VIDEO GAMES BLOGS
VIDEO GAMES BLOGS

Since moving the series out of the World War II era with Call of Duty 4, this franchise has received an overwhelming amount of critical praise. In addition, it has gained an extremely loyal fan base. Infinity Ward’s highly anticipated follow-up, Modern Warfare 2 improves on every aspect of its predecessor. Join http://www.WatchMojo.com as we take a look at the seven things you probably didn’t know about this new and exciting entry in the award-winning franchise.

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Gaming and Heavy Metal go together like long hair and tattoos. Check out the celebrity endorsements and clips from the new game Brutal Legend:

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From Ethioplanet.com:

One of the biggest announcements from Nintendo’s retailer briefing earlier this week was final release information for New Super Mario Bros. Wii. The multiplayer Wii remake of the DS’s second best selling game (next to Pokemon Diamond & Pearl) is due for release here on December 3, with pricing set at ¥5,800.

It appears that Nintendo held another retailer briefing today (I’m going to speculate that this one was for retailers in the Tokyo area). The manager of game shop Games Maya, a Tokyo-based retailer that often hosts major talk events and signings, was in attendance and provided a few more details on the New Super Mario Bros. Wii part of the briefing via his blog.

The biggest surprise from the event, said the manager, was that Shigeru Miyamoto himself held a live New Super Mario Bros. Wii play session in front of attendees. During the play session, Miyamoto said of the game, “It’s a Mario that will continue selling even after one year has passed.”

New Super Mario Bros. sold about 865,000 units in its first week here, then kept on selling and eventually crossed the 5.5 million mark. Wii is no stranger to this type of sales pattern, as evidenced by games like Wii Fit and Wii Sports, but perhaps Miyamoto was trying to take care of any possible concerns from Super Mario Galaxy’s more traditional sales pattern.

The Games Maya manager noted that the game’s red packaging stands out. Nintendo hasn’t provided a look at the packaging yet, but perhaps we can expect a color scheme similar to this promo image that popped up earlier this week. 

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Nintendo: Helping you be a better person!  Read more from Hexus.net:

The Wii Vitality Sensor, which was announced by President and CEO Satoru Iwata at Nintendo’s E3 2009 media briefing in June, will be available to gamers at some point in 2010.

The vitality sensor is a fingertip pulse oximeter sensor that connects through the Wii Remote. According to Nintendo, the device “will initially sense the user’s pulse and a number of other signals being transmitted by their bodies, and will then provide information to the users about the body’s inner world.”

Speaking in a Q&A session with investors yesterday, Iwata elaborated on what the device could be used for.

“Wii Vitality Sensor has great potential for various applications like measuring how horrified a player is in a horror title. What we are trying to propose first is a videogame with a theme of relaxation, which is completely opposite from traditional ones, to enrich the users’ lives,” he enthused.

He continues:

What if you were able to visualise how to unwind and relax, or check the condition of your automatic nerve by simply inserting your finger in the device once a day?” You have all had an experience where you are not in tune with how your body is doing or aware of how exhausted you body may be in a busy, strained period, but if you can visibly measure your condition every day, you can start to see how you’re doing.”

At first glance the Vitality Sensor seems like a gimmick, but knowing Nintendo, we wouldn’t be surprised in the slightest if its new accessory has just as big an impact as Wii Fit.

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From Kotaku.com:

The official Assassin’s Creed web site gives us a brief taste of the second entry in the series and clues us in on when we can expect concrete details on Assassin’s Creed 2—next Thursday.

The teaser consists of little more than a short Flash animation, rendered in a hand drawn style noticeably similar to that of Leonardo da Vinci’s inventions—focusing on the concealed blade Altair used in the original—and his Vitruvian Man. The final drawing hints at some sort of winged contraption that may indicate we’ll be doing some flying (or at least some floating/humming of the Batman theme song) in the sequel.

The teaser also notes that we’ll see more in the upcoming issue of Game Informer, with the date April 16, 2009 presumably indicating when the games mag is allowed to lift the veil on Ubisoft’s sequel.

Given the Italian pedigree of the teaser, we’d think those rumored details of Assassin’s Creed 2 taking place in Venice are sounding more and more likely. We’re sure to know by next Thursday. Keep an eye peeled!

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Her Interactive, the designer, developer and publisher of the best-selling Nancy Drew® PC adventure game series, and SEGA® of America today announced that Nancy Drew: The White Wolf of Icicle Creek is currently available for the Wii™ home video game system.  This release marks the first time that the award winning series has ventured outside the PC platform and onto a major home console system, the incredibly successful Wii.  By incorporating new gameplay mechanics that make the most of the Wii controls, Nancy Drew: The White Wolf of Icicle Creek delivers a familiar yet fresh gameplay experience that can be enjoyed by the whole family in the comfort of their living room.

“We’ve been successfully developing and marketing to the core casual game player – females – for years, and it is exciting to extend our brand further into the mainstream with its first console launch,” said Megan Gaiser, President and CEO of Her Interactive Inc.  “We are thrilled to partner with Sega to bring the Nancy Drew franchise to the widely adopted Wii system.”

“We are delighted to work with HER Interactive to focus on the more casual female gamer and bring such an iconic character to the Wii.” Says Sean Ratcliffe, Vice President of Marketing, SEGA of America. “The successful Nancy Drew series on PC, and now on Wii, has demonstrated an amazing ability to bring books to life and tap into some great memories for gamers of all ages.”

In Nancy Drew: The White Wolf of Icicle Creek, players find Nancy far from home in the middle of the Canadian Rockies where she is investigating several suspicious accidents that have occurred at Chantal’s normally cozy Icicle Creek Lodge.  To make matters worse, an eerie wolf’s howl in the distance is haunting the guests at night, causing Nancy to wonder if the accidents and the mysterious wolf are connected.

Assuming the role of Nancy Drew, players embark on a mystery adventure that will tax their deductive reasoning skills as they tackle intricate puzzles and master a variety of gesture-based mini-games with the Wii Remote™.  Additionally, Nancy Drew: The White Wolf of Icicle Creek lets players choose either a Junior or Senior Detective level, making it a perfect game for players of all skill levels.

Nancy Drew: The White Wolf of Icicle Creek is currently available at retailers nationwide, and from the Her Interactive website for a suggested retail price of $29.95.  More information on Her Interactive and the company’s entire line of exciting Nancy Drew games can be found at www.HerInteractive.com.

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Today CD Projekt RED, the world’s leading developer of games with “The Witcher” in their title, announced its first internally-developed foray into handheld gaming, The Witcher: Mysterious Secrets. The game is in development for all current-gen, next-gen and gen-after-next-gen handheld systems and is scheduled for release between Tuesday and Friday 2010.

A jaw-dropping revolution in handheld gaming, The Witcher: Mysterious Secrets features a massive list of revolutionary features that will completely revolutionize, then de-evolutionize, then evolutionize and then once more revolutionize the industry. Among the revolutionary features are two cooperative multiplayer modes never before seen on handheld systems: play together with your friend on one system as you harness Geralt’s awesome Powers of Movement on the D-pad while your friend uses the awesome Powers of Doing on the A and B buttons; or connect with a limitless number of players as you play for a bit, then pass the handheld to your friend and watch them play for a while, and then finally take it back to play some more yourself!

The awe-inspiring graphics created using half of the game engine’s available 32 colours help to immerse players in the awe-inspiring story of Geralt of Rivia as he fights to save the world from an unknown evil. Set in a completely open world that allows for movement in both left and right directions for an infinite amount of time, The Witcher: Mysterious Secrets also includes some features usually found in today’s best console games, like the Decisions and Inconsequence system that ensures that no decision you make will have an impact on the outcome of the game. That’s right – no more worrying about making bad decisions. We’ll also have DLC at astronomical prices, including the upcoming “The Witcher: Go Up and Down” pack. Yeah, DLC on a handheld. You wanna fight about it?

“The Witcher: Mysterious Secrets is really awesome,” said Adam Kicinski, the guy who runs CD Projekt RED. “Like… really awesome. It has better graphics, better combat, a better story and more boobs than the PC version. Awesome, right?”

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from Electronista.com:

Zeebo this morning unveiled a self-titled console which it says could bring video gaming and other Internet features to countries that previously haven’t had widespread access to the technology. The system combines a 528MHz Qualcomm MSM processor with a free, 3G link over HSPA that lets the console perpetually remain connected to the Internet without requiring a hardwired connection. Users can buy and download games anywhere the console gets coverage; the cellular link will also allow frequent system updates and, eventually, the ability to share the Zeebo’s connection with computers or other devices that might be relegated to dial-up in developing areas.

The hardware will primarily focus on mobile-class 3D games and already has the support of Capcom, EA, Gameloft and other significant developers. About 1GB of flash memory provides the permanent storage, while an SD card slot lets owners add more. Control is more like a traditional TV-attached console with three full-size USB ports and one mini allowing multiple dual-analog gamepads and other peripherals.

Reflecting its attention on the developing world, Zeebo the company says its system will first be available in Brazil when it ships next month. Although early pricing in the South American country is set at the equivalent of $199, other countries should get the system for $179. Zeebo hopes that economies of scale will let it push the system price down to $149 by 2010.

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