There are many games whose origins and raison d'être are rooted in free-form open world experiences. It's hard to imagine a Grand Theft Auto, Elder Scrolls or Fallout game set to a linear and carefully orchestrated pace; and a game like Minecraft would be flat out impossible in that type of environment.
In the past few years however, the term 'open world' has become almost a turnOFF for gamers, rather than something that gets them excited. More and more, new games and sequels to existing franchises are going the open world route, to the point where it's starting to feel like the default state for every new AAA title. Whether due to technological restrictions or budget restraints or too much ambition, open world games often come with concessions. When the player is free to go almost anywhere right from the start, it's hard to deliver a cohesive narrative and engaging story. The more things you allow a player to do in the world, the more the game has to stretch itself to accommodate all of these options and features. read more...
In the past few years however, the term 'open world' has become almost a turnOFF for gamers, rather than something that gets them excited. More and more, new games and sequels to existing franchises are going the open world route, to the point where it's starting to feel like the default state for every new AAA title. Whether due to technological restrictions or budget restraints or too much ambition, open world games often come with concessions. When the player is free to go almost anywhere right from the start, it's hard to deliver a cohesive narrative and engaging story. The more things you allow a player to do in the world, the more the game has to stretch itself to accommodate all of these options and features. read more...