Top 10 Worst Video Games of 2019
Video Games, 2019, Worst of 2019,
Sure, a lot of great games came out in 2019, but these stick out like a sore thumb. Welcome to WatchMojo, and today, we’re counting down our picks for the Top 10 Worst Games of 2019.
For this list, we’re looking at the games that made us ask “What in the absolute hell went wrong here?”, and boy, there were a lot of them!
While the gunplay is satisfying, there is a lot wrong with “Ghost Recon: Breakpoint”. Its open world, looter shooter formula shows an experience that is all too tiring given how saturated the market has become with similar titles like “Destiny”, “Borderlands 3” and even Ubisoft’s own “Division 2”, which launched earlier this year. The combat doesn’t offer much of a challenge as most of the AI will be too cowardly to shoot at you, forcing things to become an extensive stalemate. On top of that, vehicles are frustrating to control, the game is riddled with bugs, and it is so bloated with content that it truly feels like the game will never end.
A new racing game from the original team behind the “Burnout” franchise? Sign us up! ...Is what we’d say, but only if the game turned out decent. Instead of “being decent”, where “Dangerous Driving” wound up was in a burning car crash left on the side of the road. Literally. Much of your time will be spent sliding and thrashing about everywhere as you try to fight the terrible controls and it doesn’t help that the car crashes look more like flaming cardboard boxes. Plus, in this day and age, how do you ship a game with no online multiplayer?! That’s just baffling!
For years, we’d been longing to play something like “Mario Kart” on our phones. Alas, this turned out to be a lesson in “be careful what you wish for” because “Mario Kart Tour” turned out to be Nintendo’s “Candy Crush Saga”. Manipulative and heavily monetized, “Mario Kart Tour” wants all of your time and money without much reward. Spend twenty dollars to unlock Mario, buy more Rubies to get more karts, pay the monthly subscription to get more challenges to earn more rewards!! To make matters worse, the game tries to make you think you’re racing against other people by giving usernames to bots! This could’ve been Nintendo’s best mobile outing, but that seems to be nothing more than a pipe dream.
This was Xbox’s chance to win back some of its fanbase after cancelling a hefty number of its first-party titles. (RIP “Scalebound”...) Unfortunately, “Crackdown 3” was just proof that Xbox has really lost it’s way this generation. Those twelve years of development are obvious due to outdated designs and lackluster visuals. The story is short, bland, and predictable to the point where it becomes mind-numbing. Even with its multiplayer, “Crackdown 3” gives you more reasons to leave than there are to stay, which is something we really shouldn’t be saying about a game that features Terry Crews. If only he was used more and had a more explosive plot to work with.
We aren’t sure why, but there has been an overwhelming number of games trying to copy “Dark Souls’” success since the franchises last iteration in 2016. While we’ve had some great Souls-like games like “Salt & Sanctuary” and “Blasphemous”, “Eternity: The Last Unicorn” is one of the many clones that’s trying way too hard to appeal to its demographics. With graphics that are as outdated as some of its design, “Eternity” looks like an early PS3 prototype that someone dug up and threw up on digital storefronts. It certainly doesn’t help that combat feels like you’re swinging a twig at your foes while yelling “Ha!”
With their first release in 2000, developer Yukes had a long time to perfect the formula of WWE video games. But with the studio leaving the franchise however, it was up to Visual Concepts to step up and bring us yet another WWE title, and holy crap - this has to be one of the worst WWE games we've ever seen. Wrestlers look nothing like their real counterparts and more like creepy, early 90's CGI. On top of that, "WWE 2K20" is littered with bugs and glitches. Seriously, have you seen the compilations? How could anyone pay sixty dollars for this?
At this point, we have to wonder if Pyramid Head is running Konami because the studio has been on a killing spree. "Metal Gear" is now a zombie survival game, "Silent Hill" is a slot machine, and now, "Contra" is a sad attempt to be meme-y and hip with the kids. A lot of people had bad vibes about "Contra: Rogue Corps" when it was announced, and that pessimism was rightfully deserved. Controls are infuriating to deal with, shooting is often inaccurate, and the characters are one-off jokes that overstay their welcome. In other words, "Contra" has become almost as unrecognizable as that large, burning "C" on the box art.
Playing “Anthem” is like looking through an old high school yearbook - you open it up for a few minutes until you begin questioning your life choices and find you’ve somehow managed to age five years. “Anthem” was supposed to be the beginning of BioWare’s redemption arc after the abysmal “Mass Effect: Andromeda”, and yet it somehow managed to be worse with its dull gameplay, floundering story, and forgettable world. Combat is like watching the world’s worst fireworks show but with an explosion of numbers, and the game was such a technical mess that it caused consoles and PC’s everywhere to repeatedly crash. And that’s not even getting into the fact that they’ve completely abandoned their update roadmap!
This was one of the biggest surprises to come out in 2019, and that comes with no positive connotation whatsoever. “Generation Zero” is yet another open world that took just as many lazy shortcuts as “Fallout 76”, leading you on a wild goose chase to find society in an NPC-ridden land. However, the things you’ll encounter most are audio tapes (like “Fallout 76”), bland environments (like “Fallout 76”), and moronic AI that have no clue how to defend themselves (like “Fallout 76”…You get the idea). What’s even more disappointing is that this came from Avalanche Studios! Yes, THAT Avalanche Studios, the same folks responsible for the “Just Cause” series and 2015’s “Mad Max”!
If you were a fan of the “Front Mission” games from the late 90’s and mid-2000’s, then we’re happy to report that those games are still as good as ever. “Left Alive”, on the other hand, has probably killed any chance of a series revival in the near future since most of your time with it will be spent asking, “How?!” How am I supposed to sneak past these guys when every inch I make gives away my position? How can the AI be difficult to take down and yet so stupid? How could they have placed the checkpoints so far apart? The number of problems that plague “Left Alive” is baffling, and it’s probably best we pretend it never happened.
For this list, we’re looking at the games that made us ask “What in the absolute hell went wrong here?”, and boy, there were a lot of them!
#10: “Tom Clancy’s Ghost Recon: Breakpoint” (2019)
While the gunplay is satisfying, there is a lot wrong with “Ghost Recon: Breakpoint”. Its open world, looter shooter formula shows an experience that is all too tiring given how saturated the market has become with similar titles like “Destiny”, “Borderlands 3” and even Ubisoft’s own “Division 2”, which launched earlier this year. The combat doesn’t offer much of a challenge as most of the AI will be too cowardly to shoot at you, forcing things to become an extensive stalemate. On top of that, vehicles are frustrating to control, the game is riddled with bugs, and it is so bloated with content that it truly feels like the game will never end.
#9: “Dangerous Driving” (2019)
A new racing game from the original team behind the “Burnout” franchise? Sign us up! ...Is what we’d say, but only if the game turned out decent. Instead of “being decent”, where “Dangerous Driving” wound up was in a burning car crash left on the side of the road. Literally. Much of your time will be spent sliding and thrashing about everywhere as you try to fight the terrible controls and it doesn’t help that the car crashes look more like flaming cardboard boxes. Plus, in this day and age, how do you ship a game with no online multiplayer?! That’s just baffling!
#8: “Mario Kart Tour” (2019)
For years, we’d been longing to play something like “Mario Kart” on our phones. Alas, this turned out to be a lesson in “be careful what you wish for” because “Mario Kart Tour” turned out to be Nintendo’s “Candy Crush Saga”. Manipulative and heavily monetized, “Mario Kart Tour” wants all of your time and money without much reward. Spend twenty dollars to unlock Mario, buy more Rubies to get more karts, pay the monthly subscription to get more challenges to earn more rewards!! To make matters worse, the game tries to make you think you’re racing against other people by giving usernames to bots! This could’ve been Nintendo’s best mobile outing, but that seems to be nothing more than a pipe dream.
#7: “Crackdown 3” (2019)
This was Xbox’s chance to win back some of its fanbase after cancelling a hefty number of its first-party titles. (RIP “Scalebound”...) Unfortunately, “Crackdown 3” was just proof that Xbox has really lost it’s way this generation. Those twelve years of development are obvious due to outdated designs and lackluster visuals. The story is short, bland, and predictable to the point where it becomes mind-numbing. Even with its multiplayer, “Crackdown 3” gives you more reasons to leave than there are to stay, which is something we really shouldn’t be saying about a game that features Terry Crews. If only he was used more and had a more explosive plot to work with.
#6: “Eternity: The Last Unicorn” (2019)
We aren’t sure why, but there has been an overwhelming number of games trying to copy “Dark Souls’” success since the franchises last iteration in 2016. While we’ve had some great Souls-like games like “Salt & Sanctuary” and “Blasphemous”, “Eternity: The Last Unicorn” is one of the many clones that’s trying way too hard to appeal to its demographics. With graphics that are as outdated as some of its design, “Eternity” looks like an early PS3 prototype that someone dug up and threw up on digital storefronts. It certainly doesn’t help that combat feels like you’re swinging a twig at your foes while yelling “Ha!”
#5: “WWE 2K20” (2019)
With their first release in 2000, developer Yukes had a long time to perfect the formula of WWE video games. But with the studio leaving the franchise however, it was up to Visual Concepts to step up and bring us yet another WWE title, and holy crap - this has to be one of the worst WWE games we've ever seen. Wrestlers look nothing like their real counterparts and more like creepy, early 90's CGI. On top of that, "WWE 2K20" is littered with bugs and glitches. Seriously, have you seen the compilations? How could anyone pay sixty dollars for this?
#4: “Contra: Rogue Corps” (2019)
At this point, we have to wonder if Pyramid Head is running Konami because the studio has been on a killing spree. "Metal Gear" is now a zombie survival game, "Silent Hill" is a slot machine, and now, "Contra" is a sad attempt to be meme-y and hip with the kids. A lot of people had bad vibes about "Contra: Rogue Corps" when it was announced, and that pessimism was rightfully deserved. Controls are infuriating to deal with, shooting is often inaccurate, and the characters are one-off jokes that overstay their welcome. In other words, "Contra" has become almost as unrecognizable as that large, burning "C" on the box art.
#3: “Anthem” (2019)
Playing “Anthem” is like looking through an old high school yearbook - you open it up for a few minutes until you begin questioning your life choices and find you’ve somehow managed to age five years. “Anthem” was supposed to be the beginning of BioWare’s redemption arc after the abysmal “Mass Effect: Andromeda”, and yet it somehow managed to be worse with its dull gameplay, floundering story, and forgettable world. Combat is like watching the world’s worst fireworks show but with an explosion of numbers, and the game was such a technical mess that it caused consoles and PC’s everywhere to repeatedly crash. And that’s not even getting into the fact that they’ve completely abandoned their update roadmap!
#2: “Generation Zero” (2019)
This was one of the biggest surprises to come out in 2019, and that comes with no positive connotation whatsoever. “Generation Zero” is yet another open world that took just as many lazy shortcuts as “Fallout 76”, leading you on a wild goose chase to find society in an NPC-ridden land. However, the things you’ll encounter most are audio tapes (like “Fallout 76”), bland environments (like “Fallout 76”), and moronic AI that have no clue how to defend themselves (like “Fallout 76”…You get the idea). What’s even more disappointing is that this came from Avalanche Studios! Yes, THAT Avalanche Studios, the same folks responsible for the “Just Cause” series and 2015’s “Mad Max”!
#1: “Left Alive” (2019)
If you were a fan of the “Front Mission” games from the late 90’s and mid-2000’s, then we’re happy to report that those games are still as good as ever. “Left Alive”, on the other hand, has probably killed any chance of a series revival in the near future since most of your time with it will be spent asking, “How?!” How am I supposed to sneak past these guys when every inch I make gives away my position? How can the AI be difficult to take down and yet so stupid? How could they have placed the checkpoints so far apart? The number of problems that plague “Left Alive” is baffling, and it’s probably best we pretend it never happened.
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