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VOICE OVER: Chris Masson
Written by Alex Crilly McKean

One small step for man, one giant leap for gamers everywhere. Welcome to WatchMojo's Top 5 Facts. In this installment, we'll be counting down the top five facts about the upcoming video game; No Man's Sky.

Special thanks to our users Christo or submitting the idea using our interactive suggestion tool at http://www.WatchMojo.comsuggest
Written by Alex Crilly McKean

Top 5 No Man’s Sky Facts

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One small step for man, one giant leap for gamers everywhere. Welcome to WatchMojo’s Top 5 Facts. In this installment, we’ll be counting down the top five facts about the upcoming video game; No Man’s Sky.

#5: The Scale of the Game is Unprecedented

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Imagine the biggest open world RPG you have ever played. It doesn’t even come close to the astronomical size of No Man’s Sky. Attempting to replicate the incomprehensible magnitude of our own universe, there are around 18 billion billion planets scattered throughout the game! Let’s put that into perspective; it would take, realistically, over a trillion years of play time to explore everything. If everyone on Earth could discover five hundred planets per minute, it would still take 10 years before even planet had been seen. It's so big, virtually no one will ever share the same planet, meaning that despite being an MMO, the experience will feel very much like a single player campaign. It’s so big, there are planets the no one will ever discover. Imagine a house with a room that no one will ever find, or an album with a track somehow so hidden that no one ever hears it. It almost makes No Man’s Sky sound like some conceptual art piece.

#4: Everything is Procedurally-Generated

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Only adding to the deep sense of immersion, everything in No Man’s Sky is procedurally-generated as you embark on your journey through the cosmos. The technical definition of procedural generation is… frankly not that interesting in our opinion. But what it means for the game is that there will be no loading screen as you enter or exit a planet’s atmosphere, and everything from entire solar systems to alien flora and wildlife will appear right before your eyes in a fluid transition. No gently rotating 3D objects or long elevator rides to halt the gameplay. Of course with a game of this size there’s bound to be things that go wrong, both on the technical side of things and due to player intervention, which is why the developers have sent virtual probes out into the universe, searching for any signs of trouble whatsoever. Just another testament to how friggin huge No Man’s Sky really is.

#3: Creator Sean Murray Turned Down a Meeting With Kanye West

While Kanye might think he’s the centre of the universe, he wasn’t the top priority for one of the game’s creators, Sean Murray. What could be more important than a meeting with Kanye? Buzz about their upcoming game kind of made Hello Games the Belle of the Ball at E3, and so on that particular day, they had booked meetings with Elon Musk and Steven Spielberg. While hanging around with Yeezus may have been pretty cool, the fact that Hello Games got to chat about AI with Elon Musk and offer advice to Spielberg about his next film release definitely warrants skipping out on Yeezy.

#2: The Creators Were Victims of Two Floods

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When you take on such an ambitious project, you’re bound to run into a few obstacles, but what befell the developers might as well be considered a curse. In what could have meant the end of No Man’s Sky, which had just been announced earlier that year, Hello Games’ home office in Guildford, England was flooded on Christmas Eve 2013. While this had a huge impact on the team and might have crippled other studios, Hello’s team promised that it wouldn’t mean the end of the game. The second flood they experienced was a figurative flood, but it could have been even more damaging: less than a month before their June 2016 release date, NMS confirmed the rumors that they’ be delaying the release until August. According to Sean Murray, the delay resulted in death threats from angry fans. Jason Schreier, video games writer for Otaku, also reported getting a death threat just for writing about it! Patience is obviously not everyone’s virtue.

#1: The Game Was Made by Thirteen People

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You would think a game of this scale and significance would have a country’s worth of developers behind it, when it fact it all began with only four developers in a spare room. After parting with Criterion Games and putting together the announcement trailer, what was originally titled Project Skyscraper began to gain more and more traction with the viewing public, picking up new team members along the way. After the flood, Hello Games expanded and solidified its roster to thirteen members. There’s a beautiful irony in that a group so small could create something so astonishingly huge. Perhaps it’s not a fair comparison given how different the two games are in many ways, but consider Star Citizen, the space sim from industry veteran Chris Roberts: it raised over $110 million in crowdfunding, and in 2015 had 320 people working on the game… And it still doesn’t have a release date. (No death threats to Chris Roberts though!) So, do you think this game will live up to the hype? Or is it just an astronomical boondoggle? For 18 quintillion top tens and gently rotating top fives published daily, be sure to subscribe to WatchMojo.com.

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