Top 10 Insane Mario Maker Levels!
Top 10 Insane Super Mario Maker Levels
We have to hand it to these creators, so many hours spent to make such incredible experiences. Welcome to Watchmojo.com and today we’ll be counting down our picks for the Top 10 Insane Super Mario Maker Levels.
With literally millions of levels to choose from you can expect that it wasn’t easy picking just 10, So for this list, what we’re mostly looking for are the levels that truly stand out. Be it with a unique theme, making whole new enemies or become notorious online.
“Welcome to Koopa Park” sorry couldn’t resist. This level starts off pretty simple, showing off various Mario enemies locked in pens where you can jump into, if you’re foolish enough. It’s fairly peaceful until you come across Magikoopa’s pen and all of a sudden all hell breaks loose. As you start running, more and more enemies quickly filling the screen as you try to get away from the chaos that has unfolded. Fortunately if you survive, you get a nice relaxing trip off the island, giving you the sense that this short nightmare is over.
One of the earliest Super Mario Maker levels that gained notoriety online, this one takes the most basic concept from Super Mario Bros. and flips it on its head. We all know that if Mario grabs a mushroom he’ll grow big and can take an extra hit, but here’s the catch, there are gaps littered throughout the level that are too small for a grown Mario to squeeze through. That means you have to avoid the mushrooms and that’s easier said than done as they are EVERYWHERE in this level, as a result of this reverse thinking feature, we’ve also seen numerous copycat levels that have tries to use this creative format.
This level starts off rather simple, a long ghost house corridor that’s completely empty, leaving players with an errie feeling of what’s going on here. Then in a twist reminiscent of the opening sequence of Super Metroid, you find an important item, in this case a P Switch and have to take retrace your steps to take it back to the start. Only this time the once empty corridor is now filled with enemies, almost like you triggered something you shouldn’t have, almost as if this house has a life of it’s own. It’s a rather surreal level, and one certainly worth speculating about.
Sticking to the Shigeru Miyamoto’s philosophy of introducing a new mechanic to the player in a safe environment before allowing them to explore, this stage is built around the them of Thwomp’s causing Donut Platforms to fall, thus giving Mario split seconds to make use of the new leverage. As you can expect you have very little time to react, as your jumps need to be incredibly precise to make some rather precarious gaps. There’s also a lot of variety in how the platforms are used, keeping the whole experience fresh from start to finish.
There are plenty of recreations in Mario Maker of famous levels from other 2D platformers, but to see a recreation Pong recreated in Mario Maker is a sight to behold. The premise is fairly straightforward: A shell acts as a ball with 2 goals on either side, and Mario has to use a block and springboard to move his paddle up. If Mario scored 4 goals, the shell triggers a P block and he moves on to the harder board, but if the computer scores 4 goals Mario has nowhere to go as his inevitable demise approaches. Whoa! Who knew Pong could be so dark?
Once again we see how a single theme can create such a memorable level, and in this case that theme created a whole new enemy for Mario. Here we see multiple fire chains merged together to create flame wheels for Mario to avoid, with some even shooting fireballs at Mario thanks to the combination of placing a lava ball and Bowser Jr. on top on one another. The real star of the show comes after the halfway point when we see hundreds of fire chains slowly merge together into something terrifying, as the stage becomes an auto scroller and you’re at the mercy of this … ‘thing’ slowly moving towards you. Its quite an unforgettable experience.
A rather peculiar way at looking at gaming’s most infamous stage, the opening starts off sort of like a tour of some sort of factory as we see goomba’s coming off an assembly line and going through some interesting mechanisms before being sent off somewhere. Upon reaching the end however everything starts to make sense because: As the title implies, this level is World 1-1, and what we saw earlier where the enemies being placed in their staring positions. You’ll even get to play through 1-1 once your done with the tour to get some brand new insight on this classic stage.
What better way to highlight the NES’s golden years than with this level by the former Editor-in-Chief of Nintendo Power ‘Chris Slate’. In this nostalgic love letter; multiple NES classics ranging from Metroid, Punch Out, Mega Man and Kid Icarus are given some really cool recreations with Mario villains being stand ins for those aforementioned games greatest villains. The final area is also a rather nice tribute to Mario’s allies Super Mario Bros 2 with the final area as a tribute to Mario himself.
If the opening area has giant footsteps with Godzilla’s theme playing in the background, you know you’re in for a treat. Behold the monstrosity known as “Mecha Bowzilla” a terrifying mishmash of Cannons, Pirana plants, Flying Chain Chomps and of course Stiletto heals. You even get to go inside this mechanical behemoth, navigating the moving parts to break it apart piece by piece. Because of this setup, Bowzilla has multiple forms, so don’t get too comfortable when you’re trying to take her down.
Before we get to the most insane Mario Maker Level ever created, here are some honorable mentions.
“Way of the Wiggler”
Course ID: 152B-0000-005A-6FDF
King Mole's Doomsday Dungeon
Course ID: BC89-0000-0187-8E71
“Don't Get Crushed!”
Course ID: 0DD0-0000-0087-C873
Twitch streamer PangaeaPanga has created some of Mario Maker’s most brutally hard levels. He first gained notoriety with his near impossible level “P-Break” only to later best himself in difficulty with “U Break, a level that took him 11 hours to build and 39 hours to beat. More than 3 million players have taken up the ultimate challenge, and with a 0.003% clear rate, very few actually come out on top. Requiring an insane amount of trial and error, shell juggling, spin jumping and lots and lots of luck, if you’re going to take on this stage, you’d better have a lot of free time on your hands.
There are SOOOOOO many levels out there, that it’s impossible to get everyone’s favorites on here. So let us know in the comments what some of the coolest levels you’ve come across are, and for more creative Top 10’s published daily be sure to subscribe to Watchmojo.com.
We have to hand it to these creators, so many hours spent to make such incredible experiences. Welcome to Watchmojo.com and today we’ll be counting down our picks for the Top 10 Insane Super Mario Maker Levels.
With literally millions of levels to choose from you can expect that it wasn’t easy picking just 10, So for this list, what we’re mostly looking for are the levels that truly stand out. Be it with a unique theme, making whole new enemies or become notorious online.
#10: “Zoo Escape (Life Finds A Way)”
Course ID: 1079-0000-0023-7EE4“Welcome to Koopa Park” sorry couldn’t resist. This level starts off pretty simple, showing off various Mario enemies locked in pens where you can jump into, if you’re foolish enough. It’s fairly peaceful until you come across Magikoopa’s pen and all of a sudden all hell breaks loose. As you start running, more and more enemies quickly filling the screen as you try to get away from the chaos that has unfolded. Fortunately if you survive, you get a nice relaxing trip off the island, giving you the sense that this short nightmare is over.
#9: “Winners Don’t Do Shrooms”
Course ID: 0039-0000-0028-E815One of the earliest Super Mario Maker levels that gained notoriety online, this one takes the most basic concept from Super Mario Bros. and flips it on its head. We all know that if Mario grabs a mushroom he’ll grow big and can take an extra hit, but here’s the catch, there are gaps littered throughout the level that are too small for a grown Mario to squeeze through. That means you have to avoid the mushrooms and that’s easier said than done as they are EVERYWHERE in this level, as a result of this reverse thinking feature, we’ve also seen numerous copycat levels that have tries to use this creative format.
#8: “The Forbidden Switch”
Course ID: 1F18-0000-0057-2428This level starts off rather simple, a long ghost house corridor that’s completely empty, leaving players with an errie feeling of what’s going on here. Then in a twist reminiscent of the opening sequence of Super Metroid, you find an important item, in this case a P Switch and have to take retrace your steps to take it back to the start. Only this time the once empty corridor is now filled with enemies, almost like you triggered something you shouldn’t have, almost as if this house has a life of it’s own. It’s a rather surreal level, and one certainly worth speculating about.
#7: “Donut Drop Dungeon
Course ID: 4A0D-0000-0157-6A58Sticking to the Shigeru Miyamoto’s philosophy of introducing a new mechanic to the player in a safe environment before allowing them to explore, this stage is built around the them of Thwomp’s causing Donut Platforms to fall, thus giving Mario split seconds to make use of the new leverage. As you can expect you have very little time to react, as your jumps need to be incredibly precise to make some rather precarious gaps. There’s also a lot of variety in how the platforms are used, keeping the whole experience fresh from start to finish.
#6: “Table tennis Mario vs. Computer!”
Course ID: 6B81-0000-0251-AFD7There are plenty of recreations in Mario Maker of famous levels from other 2D platformers, but to see a recreation Pong recreated in Mario Maker is a sight to behold. The premise is fairly straightforward: A shell acts as a ball with 2 goals on either side, and Mario has to use a block and springboard to move his paddle up. If Mario scored 4 goals, the shell triggers a P block and he moves on to the harder board, but if the computer scores 4 goals Mario has nowhere to go as his inevitable demise approaches. Whoa! Who knew Pong could be so dark?
#5: “Bowser’s Flame Wheel Fortress”
Course ID: 916F-0000-0119-74B0Once again we see how a single theme can create such a memorable level, and in this case that theme created a whole new enemy for Mario. Here we see multiple fire chains merged together to create flame wheels for Mario to avoid, with some even shooting fireballs at Mario thanks to the combination of placing a lava ball and Bowser Jr. on top on one another. The real star of the show comes after the halfway point when we see hundreds of fire chains slowly merge together into something terrifying, as the stage becomes an auto scroller and you’re at the mercy of this … ‘thing’ slowly moving towards you. Its quite an unforgettable experience.
#4 “SMB 1-1 Behind the Scenes”
Course ID: 129C-0000-0287-D9F1A rather peculiar way at looking at gaming’s most infamous stage, the opening starts off sort of like a tour of some sort of factory as we see goomba’s coming off an assembly line and going through some interesting mechanisms before being sent off somewhere. Upon reaching the end however everything starts to make sense because: As the title implies, this level is World 1-1, and what we saw earlier where the enemies being placed in their staring positions. You’ll even get to play through 1-1 once your done with the tour to get some brand new insight on this classic stage.
#3: “30 Years of NES”
Course ID: 8C01-0000-00D6-E49BWhat better way to highlight the NES’s golden years than with this level by the former Editor-in-Chief of Nintendo Power ‘Chris Slate’. In this nostalgic love letter; multiple NES classics ranging from Metroid, Punch Out, Mega Man and Kid Icarus are given some really cool recreations with Mario villains being stand ins for those aforementioned games greatest villains. The final area is also a rather nice tribute to Mario’s allies Super Mario Bros 2 with the final area as a tribute to Mario himself.
#2: “Super Mario Vs Mecha Bowzilla”
Course ID: C662-0000-023A-620FIf the opening area has giant footsteps with Godzilla’s theme playing in the background, you know you’re in for a treat. Behold the monstrosity known as “Mecha Bowzilla” a terrifying mishmash of Cannons, Pirana plants, Flying Chain Chomps and of course Stiletto heals. You even get to go inside this mechanical behemoth, navigating the moving parts to break it apart piece by piece. Because of this setup, Bowzilla has multiple forms, so don’t get too comfortable when you’re trying to take her down.
Before we get to the most insane Mario Maker Level ever created, here are some honorable mentions.
“Way of the Wiggler”
Course ID: 152B-0000-005A-6FDF
King Mole's Doomsday Dungeon
Course ID: BC89-0000-0187-8E71
“Don't Get Crushed!”
Course ID: 0DD0-0000-0087-C873
#1: “Pit of Panga: U-Break”
Course ID: BC5E-0000-00D4-CD7CTwitch streamer PangaeaPanga has created some of Mario Maker’s most brutally hard levels. He first gained notoriety with his near impossible level “P-Break” only to later best himself in difficulty with “U Break, a level that took him 11 hours to build and 39 hours to beat. More than 3 million players have taken up the ultimate challenge, and with a 0.003% clear rate, very few actually come out on top. Requiring an insane amount of trial and error, shell juggling, spin jumping and lots and lots of luck, if you’re going to take on this stage, you’d better have a lot of free time on your hands.
There are SOOOOOO many levels out there, that it’s impossible to get everyone’s favorites on here. So let us know in the comments what some of the coolest levels you’ve come across are, and for more creative Top 10’s published daily be sure to subscribe to Watchmojo.com.
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