Once upon a time, dying in a video game was just a source of endless frustration . An enemy catching you off guard, a bottomless pit that you couldn’t leap across. Various stage hazards that were difficult to traverse around. Dying meant trying again until you ran out of lives... unless you decided to ragequit. But as video games became more story and character driven, death became more than just an inconvenience. Suddenly, we cared about that character who lost his or her life. Suddenly, there was no way to press the reset button to try and prevent their untimely demise.
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