The 10 Most ANNOYING Legend of Zelda Characters

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VOICE OVER: Johnny Reynolds
WRITTEN BY: Derick McDuff
Of the many characters in "The Legend of Zelda," these are by far the most annoying. For this list, we'll be looking at some of the most aggravating NPCs that Link has come across in his many adventures. Our list of the most annoying "Legend of Zelda" characters includes Ruto from “The Legend of Zelda: Ocarina of Time” (1998), Maggie's Father from “The Legend of Zelda: The Wind Waker” (2003), Revali from “The Legend of Zelda: Breath of the Wild” (2017), and more!
Welcome to MojoPlays, and today we’re counting down our picks for the Most Annoying Legend of Zelda Characters. For this list, we’ll be looking at some of the most aggravating NPCs that Link has come across in his many adventures. Which Zelda characters did you find more frustrating than the water temple? Let us know in the comments below.
In this N64 classic many gamers have been driven insane by Link’s companion and her seemingly endless repetition of the phrase “Hey, listen!” Of course that recognizable shout from Navi is hardly the only thing she will repeat ad infinitum. While she is meant to dole out helpful tips and advice for any situation, limitations of time and manpower in the game’s development means that her wisdom is actually rote and seldom helpful. While some younger or inexperienced players may be helped by her at first, she quickly outlives her usefulness. Even Zelda creator Shigeru Miyamoto has gone on to say that he considers her advice to be a weakness in the game.
Kidnapped by a group of moblins and rescued by Link, Maggie is largely ungrateful to Link, and in fact doesn't seem to remember him at all after he has saved her. All she actually seems to care about is one of her kidnappers, Moe, who she has fallen deeply in love with. As annoying as Maggie is, she is nothing compared to her father. Initially he is a beggar who harasses Link to help find his daughter and complains he can’t make money without her. When Maggie is saved though, he becomes a truly loathsome individual. When a stroke of luck makes him incredibly rich Maggie’s father treats everyone around him poorly and even refers to Link as a “worthless street urchin.”
If you’re wondering who the heck Nakura is you’d be forgiven as the character isn't even given a name in the game. It is only in the manga adaptation that we learn what the ghost that sticks Link with an unavoidable sidequest was called. What really makes this specter so annoying is that once he is encountered there isn’t much else you can do as he will stop Link from entering any dungeons. Instead you are forced to take him to his derelict former home before wandering the island looking for his grave, which is of course not located in the graveyard. All the while Nakura will pester and annoy Link but refrain from offering any actual help in the quest.
A gender swapped version of a character appearing in a spinoff game is nothing new, but the female version of Link, named Linkle is unnecessary at best and regressive at worst. Despite being designed as “female Link” the two share nothing other than their appearance and similar names. Included in an attempt to appear progressive many critics complain that she is little more than a clumsily introduced novelty subjected to side games. The need to even include a “Lady Link” is questionable as lead designer Eiji Aonuma regards Link as a gender-neutral character, with both masculine and feminine qualities. With a backstory that essentially consists of “She likes chickens and crossbows” it’s no wonder Linkle has failed to catch on.
Revali is just the right combination of rude, abrasive, boastful, and insecure to end up being one of the biggest jerks in the entire Zelda franchise. That isn’t to say the Rito isn’t well written, spending his life working incredibly hard to become a Champion of Hyrule and then encountered someone more skilled than him in Link. His imposter syndrome and anger at being bested by the Hylian bring out the worst in Revali, who spends much of the game berating and harassing Link. Like a petulant child when Revali loses he claims not to be trying his best. Even when talking about his own death at the hands of Windblight Ganon he makes the excuse that he was just “winging it.”
Trapped in a three day time loop, Link has ample opportunities to meet all of Clock Town’s bizarre inhabitants, many of whom only come out at a particular time. Such is the case for a hand which emerges from the toilet located in the Stock Pot Inn between midnight and dawn. Whether this is a disembodied hand, or just the appendage of a person living in squalor is unclear. What is made clear was that this disgusting denizen needs one thing; paper, which they request with a horrific wail. This means sacrificing a paper item acquired in another sidequest to appease their… needs. After the hand receives the paper there is an audible flush, probably leaving the player feeling like they might need a shower.
When we first meet Ruto as a child she is a literal spoiled princess, ordering Link around while she foolishly puts herself in danger. This only child denies needing any help from Link while simultaneously demanding he carry her around rather than walk. Eventually after saving her from the parasitic Barnicade she does warm up to Link, but perhaps a little too much… Despite Link never agreeing to it, Ruto proclaims they are engaged, making the Hylian very uncomfortable. She continues this behavior when they are adults as she unhelpfully stays one step ahead of him in the water temple leaving players wondering where she has disappeared to as they raise and lower the water level over and over.
Yet another companion that endlessly pesters Link with obvious information, Fi draws ire from players for her relentless deluge of useless information. Like Link’s other companions Fi often points out things that the player could have easily figured out, but unlike other companions so much of Fi’s dialogue is often unavoidable. Entering new areas, getting important items, even running low on health or the wiimote’s batteries cause her to “inform” Link. Making things worse is her robotic way of speaking, providing you with dry statistics instead of lively conversation as her backstory tells you she is literally designed to not feel emotion. It’s no wonder Nintendo hasn’t given Link a companion since, opting instead to let players discover things on their own.
Seemingly a combination of a chronically depressed painter and an unemployed community theater actor, Salvatore is one of the weirder shopkeepers in the franchise, which is saying something. Despite his apparent disinterest, if Link actually plays his mini-games Salvatore is highly theatrical. Sticking his face through cutout paintings he has made, Salvatore puts on annoying accents and bizarre performances, even imitating (or perhaps mocking) your friend and ally Tetra at one point. We really hope this guy’s art career turns around because he certainly does not seem to be enjoying his day job.
After defeating the beginning area of Kokiri Forest, Link takes his first steps into a wider world, ready for discovery and adventure! However he is stopped dead in his tracks by this long winded owl. Players are hit with an unskippable wall of boring and tedious exposition, existing as little more than a plot device to keep Link on the right track. This is of course far from the only time that Kaepora arrives to drone on to Link as he reappears a number of times to kill the game’s forward momentum. Many players will simply mash the “A” button to get through the bird’s monologue which often has the unfortunate consequence of having him repeat the entire thing again, trapping players in a loop of boredom.
Navi
“The Legend of Zelda: Ocarina of Time” (1998)In this N64 classic many gamers have been driven insane by Link’s companion and her seemingly endless repetition of the phrase “Hey, listen!” Of course that recognizable shout from Navi is hardly the only thing she will repeat ad infinitum. While she is meant to dole out helpful tips and advice for any situation, limitations of time and manpower in the game’s development means that her wisdom is actually rote and seldom helpful. While some younger or inexperienced players may be helped by her at first, she quickly outlives her usefulness. Even Zelda creator Shigeru Miyamoto has gone on to say that he considers her advice to be a weakness in the game.
Maggie’s Father
“The Legend of Zelda: The Wind Waker” (2003)Kidnapped by a group of moblins and rescued by Link, Maggie is largely ungrateful to Link, and in fact doesn't seem to remember him at all after he has saved her. All she actually seems to care about is one of her kidnappers, Moe, who she has fallen deeply in love with. As annoying as Maggie is, she is nothing compared to her father. Initially he is a beggar who harasses Link to help find his daughter and complains he can’t make money without her. When Maggie is saved though, he becomes a truly loathsome individual. When a stroke of luck makes him incredibly rich Maggie’s father treats everyone around him poorly and even refers to Link as a “worthless street urchin.”
Nakura
“The Legend of Zelda: Link’s Awakening” (1993)If you’re wondering who the heck Nakura is you’d be forgiven as the character isn't even given a name in the game. It is only in the manga adaptation that we learn what the ghost that sticks Link with an unavoidable sidequest was called. What really makes this specter so annoying is that once he is encountered there isn’t much else you can do as he will stop Link from entering any dungeons. Instead you are forced to take him to his derelict former home before wandering the island looking for his grave, which is of course not located in the graveyard. All the while Nakura will pester and annoy Link but refrain from offering any actual help in the quest.
Linkle
“Hyrule Warriors Legends” (2016)A gender swapped version of a character appearing in a spinoff game is nothing new, but the female version of Link, named Linkle is unnecessary at best and regressive at worst. Despite being designed as “female Link” the two share nothing other than their appearance and similar names. Included in an attempt to appear progressive many critics complain that she is little more than a clumsily introduced novelty subjected to side games. The need to even include a “Lady Link” is questionable as lead designer Eiji Aonuma regards Link as a gender-neutral character, with both masculine and feminine qualities. With a backstory that essentially consists of “She likes chickens and crossbows” it’s no wonder Linkle has failed to catch on.
Revali
“The Legend of Zelda: Breath of the Wild” (2017)Revali is just the right combination of rude, abrasive, boastful, and insecure to end up being one of the biggest jerks in the entire Zelda franchise. That isn’t to say the Rito isn’t well written, spending his life working incredibly hard to become a Champion of Hyrule and then encountered someone more skilled than him in Link. His imposter syndrome and anger at being bested by the Hylian bring out the worst in Revali, who spends much of the game berating and harassing Link. Like a petulant child when Revali loses he claims not to be trying his best. Even when talking about his own death at the hands of Windblight Ganon he makes the excuse that he was just “winging it.”
???
“The Legend of Zelda: Majora’s Mask” (2000)Trapped in a three day time loop, Link has ample opportunities to meet all of Clock Town’s bizarre inhabitants, many of whom only come out at a particular time. Such is the case for a hand which emerges from the toilet located in the Stock Pot Inn between midnight and dawn. Whether this is a disembodied hand, or just the appendage of a person living in squalor is unclear. What is made clear was that this disgusting denizen needs one thing; paper, which they request with a horrific wail. This means sacrificing a paper item acquired in another sidequest to appease their… needs. After the hand receives the paper there is an audible flush, probably leaving the player feeling like they might need a shower.
Ruto
“The Legend of Zelda: Ocarina of Time” (1998)When we first meet Ruto as a child she is a literal spoiled princess, ordering Link around while she foolishly puts herself in danger. This only child denies needing any help from Link while simultaneously demanding he carry her around rather than walk. Eventually after saving her from the parasitic Barnicade she does warm up to Link, but perhaps a little too much… Despite Link never agreeing to it, Ruto proclaims they are engaged, making the Hylian very uncomfortable. She continues this behavior when they are adults as she unhelpfully stays one step ahead of him in the water temple leaving players wondering where she has disappeared to as they raise and lower the water level over and over.
Fi
“The Legend of Zelda: Skyward Sword” (2011)Yet another companion that endlessly pesters Link with obvious information, Fi draws ire from players for her relentless deluge of useless information. Like Link’s other companions Fi often points out things that the player could have easily figured out, but unlike other companions so much of Fi’s dialogue is often unavoidable. Entering new areas, getting important items, even running low on health or the wiimote’s batteries cause her to “inform” Link. Making things worse is her robotic way of speaking, providing you with dry statistics instead of lively conversation as her backstory tells you she is literally designed to not feel emotion. It’s no wonder Nintendo hasn’t given Link a companion since, opting instead to let players discover things on their own.
Salvatore
“The Legend of Zelda: The Wind Waker” (2003)Seemingly a combination of a chronically depressed painter and an unemployed community theater actor, Salvatore is one of the weirder shopkeepers in the franchise, which is saying something. Despite his apparent disinterest, if Link actually plays his mini-games Salvatore is highly theatrical. Sticking his face through cutout paintings he has made, Salvatore puts on annoying accents and bizarre performances, even imitating (or perhaps mocking) your friend and ally Tetra at one point. We really hope this guy’s art career turns around because he certainly does not seem to be enjoying his day job.
Kaepora Gaebora
“The Legend of Zelda: Ocarina of Time” (1998)After defeating the beginning area of Kokiri Forest, Link takes his first steps into a wider world, ready for discovery and adventure! However he is stopped dead in his tracks by this long winded owl. Players are hit with an unskippable wall of boring and tedious exposition, existing as little more than a plot device to keep Link on the right track. This is of course far from the only time that Kaepora arrives to drone on to Link as he reappears a number of times to kill the game’s forward momentum. Many players will simply mash the “A” button to get through the bird’s monologue which often has the unfortunate consequence of having him repeat the entire thing again, trapping players in a loop of boredom.








