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VOICE OVER: Ty Richardson WRITTEN BY: Ty Richardson
Embark on a swashbuckling journey with MojoPlays as we chart the 10 major improvements "Sea of Thieves" has seen since its launch. From the introduction of an essential tutorial to streamlined UI updates, engaging new enemies, and thrilling combat mechanics – this pirate adventure has evolved significantly. We'll also dive into enchanting new landmarks like The Devil's Roar and Sea Dog Tavern, discuss the dynamic element of fire in gameplay, reel in fishing features, explore additional trading companies and chest types that enhance your treasure-hunting escapades. Plus, face off against an animated Kraken in World Events or Tall Tales featuring epic crossovers!

10 Ways Sea of Thieves Has Improved Since Launch


Welcome to MojoPlays, and today, we're taking a look at the 10 biggest changes and improvements made in "Sea of Thieves" since launch!

A Proper Tutorial


One of the biggest problems when “Sea of Thieves” initially released in 2018 was how it kind of threw you into its world with no direction. You were just told what the controls were and left to figure things out. “Sea of Thieves” is no longer this ambiguous. Upon starting the game, you now have the option to play through a quick tutorial before venturing out into the open seas! You can get a grasp on the controls, what you should be doing as a pirate, and hype yourself up in becoming a Pirate Legend!

UI


For a few years, “Sea of Thieves” did not have a great UI. Things were fine at the title screen, but when it came to starting voyages, things could be a little confusing. You could spend quite a bit of time finding the faction you wanted to sail for and then decide what kind of voyage you want to go on before going all the way back to your ship. Now, you can just do all of this from your own ship’s table, and it is so neatly organized that you can start a voyage within a second or two! Handy, right?

New Enemies and Combat Mechanics


At first, the only enemies you could encounter across the world of “Sea of Thieves” were just skeleton pirates, and they don’t really put up much of a fight. Sure, there was also dangerous wildlife, but who’s going to fight sharks all day? These days, there are so many other threats you’ll face throughout your quest for gold! You can take on fortresses haunted by phantoms, dive deep into underwater shrines and face sirens, get ambushed by a megalodon, or find yourself at war with skeleton and phantom ships! On top of that, you can also obtain different types of cannonballs to inflict different effects on enemy ships whether it’s immobilizing them, getting the enemy crew drunk instantly, or even causing them to fall asleep.

New Landmarks


If you felt things were a bit barren back when “Sea of Thieves” first released, you weren’t the only one. Luckily, several updates have integrated unique landmarks for you to discover. Some might be a little more tumultuous to navigate through like the fiery region known as The Devil’s Roar. But you may find a bit of respite upon discovering the Glorious Sea Dog Tavern where you can down some grog, party with your crew, and maybe do some trading. But you might even stumble upon underwater temples, sunken ships of other legendary pirates like yourself, and more.

Fire


At first, this does not sound like anything super interesting. C’mon, isn’t the element of fire supposed to be in almost every video game? Well, Rare didn’t implement fire until sometime after launch, and it can be deadly if you don’t put it out in an instant. Enemy pirates can set fire to your ship, which will spread quickly and deplete your health over time. So, be cautious when traveling through The Devil’s Roar because one blazing volcanic rock could jeopardize your voyage.

Fishing


Every video game these days needs fishing, and surprisingly, “Sea of Thieves” did not have fishing at launch. The audacity! Thankfully, when the game hit its one-year anniversary, we finally got it! You can finally cast out a line during your travels and see what bites. Once you got a bite, you have two choices on what to do with your prize. You could cook it and put some health in your reserve for health regen. Or you could travel to a Seapost and see how much gold it could earn you from the Hunter’s Call!

More Trading Companies


Yes, the Hunter’s Call is a new trading company you can work with in “Sea of Thieves,” and there are more that demand different voyages to be done. Originally, it was just the Gold Hoarders, Order of Souls, and Merchant Alliance where you could trade in treasure, skulls, and cargo for rewards. But now, you have the Reaper’s Bones, which task players with stealing treasure from other players and demolishing their ships. You can also set sail for the Bilge Rats if you want to take part in limited-time voyages. And once you reach Pirate Legend status, you can take on voyages offered by the Athena’s Fortune company. What do they offer? We’ll keep that a surprise for you.

Chest Types


“Sea of Thieves” has always had a good variety of treasure chests for you to nab. Every one of them will net you different amounts of gold. However, every once in a while, you may stumble upon a truly special chest that will demand extra attention and care. For example, there is the Chest of Sorrow, which cries so much that it can flood and eventually sink your ship. Then, there’s the Chest of Rage, which will explode periodically unless doused with water. Our favorite is the Chest of Thousand Grogs, which will make you instantly drunk off grog until you set it down.

The Kraken


One of the most abysmal aspects of “Sea of Thieves” at launch was the Kraken. Or rather, it was the lack of a Kraken. While the colossal squid did serve as a boss fight, swimming underwater would reveal that you were really fighting disembodied tentacles. Well, that has seen a drastic change. “Sea of Thieves” does feature a fully animated Kraken lurking in the waters, but you can only fight it during a World Event or by playing one of the Tall Tales. Wait, you don’t know what a Tall Tale is? Well, in that case…

Tall Tales


Remember earlier when we said that “Sea of Thieves” initially gave no sense of direction to the player? Well, it went beyond learning how to play. “Sea of Thieves” used to drop you into the world and simply expect you to start doing quests. However, in a massive update in April 2019, Rare implemented Tall Tales as a means to fill the world with proper missions, missions with stories, unique fights, unique treasures, and more! This facet of the game has only expanded further thanks to big crossovers with Disney and Lucasfilm Games for Tall Tales based on “Pirates of the Caribbean” and the “Monkey Island” franchise.

Have you been playing “Sea of Thieves”? What have you named your ship? Let us know down in the comments below, and be sure to subscribe to MojoPlays for more great videos every day!
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