BUSINESS BLOGS
BUSINESS BLOGS
category: business
26 Apr 2006
related tags: Internet & Web |

About.com is the grandfather or vertical publishing.  Arguably, one of the many influences in the Mojo Supreme network.  All to say, shameless plug notwithstanding, today About.com announced the release of 16 new guides, for a list of which ones, see below:

About.com Announces 16 New ‘Guide Sites’ to Offer Practical Information on Topics Ranging from First Aid to ”Lost”

 

NEW YORK–(BUSINESS WIRE)–April 26, 2006–Web visitors will now have even more practical solutions and information at their fingertips when they visit About.com, the top 10 content Web site and largest publisher of original content on the Web. This spring About.com has added several special interest content sites to its already rich offerings that span a network of over 500 sites and 57,000 topics.About.com, the Web site for practical solutions to everyday questions, has more than 500 expert “Guides” who share their passions, expertise and how-to information with visitors to About.com every day. 

  • Bestsellers http://bestsellers.about.com/ - Erin Miller offers the latest information on new and upcoming releases, as well as resources for going deeper into one’s reading, such as starting and maintaining a book club.
  • Chicago for Visitors http://gochicago.about.com/ - Prescott Carlson, a Chicago native, is the perfect guide for the Windy City, with ideas that will make your trip extraordinary.
  • eBay http://ebay.about.com/ - Aron Hsiao, eBay enthusiast and former eBay employee, has information on becoming a successful eBay user.
  • First Aid http://firstaid.about.com/ - A paramedic with over 17 years in emergency medical service, Rod Brouhard covers subjects related to first aid, CPR and emergency response.
  • Furniture http://furniture.about.com/ - A veteran journalist and author of two design books, Fred Albert has been writing about homes and interiors for more than 25 years. His site offers design solutions, buying tips and information on how-to care for your furniture.
  • Gainesville http://gainesville.about.com/ - Jenna Dietzer offers a comprehensive look at Gainesville, Florida, covering attractions both for the visitor and prospective resident.
  • Game Boy http://gameboy.about.com/ - A video game industry insider and a self-proclaimed lover of all things Game Boy, D.S. Cohen provides information geared towards all gamers, covering all current and past Game Boy systems with reviews, profiles and tips for parents to make the right game choices.
  • Home Business http://homebusiness.about.com/ - Randy Duermyer’s site provides practical information for anyone working or running a business from home.
  • Kosher Food http://kosherfood.about.com/ - Giora Shimoni’s site makes cooking kosher meals a breeze with easy tips and recipes to keep your whole family happy no matter what time of year.
  • London for Visitors http://golondon.about.com - Former travel guide researcher and resident of London, Laura Porter has the scoop on fun and unusual things to do that go beyond the typical tourist spots.
  • Lost http://lost.about.com/ - Bonnie Covel relays information in an organized and entertaining format to make sure you get the most out of Lost, whether you’ve watched Lost from the beginning or if you’ve never watched the show before.
  • PSP http://psp.about.com/ - Niko Silvester helps Playstation Portable users get the most out of their gaming device.
  • Punk Music http://punkmusic.about.com/ - Hailing from the land of Iggy Pop, the godfather of punk music, Ryan Cooper provides a complete look at this music genre — from the history of punk music to artists and albums.
  • R & B http://randb.about.com - As a lifelong R&B music fan and music critic since 1995, Mark Edward Nero is a knowledgeable resource for the latest news in R&B, offering musical recommendations for fans new and old.
  • Retailing http://retail.about.com/ - Having been in retail for over 25 years, Shari Waters has all the information you need to get your retail business off the ground and to keep it profitable.
  • Web Browsers http://browsers.about.com - Michael Methvin is an online veteran dedicated to improving the safety, efficiency, and reliability of the Internet experience for his readers.

“We’re enormously pleased to be adding deeper content and a wide range of new talent to the About.com network,” said Mike Daecher, senior vice president, content and guide operations. “These new Guide Sites, just a sampling of the 100 we’ll add in 2006, extend About.com’s relevance to a whole new audience.”

About.com visitors can rely on Guides to offer an informed perspective, speaking with authority, passion, personal experience and real field knowledge. For instance, Aron Hsiao, the About.com Guide to eBay, says, “I’m now a bigger eBay user than ever, successfully buying and selling hundreds of items every year. I’d love to help you do the same!”

category: business
26 Apr 2006

Wallop is one of many dozens of APIs that Microsoft opened up last year.  At the time, the company was interested in licensing the technologies to companies that had secured financing.  I had contacted their MSFT IP Ventures division regarding a business opportunity that would employ Wallop. 

Note that at this time, I was increasingly made redundant at my then employer, AskMen, who was acquired by IGN (IGN went on to be acquired by Fox Interactive Media, making me totally useless… alas, I digress).  Point is, I was looking for something to do, and since all roads all my old employer proved to be dead ends, the notion of leaving and building a company around a MSFT-built API seemed like a fit, as I could handle product development, marketing, sales and business development in months 1-3, at which point I could secure financing in month 4 if necessary.  The idea was: until month 3 or 4, we would not really know what direction the company would go in, the same way that it tooks Friendster and MySpace months to realize their identity.

Suffice to say, MSFT politely declined because I had no financing.  They wanted that in place, and in all fairness, I do / did not blame them… who one earth were I to suggest otherwise?

Eventually, despite their good intentions, the MSFT IP Ventures fizzled.  Until now, I guess.

Today, MSFT announced that it was spinning off the product into a separate company:

Microsoft Corp. said it’s spun off a new social networking company called Wallop Inc., which was developed by its Microsoft Research division [and] will be located in San Francisco, (…) led by CEO Karl Jacob, and has received Series A financing from Bay Partnes.  It will launch later this year, according to the Redmond software giant.

Wallop will compete against other online social networking Web sites such as Friendster and MySpace, but will be unique, according to Wallop officials.

“What is exciting to us is Wallop’s vision to turn social computing on its head and significantly change how we look at this sector,” said Eric Chin, venture partner at Bay Partners and Wallop board member, in a statement.

The company, located in San Francisco’s South Park district, is hiring. According to Wallop’s Web site (www.wallop.com), the company is looking for “a killer designer, rockstar engineer, marketing maven, or business development guru.”

Looks like they found their man, business plan to come. 

Click here for my earlier post on MSFT’s half-effective effort in opening up their API.
Click here to learn more about Wallop.

category: business
26 Apr 2006
related tags: Uncategorized | Internet & Web | M&A |

Well, that depends if you think that CNET, the company, is a buy.

As one of the few remaining large, independent internet media firms, CNET has for some time now been seen as a potential acquisition target.  As such, the stock has always been priced at a premium.

I owned the stock for a white, having bought into it at about $7 in 2004.  When the stock hit about $12, I sold my holdings.  The stock continued to climb over $16.  I did not exactly kick myself because I knew that in the euphoria that surrounds all things digital, CNET would always trade higher the instant a large media company, be it an old media one like News Corp. or Viacom or a new media one like Yahoo! or Google, would eye it in a potential deal.

This week, CNET tumbled 17% in a day because, unlike Yahoo! and Google, its numbers failed to impress the street.

I must say, I was intrigued to get back into it cause overall, CNET has a wonderful business, though yes, surely it could be better.

Bottom line, while I think that any transaction would only materialize if the deal was at least $2 billion, at today’s price, that implies only a 17% gain, which considering the premium the stock already trades at, means that such a return is not really worth the potential downside risk.

Of course, I also do not think that CNET CEO Shelby Bonnie would give up his company for “only” $2 billion.  He remained an independent executive for this long, why give up control now?

Time will tell.  If the company’s value were to dip below $1.5 billion (which I doubt, frankly), I’d get in, but in the $1.6-2 billion market cap range, I am not sure I’d be tempted.

category: business
26 Apr 2006

You have to be taken aback with the growth, potential and downright speed of business, especially anything touching digital media. 

Let’s talk about Microsoft acquiring Massive, the new in-game advertising network.  But before we do that, let’s put this into context.  

About 18 months ago, when I was still an executive at AskMen, we were approached by IGN to be acquired.  Those talks went on for a while, over 6 months, to be precise.  As I got to study IGN Entertainment, I got the picture that they had a few gems in addition to their ever popular media properties, which included but was not limited to IGN.com, GameSpy.com, etc.  In addition to those properties, the company was a leader in digital distribution of content, and was a pioneer of in-game advertising. 

The former (digital distribution) was all about offering gamers the opportunity to seamlessly download video games onto their hard drives.  This could be extended to allow consumers to download music, films, books and much more.  When IGN filed to go public, it knew that some would be acquirers would properly recognize the value of this business unit, even though they knew that this was exactly the kind of feature that larger media companies would salivate over as they wondered about their digital future.

The latter (in-game advertising) was essentially about placing ads in games.  So say you are playing Tomb Raider and you live in Philadelphia and Bon Jovi will be in town this summer, you put two and two together and get an ad for Bon Jovi on the scoreboard.  Not rocket science but certainly the kind of thing that made IGN a much sought after asset by many.

Connecting the dots in this story…  that was 18 months ago.  IGN was a great fit for AskMen not just because of the synergies in the media properties, but because IGN seemed so progressive in digital distribution and in-game advertising.

When IGN was trying to choose between going public and selling, the dilemma, I would presume, was: we make (these are arbitrary numbers folks, even though it’s all in the prospectus) $50M in ad sales through the media properties, that’s growing at 30% a year.  We make $10M in digital distribution, that’s growing at 75%; we make $5M in (in-game advertising), that’s growing at 100%… sounds great right?

But, the thinking must have been: “if we sell now, we essentially get get so-so multiples on the high income business and high multiples in the low income businesses.  If we stay independent, we’re worth $500 million on IPO day (when you considered their comparables, this was more than reasonable) but over time, we could grow to be worth $1 billion, and who knows, maybe even more.”

When IGN sold for $650 million at about 40 times EBITDA, many people thought it was pricey, especially since the company’s management was originally asking for $1 billion or so.  The thing that was odd was that the pieces separately were worth more than $650 million mainly because in-game advertising and digital distribution were so highly thought of.

All to say (we’re getting there…), today the Wall Street Journal (though the link here is to ABC News cause WSJ is a paid site) is reporting that Microsoft, who has been playing catchup in the video game console business to SONY’s Playstation - has / is / will be acquiring in-game advertising network Massive for, get this, $200 to $400 million.

Massive is 2 years old folks!  Of course, in-game advertising is set to grow, big time: in an interview with Reuters in December, Massive Chief Executive Mitchell Davis said forecasts from a variety of industry sources call for real-time game advertising revenue to grow into a $3 billion-plus global market by 2010.

As I said, let’s try to get back on track and connect the dots.  Over a year ago, before AskMen was offiically sold to IGN, when I was still at AskMen, I spoke to some folks at Massive and knew that we were about to be folded in a company that was “the leader” in this kind of thing, right?

Today, two year old Massive sold for $200-$400 million, not too shabby at all.

So, if Massive could fetch that much and IGN “only” fetched $650 million and seemed to have had much more under the hood, methinks some people at IGN must be kicking themselves now. 

Of course, then again, I am sure that all is well in the Kingdom of Rupert and the folks in Brisbane don’t regret a thing. 

More importantly, what does this mean for Microsoft?

It would be fantastic.  First off, even though surely on a multiple or DCF basis, this deal will be expensive at either the $200 or $400 million range, as most deals in digital media have shown (MySpace @ $580 million, which also included Intermix; IGN @ $650 million), the growth in digital media is so ferocious that for a larger company with millions - lest billions - in the coffers, it would be more expensive not to make such deals.

(Did I just say that?)

Yes, I did.  Same way that I was telling my cohorts at AskMen that the price tag from IGN was ridiculously low, and the same way that if anyone would have bothered to listen, the IGN price tag from News Corp. was low.  But that’s another issue.

So, by acquiring Massive - and having had the luxury of launching the XBOX 360 a full year ahead of the Sony PS3 - Microsoft is narrowing the gap in both advertising and video games.

What is more important is that if it is true that video game sales are low, then a lot of players in the space will be looking to make revenue in other ways, such as in-game ads.  This is why MSFT is both hedging itself AND doubling up on the industry.

In fact, I do not know what is going on in Redmond, but this week, MSN hired former Ask.com executive Steve Berkowitz.  This means that search will be central to MSN’s strategy going forward.  That’s a good thing, cause MSN’s search is pretty good.  Hoping that Google does not strike me down for saying this (they have a sense of humor in Mountain View, right?), Google is pretty slow at indexing new content, they index it right away, I’m sure, but their PageRank technology means that new content that is not linked to will not creep up onto the first results page for months.  MSN seems to be more concerned with returning new content created online on its first pages, ensuring that as searchers find out about this, they will use it and not Google to see what is new online. 

It will be interesting to see what other acquisitions come out of Redmond.  Between Viacom, News Corp., Yahoo!, Microsoft, and of course Google, there’s never been a better time to be an entrepreneur.