Her Interactive, the designer, developer and publisher of the best-selling Nancy Drew® PC adventure game series, and SEGA® of America today announced that Nancy Drew: The White Wolf of Icicle Creek is currently available for the Wii™ home video game system. This release marks the first time that the award winning series has ventured outside the PC platform and onto a major home console system, the incredibly successful Wii. By incorporating new gameplay mechanics that make the most of the Wii controls, Nancy Drew: The White Wolf of Icicle Creek delivers a familiar yet fresh gameplay experience that can be enjoyed by the whole family in the comfort of their living room.
“We’ve been successfully developing and marketing to the core casual game player – females – for years, and it is exciting to extend our brand further into the mainstream with its first console launch,” said Megan Gaiser, President and CEO of Her Interactive Inc. “We are thrilled to partner with Sega to bring the Nancy Drew franchise to the widely adopted Wii system.”
“We are delighted to work with HER Interactive to focus on the more casual female gamer and bring such an iconic character to the Wii.” Says Sean Ratcliffe, Vice President of Marketing, SEGA of America. “The successful Nancy Drew series on PC, and now on Wii, has demonstrated an amazing ability to bring books to life and tap into some great memories for gamers of all ages.”
In Nancy Drew: The White Wolf of Icicle Creek, players find Nancy far from home in the middle of the Canadian Rockies where she is investigating several suspicious accidents that have occurred at Chantal’s normally cozy Icicle Creek Lodge. To make matters worse, an eerie wolf’s howl in the distance is haunting the guests at night, causing Nancy to wonder if the accidents and the mysterious wolf are connected.
Assuming the role of Nancy Drew, players embark on a mystery adventure that will tax their deductive reasoning skills as they tackle intricate puzzles and master a variety of gesture-based mini-games with the Wii Remote™. Additionally, Nancy Drew: The White Wolf of Icicle Creek lets players choose either a Junior or Senior Detective level, making it a perfect game for players of all skill levels.
Nancy Drew: The White Wolf of Icicle Creek is currently available at retailers nationwide, and from the Her Interactive website for a suggested retail price of $29.95. More information on Her Interactive and the company’s entire line of exciting Nancy Drew games can be found at www.HerInteractive.com.
It’s finally here! Experience True Love and High Adventure with the new downloadable animated game based on the classic film The Princess Bride from Worldwide Biggies. The game will be available for download on June 11th for $19.99 on the game’s official site, www.princessbridegame.com. But don’t wait! Head to the site now to see Buttercup, Wesley and Inigo, and to see images from the game and get lots of cool stuff, like printables, a widget, and more. You can also check out behind-the-scenes footage and notes from the game’s creators by visiting the game’s official blog, www.princessbridegame.com/blog.
The Princess Bride Game combines spectacular animation with the best of casual, narrative and adventure games. Help Princess Buttercup and Westley manage life on the farm, outsmart Vizzini in Battle Of The Wits, use teamwork to survive The Fire Swamp, find hidden objects with Miracle Max, and collect inventory to storm the castle.
Interesting facts about The Princess Bride Game:
1) The game features original cast voices from Mandy Patinkin, Robin Wright Penn and Wallace Shawn
2) With five fun-filled episodes including As You Wish, Battle Of The Wits, The Fire Swamp, Miracle Max and Storming The Castle, the game is really 5 games in 1!
3) The Princess Bride Game soundtrack features Interscope¹s latest girl band, Clique Girlz, and their song “Incredible.”
4) The Princess Bride Game is made for women, by women
from SMH.com.au:
Wander into any videogame store and you could be forgiven for thinking that women do not play games at all but the statistics paint a different picture.
More than 40% of game players in Australia are female, yet most games on the store shelves are of little interest to them.
Despite this, the profile of the typical gamer has changed drastically over the past decade, with middle-aged housewives now as likely to play games as teenage boys.
The average gamer in Australia is now 28 years old, up from 24 just two years ago. And despite being largely ignored by the game industry, 41% are female.
Women and older Australians are the fastest-growing audience for computer and video games and if trends continue, by 2014 the average age of Australian gamers will be the same as non-players - 42 - with an equal number of male and female players.
Trends are similar in the US, where 38% of gamers are female, spending an average 7.4 hours a week playing, according to the Entertainment Software Association.
The popularity of video games has led to astonishing growth.
Australians spent a whopping $1.3 billion on video games and consoles last year - a rise of 43% from 2006.
Much of the recent growth in the Australian game market and the dramatic shift in gamer demographics is due to the success of a small number of non-traditional games such as the SingStar karaoke range (more than 520,000 sold), the Buzz trivia titles (more than 280,000 sold), Wii Sports (more than 350,000 sold) and the hugely popularly hand-held games such as Nintendogs and Brain Training.
The Sims, the world’s most popular computer game, has also been hugely popular among women, as has the multiplayer online game World of Warcraft.
Both are largely about building relationships.
Even a cursory glance at some of the many internet forums and websites highlights the fact that many women enjoy games from all genres, some even forming female clans such as “Girlz”, “Frag Dolls”, “War Sisters” and “PMS” playing testosterone-fuelled shoot-’em-up titles such as Counter-Strike and Unreal Tournament.
Women have no interest in the majority of commercial games that are released, particularly when they are being marketed almost exclusively to males. Instead, studies show most women gravitate to “casual” titles such as online puzzle and card games, trivia, word challenges and action arcade games.
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