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Video Game Cities That Should Exist in Real Life

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    1Floating City of Columbia (Bioshock Infinite) & Underwater City of Rapture (Bioshock & Bioshock 2)
    Rapture is a city built by Andrew Ryan
    Columbia is a city built by Zachary Hale Comstostock & The Lutece Twins
    Attach your videos and images!
  • 2Liberty City (Grand Theft Auto) & Vice City (Grand Theft Auto: Vice City)
  • 3Siriusopolis (Serious Sam 2)
    After being rescued from the arena, the ship Serious Sam is on is shot down by a hostile Laser Turret (originally scrapped) and crash-lands in the downtown section of Siriusopolis, which is flooded with Mental's forces, who are trying to defend against the Alliance's attack.
    Sam manages to enter Sirius via the hole in the shield created by the Laser Cannon, but crash lands in the middle of Siriusopolis. The hops out, then starts his journey to the Shield Generator. After some fighting, Sam reaches an indoor area with some windows peering outside. After wiping out all of the resistance in the area, a Kozak Helicopter ap
    Siriusopolis Downtown is the 40th Level in Serious Sam 2
    Siriusopolis Uptown is the 35th Level in Serious Sam 2
    Comprised of Siriusopolis Uptown & Siriusopolis Downtown
  • 4City 17 (Half Life 2)
    Transportation systems: City 17's transportation system had considerable variety. In addition to highways and city streets, City 17 includes underground road tunnels that traveled beneath the city; during the Resistance uprising against the Combine, portions of the tunnels could be seen, badly damaged, with areas flooded with toxic substances.[1] S
    Architecture: City 17 visually resembles a post-Soviet harbor city featuring mostly Eastern European architecture.[2] It features architecture styles dating from pre-World War II neoclassicism, post-war classical designs, Soviet modernism, and post-Soviet contemporary designs.[2]Upon the Combine's arrival on Earth, many buildings were augmented usi
    Design: The core of the city consists predominately of wall-to-wall buildings, with blocks of clustered low-rises made out of a variety of old and new buildings. Under Combine rule, certain residential buildings in the city are used as accommodations for citizens.[1] Conditions in such housings are typically seen as poor, with very few luxuries and
    City 17 visually resembles a post-Soviet harbor city featuring mostly Eastern European architecture.[2] It features architecture styles dating from pre-World War II neoclassicism, post-war classical designs, Soviet modernism, and post-Soviet contemporary designs.[2]
    Architecture
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  • 5Stillwater City (Saints Row 2) & Steelport (Saints Row the Third)
  • 6Panau City (Just Cause 2)
  • 7Nos Astra (Mass Effect 2)
  • 8Haven City (Jak 2 & 3)
  • 9Pacific City (Crackdown)
  • 10The Citadel (Mass Effect Series)
  • 11Imperial City (Elder Scrolls: Oblivion)
  • 12Rivet City (Fallout 3)

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