Archive for the 'Advertising' Category

If you’re playing Burnout Paradise on your Xbox 360, and think you see “Obama for president” billboards, you’re not crazy.  It has been confirmed that the presidential hopeful has bought advertising space in the game - presumably to try to appeal to the youth demographic.
Read more…

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Posted By: rebecca | Oct 14th

NEW YORK, NY–(Marketwire - January 7, 2008) -
NEWS FACTS
Strategic interactive agency Blast Radius today announced five of the many key launches that capped off a successful 2007. Blast Radius worked with prominent, global brands including Electronic Arts, Nintendo of America, Jordan Brand and Newell Rubbermaid to develop the strategy, design and technology that support the […]

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Posted By: littlec | Jan 7th

EL DORADO HILLS, Calif., Dec. 12 /PRNewswire/ — For many people who get computer games this Christmas, the day won’t be so merry. Results from over 3.5 million user tests in the past two months show that 44.1% of the time, the person’s computer doesn’t meet the publisher’s basic requirements to run the most popular […]

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Posted By: littlec | Dec 12th

Music and video games are two of the only forms of media that are not free, ad-supported.
Should they be?  GigaOm investigates.

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Posted By: froosh | Oct 16th

As video game publishers begin to tip-toe over inserting in-game advertising, the common position by these is “it won’t affect the user experience”.  That might be so, especially since nowadays, adding logos on billboards alongside a highway (for example) makes a game more realistic, but when you cross the next line and start to track […]

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Posted By: froosh | Jul 3rd

It’s a matter of time before all video games have ‘em, it’s true that the more realistic some games become, the more normal it is to have ads, right?
Well, that’s the argument here, by Neil Postlethwaite, Splash Damage’s Managing Director and one of the Producers on Enemy Territory: QUAKE Wars:
To help cover this level of […]

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Posted By: froosh | Jun 20th