Games as service video games are always evolving and being added to, so the version that people play at lunch often looks very different than what we play a year later. Games like Sea of Thieves, Diablo III and No Man's Sky were disappointing at launch, but patches and content updates made them worth buying in the end. On the other hand, people pay full price for a game at launch, so shouldn't that mean that, at launch, a live-service game should provide a full experience?
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