The most acclaimed celebration of gaming is back. Spike TV’s Video Game Awards 2008 premiere on Sunday, December 14 (9:00- 11:00 PM, ET/ tape delay west coast), broadcasting LIVE from Sony Picture Studios in Culver City, CA.
In addition to honoring the best in video games – this year’s show is featuring a special treat for fans. For the first time ever, Spike is going to feature exclusive premiere footage from the industry’s most highly anticipated releases. The only way to see these exclusives – and what the future of gaming holds – is to tune into the show.
Check out the Trailer for this years event and more info below:
Spike TV announces the nominees and categories for the year’s most acclaimed celebration in the excellence of gaming – the 2008 “Video Game Awards.” The sixth annual “VGAs” will bring together megastars from the worlds of video games, Hollywood, music, sports and more to celebrate the outstanding achievements within the video game industry over the past year. The two-hour extravaganza will premiere LIVE on Spike TV Sunday, December 14 (9:00- 11:00 PM, ET/ tape delay west coast) from Sony Picture Studios in Culver City, CA.
The 2008 “Video Game Awards” will feature exclusive premiere footage from the industry’s most highly anticipated releases. On VGA.Spike.com, Spike TV will reveal one, new world-premiere each Wednesday leading up to the live telecast on December 14. The very first exclusive to be announced is EA Sports’ Fight Night Round 4. In addition, fans can log on to VGA.Spike.com view the latest, breaking news on this year’s event.
Leading the way with nine nominations, including a nod for Game of the Year, is Rockstar Games’ Grand Theft Auto 4, while LittleBigPlanet, Fallout 3 and Metal Gear Solid 4 all notched seven nominations. November’s hottest release, Gears of War 2, garnered four nominations. Below are a few of the nominees and categories, while the full list can be found at VGA.Spike.com.
GAME OF THE YEAR
Grand Theft Auto IV (Rockstar Games/ Rockstar North)
LittleBigPlanet (Sony Computer Entertainment/ Media Molecule)
Fallout 3 (Bethesda Softworks/ Bethesda Game Studios)
Metal Gear Solid 4: Guns of the Patriots (Konami Digital Entertainment, Inc/ Kojima Productions)
Gears of War 2 (Microsoft Game Studios/ Epic Games)
STUDIO OF THE YEAR
Media Molecule
Rockstar North
Harmonix
Bethesda Game Studios
BEST MUSIC GAME
Rock Band 2 (MTV Games/ Harmonix)
Guitar Hero World Tour (RedOctane/ Activision Publishing/ Neversoft Entertainment)
Wii Music (Nintendo/ Nintendo)
SingStar (Sony Computer Entertainment/ SCE Studios London)
Young Latarian Milton runs a muck on the streets in classic Grand Theft Auto style.
from ShackNews.com:
As is the case with many anticipated launches, reports are spreading across the internet that Grand Theft Auto IV (PS3, X360) players are experiencing system freezes across both editions, with its introductory sequence said to be especially prone to lockups.
Judging from the reports, it seems that the 60GB model of the PlayStation 3 is most affected by the issue, with NeoGAF poster Marty Chin offering his observation that “trying the same disc on another model often results in it working.”
While developer Rockstar has yet to make any official statement regarding the issue, a support representative told Kotaku that the company is well aware of the complaints and working on a fix, though it is not yet sure what is causing the problems.
Though the Shacknews staff and our readers have put multiple hours into both versions, we have yet to experience any system freezes or notice any claims of such problems in our dedicated chat thread, though complaints are beginning to surface in this article’s comments.
What do you know, its an A+… Can’t wait to see the pandemonium that this thing causes when it hits the streets tommorow. Here’s an early review from 1up.com to whet your appetite:
Niko Bellic, Grand Theft Auto IV’s bruiser from the former Eastern Bloc, is a stone-cold couch potato, a desperate online dater with dead-on aim, and a chronic websurfer who could kill you in a hand-to-hand Krav Maga brawl. Fresh off the boat, he’s an illegal immigrant pursuing the dual American dreams of quick money and mass multimedia consumption in the most vibrant, dynamic, and entertainment-packed playground in console videogame history: Liberty City. The civil engineers at Rockstar Games have upgraded this burg’s infrastructure since we visited seven years ago in GTA3, adding basic cable (hours of programming Niko can watch on safe-house TVs), an in-game Internet rich with blogs, parody websites — even e-mail spams — and such star attractions as [spoiler deleted] performing stand-up comedy as well as a gentleman’s club filled with G-stringed strippers who buzz your controller’s vibration motors as they grind Niko’s lap. (If you must wear sweatpants when you play, please don’t share your joypad.)
The upshot: Liberty City is no longer just a place you explore outdoors, looking for stunt jumps or the thrill of a six-star wanted level after riling up the LCPD during missions. I spent hours of my week-long review session checking out the game’s indoor attractions, parking Niko in front of his TV and PC, watching red-state-riffing shows like Republican Space Rangers while cruising personals on the game’s version of Craigslist. If Niko still lived in prequel city San Andreas, where diet and exercise made a difference, he’d have weighed 400 pounds by the time I finished this game.
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