Top 10 Hardest "Super Mario Maker" Levels
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#10: Tricky Mario: Val’s Shellspace
ヴァル (a.k.a. Val)
There is very little room to think when you start up “Tricky Mario: Val’s Shellspace”. Relying heavily on trial-and-error design and memorization, this course will demand you take leaps of faith while juggling Koopa shells. There’s even a couple of moments where you’ll have to spin jump and throw POW blocks at very specific points. “Val’s Shellspace” has a clear rate of 0.01%, showing only one hundred and seventy-three players have cleared the level out of 2.4 million people. We have a strong feeling most of those deaths were at the very start of the stage...
Level Code: 534B-0000-01DE-2947
#9: Super Meat Bros. [Hard Edition]
Sunny
Ever wondered what a notoriously difficult game like “Super Meat Boy” would look like as a Mario game? Well, there’s a level that’ll give you a glimpse of that. André Segers of GameXplain recreated one of the levels from the indie platformer. but Sunny (akaMa “YTSunny”) altered and uploaded a new version of Andre’s level, one that proves to be harder...so much harder. Hope you’ve practiced your wall-jumping skills because you’ll need to be incredibly accurate and quick while maintaining your momentum! Spikes are everywhere, making one tiny error mean instant death! Only eighteen thousand players have attempted this level, and only eight have managed to clear it.
Level Code: 1EEA-0000-02BA-404A
#8: Companion Spring 2: Bounce Back
RubberRoss
If you’re familiar with the Game Grumps, then you know exactly why this level is here. Fellow Grump and animator Ross O’Donovan has been known for creating sadistic levels filled with trickery and gimmicks galore, utilizing hidden blocks and P-switches in some pretty annoying ways. However, one of his most infamous levels is “Companion Spring 2”, a sequel level where players have to carry a spring while pulling off some tricky platforming. Over 4.8 million people have taken on the course with eighteen hundred of them emerging victorious. We love you, Ross, but dammit...why do your levels have to be so troll-ish?!
Level Code: FF25-0000-009E-6508
#7: Companion Vine
RubberRoss & Jirard
It simply wasn’t enough for Mr. O’Donovan to appear on this list once, and this time, he’s brought a friend to torment us. Ross teamed up with Jirard Khalil (aka “The Completionist”) to assemble a level known as “Companion Vine” where players are forced to ride a single vine whilst avoiding fire bars, spring-shooting cannons, Chain Chomps on rails, and homing Bullet Bills. This course will do everything it can to psych you out and scare you. So, if you want to be one of the thousand and nine champs, you’ll have to keep calm and plan ahead.
Level Code: 2443-0000-0207-FA45
#6: The YATTA Express of Doom
hunterhack
Hope you aren’t claustrophobic because “The YATTA Express of Doom” could cause some severe spatial suffocation. For a majority of the course, Mario must ride a speeding shell across spiked floors while jumping over massive sawblades. Memorization is key to conquering this level as you’ll have to grab shells and springs to progress. Out of the ninety thousand to try their hand at this, a mere sixteen players have defeated hunterhack’s creation. We can only imagine what hunter could do in a sequel course with “Super Mario Maker 2’s” new hazards and mechanics.
Level Code: 7810-0000-014D-8B6B
#5: Pit of Panga: U-Break
Panga
In our last “Super Mario Maker” list, we named “Pit of Panga: P-Break” as the most insane level in the game. However, in November 2015, just a few short months after “P-Break”, the mighty Panga uploaded a new level. Taking the creator eleven hours to build, “Pit of Panga: U-Break” is the hardest level Panga has ever made, taking him thirty-nine hours to finally beat it! With its precise platforming and reliance on shell-juggling, “U-Break” earned Panga the Guinness World Record for “Most Difficult Level Created in ‘Super Mario Maker’”. More than 5.2 million players have tried their hand at the course, but only 465 made it out alive.
Level Code: BC5E-0000-00D4-CD7C
#4: Lucky Draw
Phenotype
This will either be your sweetest victory or your quickest death. Created by user Phenotype, Lucky Draw is, at its core, a slot machine type of level. You don’t have to do anything but hope the Magikoopas turn their blocks into coins, AND they have to move to the right. If anything hits the music blocks, a Muncher will drop onto the P-switches, dropping Mario into a bed of spikes. Over thirteen million players have tested their luck, but only twenty-four have beaten the odds. We can only imagine the number of retries it took, and we certainly wouldn’t put ourselves through the seemingly-endless game overs.
Level Code: 12F5-0000-03C4-2811
#3: Super Seigen’s Magnum Opus
Go Seigen
As we’ve seen with Panga, some creators struggle with beating their own creations. It’s like a Frankenstein scenario. Go Seigen was another mad genius who spent ten months trying to beat his ultimate level - “Super Seigen’s Magnum Opus”! Not only will you have to spin-jump off of Bob-ombs while steering clear of fire bars, Thwomps, and Boos, but you’ll also have to collect eight red coins to reach the final section. It took Seigen four hundred and fifty hours to clear the course, and since it was uploaded, only fourteen people have reached the goal. We...couldn’t even get past the first two Bob-ombs...
Level Code: 7523-0000-03AA-2524
#2: Fail’s Flotilla: Final Flight
Failstream
Whereas most of the levels on our list require precise platforming and flawless execution, they haven’t messed with “Mario Maker’s” mechanics as much as this one. In 2017, Twitch streamer Failstream spent more than four hundred hours trying to beat is damn-near-impossible level, “Fail’s Flotilla: Final Flight”. The entire course is built around the feather cape’s fight mechanics, requiring players to glide between spikes while maintaining speed and spinning through hordes of Boos. A whopping one hundred and forty thousand players have risen to the challenge, but only ten people have bested it.
Level Code: 154E-0000-0358-C2FB
#1: Trials of Death
ChainChompBraden
The hardest level on this list is so ungodly hard that its own creator has been unable to beat it! That’s why there’s no level code. For the past three years, ChainChompBraden has been trying to conquer his own course, accumulating more than two thousand six hundred hours of playtime. The entire course lasts over nine minutes, and there are no checkpoints! Our writer Ty also spoke with Braden, he told him that he’s only altered the course to make it harder. Although, he’s confident that he’s created the final build. At the time of writing, it has taken the creator nearly 1,300 days to beat his course, and he plans to continue streaming his runs after “Super Mario Maker 2’s” launch. You can do it, Braden! We believe in you!
No Level Code for this one.