There are few types of games as ambitious as those set in an open world. Whether a multiplayer sandbox, massively multiplayer RPG or an elaborate single player exploration game, the amount of work involved is daunting.
Companies like CD Projekt, Rockstar Games and of course, the kings of open world adventure, Bethesda, have spent a lifetime learning how to deal with all the… complexities and difficulties that go into giving the player the ‘go anywhere do anything’ freedom that comes with an open world experience. Many smaller developers simply don’t try or give up halfway through, as was the case with Deep Silver’s laughably bad 2013 game Ride to Hell: Retribution which began development as an open world game but was released as a story driven linear adventure.
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