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VOICE OVER: Ryan Wild WRITTEN BY: Caitlin Johnson
We're not saying any of these games are bad – in fact, many are outstanding – but they are all incredibly time-consuming. For this list, we're looking at games that eat up a huge chunk of your time to get the full experience. Our countdown includes “Red Dead Redemption 2” (2018), “Persona 5” (2017), “Assassin's Creed Odyssey” (2018), “The Witcher 3: Wild Hunt” (2015) and more!
Script written by Caitlin Johnson

Top 10 Games That Were TOO LONG

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Welcome to WatchMojo and today we’ll be counting down our picks for the top 10 games that were too long. For this list, we’re looking at games that eat up a huge chunk of your time to get the full experience. We’re not saying any of these games are bad – in fact, many are outstanding – but they are all incredibly time-consuming. Let us know in the comments which one you have yet to complete.

#10: “Batman: Arkham Knight” (2015)

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After the small, enclosed areas of “Asylum” and “City”, Rocksteady finally gave us free rein to explore the entirety of Gotham, and they granted us a new tool to do this: the Batmobile. But though the Batmobile is a great concept, it gets old fast, and you spend a huge portion of the game destroying tanks, defusing bombs, and winning races in the vehicle. And if you want the Knightfall ending, not only do you have to do all the Batmobile content, but you also have to complete every single riddle. Even without this, the main story arguably drags on a little too long with obvious plot twists lying in wait.

#9: “Red Dead Redemption 2” (2018)

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Opening on a brutal snowstorm in the northernmost part of Ambarino, “Red Dead II” starts with a bang – but the story’s pacing gets less and less cohesive the longer it goes on. The game suffers from prequel syndrome; everybody knows the gang will fall apart and that many of them will die by the end of the game, the only question is how. But after Guarma, this gets even worse, as the gang pushes on for one last chapter, and this seemingly endless expansion of the story is to the detriment of the climax’s emotional weight. To get the full narrative experience, you also need to play through the entire, hours-long epilogue.

#8: “The Legend of Zelda: Breath of the Wild” (2017)

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One of the Switch’s best-selling games of all time, it’s easy to get lost in the minimalistic but beautiful world of “Breath of the Wild.” Woken from a long sleep, Link is once again called upon to defeat Ganon, going on a long quest to retrieve his memories and ultimately save Hyrule. But though this is a noble goal, the game can quickly bloat until you’ve spent almost 200 hours exploring, collecting, and crafting. If you really want to power through, you can actually defeat Ganon fairly quickly. But to get everything “Breath of the Wild” has to offer, you’ve got to sink a lot of time into it.

#7: “Persona 5” (2017)

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JRPGs aren’t generally known for their efficiency, and “Persona 5” is no exception. You’re getting pulled along by the memorable story of the Phantom Thieves of Hearts for 100 hours minimum; it’s almost double that if you want to manage your time fully to max all the confidants, and even longer if you pick up the extended version: 2020’s “Persona 5 Royal.” “Royal” adds a brand-new semester to the game, another Phantom Thief, and even a new villain. And with some of the palaces bosses made tougher, it could take even longer to reach the end. This is most definitely not a game for casual players.

#6: “The Elder Scrolls V: Skyrim” (2011)

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At this point, anyone buying an RPG developed by Bethesda would probably feel short-changed if they didn’t get dozens and dozens of hours of content. And “Skyrim” remains one of the meatiest and most popular games they’ve ever made. But it’s still faced with many of the same problems as other open-world games: having too many meaningless quests that don’t actually contribute to the narrative, and having plenty of story quests that overstay their welcome. On the bright side, the game is so immersive you might not even notice you’ve spent 16 straight hours exploring Tamriel without accomplishing a whole lot.

#5: “Fallout 4” (2015)

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The “Fallout” games are all known for having incredible depth. But “Fallout 4” took this formula, which was already working, and added way more stuff on top, making it even harder to separate the wheat from the chaff. Not only were you being encouraged to follow a main story that gave players less agency than most would like from an RPG - forcing you to search for a missing son - but it was also full of radiant quests. No matter how few settlements you find, you’ll always have to protect one of them. And so you’re perpetually being distracted from “Fallout 4’s” best feature: the genuinely unique side-quests scattered across the Commonwealth.

#4: “Dragon Age: Inquisition” (2014)

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While playing the most bombastic entry in BioWare’s “Dragon Age” series to date, you may be compelled to ignore the story altogether and instead waste time gathering collectibles. Many of the game’s biomes are far more interesting than the grasslands and woods you see most often. The scorching Western Approach and snowy Emprise du Lion are well worth exploring in-depth. But… you’ll still be doing a lot of meaningless busywork. You’ve got to grab every resource you see for crafting; you’ve got to close all the Fade rifts; and there’s no small number of pointless side quests available from Scout Harding. Doing everything that pops up on your map means you might never get around to ending Corypheus’s reign of terror.

#3: “Assassin’s Creed Odyssey” (2018)

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Larger in scope than any “AC” game before it, “Odyssey” gave players the entirety of Ancient Greece and much of the surrounding archipelago to explore. Unfortunately, a large portion of the game was spent doing boring, repetitive tasks, with little gameplay variety. Buried underneath all this is a great story about family ties, the shadowy Cult of Kosmos, and a select handful of famous Greek monsters to battle in unique boss fights. But story progression is out of reach if you’re not a high enough level, forcing players to spend hours looting treasure, capturing forts, and doing fetch quests if they want to see any of the good stuff.

#2: “The Witcher 3: Wild Hunt” (2015)

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One of the most critically acclaimed games ever made is CD Projekt Red’s “The Witcher III”. With an amazing plot, beautiful graphics, and an interesting and meaningful story behind every single side-quest, this game makes every action feel both substantial and important. But there was one big problem: the game had so much content that lots of players never actually finished it, despite wholly enjoying all the time they spent on the Continent. In fact, in 2020 CDPR developer Patrick Mills said that “Cyberpunk 2077” was going to be shorter and smaller because so many people didn’t reach the end of “Witcher III.”

#1: “Metal Gear Solid V: The Phantom Pain” (2015)

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Take a look at the “Metal Gear” franchise, and you’ll find that most of the games take no longer than twenty hours to finish or even 100%. Not a monumental feat to accomplish, but when you get to “Phantom Pain”, you may as well say goodbye to your social life. The story alone is about forty-five to fifty hours long, and if you want to 100% the game, it could take you a minimum of a hundred and fifty hours! We repeat - A MINIMUM! Had Konami and Kojima maintained a better relationship, the cut Episode 51 probably would have added another twenty hours or so. It doesn't help that some moments in the campaign make the game feel a lot longer than it already is. Looking at you, Parasite Unit!

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