10 PlayStation Games You Can NO LONGER PLAY
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VOICE OVER: Aaron Brown
WRITTEN BY: Aaron Brown
Sadly, it's the unfortunate fate of some PlayStation titles that they've been lost to time. Welcome to MojoPlays, and today we're looking at PlayStation games you can no longer play, whether it's because of servers being shut down or the game being delisted. Our list of games includes “Babylon's Fall” (2022), “The Legend of Korra” (2014), “Drawn to Death” (2017), “Battleborn” (2016), and more. Which delisted game do you miss playing the most? Share your favorites down in the comments.
10 PlayStation Games You Can No Longer Play
Welcome to MojoPlays and sadly not all games will be preserved for future generations to experience. Whether because of servers being shut down or the game being delisted, these PlayStation games have all been lost to time.
“Paragon” (Canceled)
The only game on our list which didn’t technically receive a full release, Paragon is yet another victim of the Epic Games Fortnite mega machine. Attempting to adapt a MOBA to the first-person shooter genre, players were given numerous heroes with various special abilities to assault the opposing teams’ defenses and destroy their base and its core. Despite big ambitions for the game including esports and introducing innovative mechanics to the genre, the game struggled to maintain a player base and with the success of Fortnite, Epic Games ultimately decided to pull the plug in 2018, killing the game before it ever received a full release beyond the ongoing open beta. It’s not all doom and gloom however, as shortly after the shutdown, Epic released all of Paragon’s assets for Unreal Engine developers to access for free on the Unreal marketplace.
“The Legend of Korra” (2014)
Licensing issues have become one of the most detrimental roadblocks of game preservation due to publishers allowing their licenses to expire rather than pay to keep them. While The Legend of Korra was certainly higher quality than most other Airbender tie-ins, with solid combat mechanics and good use of the various Airbending abilities, the game failed to amount to anything beyond a “better than expected” release in the licensed game genre. Developed by Platinum Games during their licensed game phase, The Legend of Korra did little to capitalize on the studio’s talents and instead felt like a quick cash grab to keep the lights on. Alongside Transformers Devastation, which released the following year, The Legend of Korra was delisted with no warning and because, unlike Transformers, The Legend of Korra didn’t receive a physical release, it was lost to the ethos and is now completely unplayable.
“Evolve” (2015)
Asymmetric multiplayer games might be a common genre these days but back in 2015, this style of gameplay was still finding its footing. Leading the charge was Turtle Rock Studios, the developers of the much beloved Left 4 Dead series. Pitting 4 player-controlled hunters against another player-controlled beast, Evolve was an immediate hit at preview events and looked to be on track for a massive player base on release. However, it would seem the game previewed better in short bursts rather than lengthy game sessions as the gameplay loop quickly became stale thanks to uneven map designs and rampant player exploitation of the game’s systems. The overabundance of expensive DLC packs, many that kept new monsters behind paywalls, turned off the game’s dwindling audience and even a switch to a free-to-play model did little to boost player interest before the game was ultimately taken offline in 2018.
“Battleborn” (2016)
Gearbox’s Battleborn is a victim of poor timing more than anything. Releasing only a couple weeks before the wildly anticipated Overwatch from Blizzard, Battleborn’s audience jumped ship almost immediately, leaving servers a barren wasteland for the few remaining players. Battleborn was touted as Gearbox’s “most ambitious” title to date, but despite a wealth of interesting characters and designs and a myriad of different game modes, the hero shooter continued to limp on in Overwatch’s shadow, with numerous updates to the game, pricing, and DLCs to entice players back but to no avail. Even a change to a “free trial” mode, essentially free-to-play in all but name, failed to drum up any interest. Finally admitting defeat, Gearbox pulled the game from sale in 2019 and permanently shut down the game’s servers in 2021.
“Afro Samurai 2: Revenge of Kuma” (2015)
It’s rare for a title to be received so poorly that the publisher completely deslists the game and tries to pretend it never existed, but Afro Samurai 2 really was just that bad. The first of a planned trilogy, Afro Samurai 2: Revenge of Kuma was lambasted by outlets and players for its technical performance, or lack thereof, horrendous combat and voice acting and meaningless upgrades, all packaged together in a graciously short but torturous experience. The script was also a major point of contention as it needlessly inserted modern day references, offensive dialogue and overall was just an incoherent mess. While the original release back in 2009 was a moderate success, the sequel was so bad it retroactively tainted any good will the series might have had.
“Babylon’s Fall” (2022)
In their unwavering pursuit of a lucrative “live service” venture, and despite the colossal failure of The Avengers, Square Enix recruited renowned action developer Platinum Games to develop Babylon’s Fall. A cooperative multiplayer hack and slasher, players would team up to battle their way up a tower collecting more powerful loot on each run. And somehow despite this uninspired and boring design, Babylon’s Fall never found an audience and was not only a commercial failure of epic proportions, but also was widely derided as nothing more than another lazy “live service attempt” by a once respected publisher. Babylon’s Fall fell off the charts almost immediately upon release and left such an insignificant impact we wouldn’t be surprised if you forgot it even existed until this entry. Only a year after release, servers were shut down and nothing of value was lost.
“MAG” (2010)
Sometimes a game is just ahead of its time, and sadly that was the fate of the massive multiplayer shooter that advertised the possibility of 256 players playing in one match simultaneously. The aim of the game was to simulate a real battlefield scenario with squads of players divided into different platoons who were being led by another high-ranking player. The idea was wildly ambitious in a time when online gaming was beginning to reach its apex but unfortunately the game’s ambitions outpaced the technology of the time, and the game was riddled with bugs, glitches and performance issues which are a death note for an online gaming experience. Despite holding a Guinness World Record for “Most Players in a Console FPS”, interest in MAG quickly died out, and after 4 years servers were shut down rendering the game completely unplayable.
“Drawn to Death” (2017)
It can be hard to break into the multiplayer gaming scene, and even despite its incredibly unique visual style as well as the creators behind it, Drawn to Death died without ever really finding its audience. From the creator of Twisted Metal and God of War’s David Jaffe, Drawn to Death dropped players into a high schooler’s notebook to battle the other drawings come to life. Each of the many unique characters had their own special abilities and buffs allowing players to select the playstyle they were most comfortable with. With inventive levels full of secrets as well as enough zany and over-the-top weapons to make Ratchet and Clank jealous, Drawn to Death could have been Sony’s next big multiplayer property it was sorely missing. However, the game was let down by sporadic physics and uninspired gameplay and ended up not only flopping commercially and financially but killed Jaffe’s new studio after only one release.
“Concord” (2024)
A game nobody wanted for an audience that doesn’t exist, Concord was doomed from the start. Despite Sony’s big marketing push for Concord being the company’s first big move into live service gaming, Concord failed to generate any hype for a genre that was already on its way out. With bland, uninspired level design, horrible character designs that appealed to absolutely no one, and a bizarre approach to storytelling that involved weekly 3-minute cutscenes to flesh out the world, Concord released to absolutely abysmal player numbers. With reportedly only 25,000 copies sold and an even more embarrassing all time player count on Steam of only 697, the writing was one the wall for this dumpster fire and Sony put the final nail in the coffin and pulled the game from sale only two weeks after release, offering those few foolish enough to pay full price for the title full refunds.
“P.T.” (2014)
This is the one that hurts the most. In 2014, those who braved the “Playable Teaser” soon discovered that P.T. was in fact a demo for a new entry in the long dormant Silent Hill series being developed by industry legend Hideo Kojima and filmmaker Guillermo Del Toro with Norman Reedus in the starring role. However, shortly after the hype began building for this anticipated new direction for the series, Konami pulled not only the plug on the revival following a nasty split with Kojima but also pulled P.T. from digital store fronts, leaving only those who still had the demo downloaded were able to play it. This decision naturally led to a lot, and we do mean A LOT, of backlash not only from gamers, but other developers and members of the gaming community who called the action “spiteful” and “mean spirited” with no justification than to retaliate at Kojima and his devoted fan base.
Which delisted game do you miss playing the most? Share your favorites down in the comments.
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