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The 10 WORST AAA Games Of The Decade

The 10 WORST AAA Games Of The Decade
VOICE OVER: Mathew Arter WRITTEN BY: Mathew Arter
Welcome to MojoPlays! AAA games are supposed to guarantee quality, but sometimes they miss the mark entirely. In this video, we're counting down the 10 Worst AAA Games of the Decade. From uninspired gameplay mechanics and repetitive missions to technical issues and lackluster narratives, these titles failed to meet expectations despite their high budgets. Our list includes major disappointments such as "Fast
10 Worst AAA Games of The Decade

Welcome to MojoPlays, and what the hell is that smell? Oh don’t worry, that’s just the 10 Worst AAA Games Of The Decade. AAA assumes quality, we expect money, time, and care, and unfortunately, that means they better bloody deliver, and sometimes, they don’t. Let’s take a look at the absolute bombs.


#10: “Fast & Furious Crossroads” (2020)

Fast & Furious Crossroads received criticism primarily due to its lackluster graphics, uninspired gameplay mechanics, and shallow storyline that failed to capture the essence of the Fast & Furious franchise. It's been a crap game, without you my friend, and I’ll tell you all about it when I see you again. Players found the driving physics and overall game performance VERY average, with repetitive missions and unpolished multiplayer modes. The game also suffered from technical issues and a general lack of polish, failing to deliver the high-octane thrills and engaging narrative expected from the franchise.

#9: “Suicide Squad: Kill the Justice League” (2024)

Let’s talk highly anticipated, massive letdowns. Suicide Squad: Kill the Justice League disappointed due to numerous gameplay and narrative flaws, and narrative flaws, and did I mention narrative flaws? With repetitive missions, uninspired combat mechanics, and technical issues that hindered player experience, this ended up as more than a letdown, but just a terrible game regardless of anticipation. The game's attempts at humor and storytelling often fell flat, failing to capture the essence of the Suicide Squad's dynamic and the gravity of their mission against the Justice League. It’s just so darn lame, and I truly wish it wasn’t.

#8: “Anthem” (2019)

Anthem aimed to blend the appeal of Destiny with the action-packed style of HALO. At its peak, Anthem delivers moments of brilliance, stunning visuals, and exhilarating gameplay. However, at its lowest points, the game offers the worst pile of garbage we’ve ever experienced. It’s whiplash at its best. Primarily due to its repetitive gameplay loops, lack of meaningful content, and technical issues, the game is considered one of the bigger disappointments in anticipated games of the last 10 years. The promise of a dynamic, cooperative experience fell short, as bugs and performance issues plagued the game at launch. With a failure to deliver meaningful updates quickly, the player count dropped quicker than a kid eats cake.

#7: “Battlefield 2042” (2021)

Uh oh, another game that launched with numerous technical issues, bugs, and performance problems that hindered gameplay, we definitely aren’t going to see a lot of that today. The absence of a single-player campaign and lack of compelling narrative elements left many feeling disconnected from Battlefield 2042’s world, and the game's large-scale maps, promoted as a highlight, often felt empty and failed to deliver the dynamic, immersive battles expected from the franchise. This game, like all games on this list, failed to live up to expectations set out by previous entries.

#6: “Redfall” (2023)

Redfall's release was so disappointing that I still fully and totally believe what they launched was merely an alpha build. Equally surprising is why Microsoft didn't cancel the project when reviewing Arkane's lineup of upcoming games. What’s more surprising is that I couldn’t get a refund for some reason, and I’m now using my platform to officially call out .. Redfall, gimme my money. Redfall disappointed due to one substantial reason: lack of innovation. It failed to live up to expectations set by Arkane Studios' previous successes and did not deliver a compelling experience for players. It was poopie, plain and simple.

#5: “Umbrella Corps” (2016)

To create a successful horror game spin-off inspired by the iconic Resident Evil series, the focus should be on terrifying players with frightening elements rather than unsettling gameplay mechanics. Unfortunately, this memo didn’t reach the 2016 tactical shooter Umbrella Corps. Its gameplay mechanics are more off-putting than genuinely horrifying, lacking the series' trademark suspense and intense zombie-shooting action. What's more, despite being set in the same universe, Umbrella Corps doesn't carry the Resident Evil name, further distancing itself from the franchise's core strengths. It may have been for the best, as this game fails to do justice to the esteemed Resident Evil franchise. Umbrella Corps was worse than Resident Evil 6, which feels mean to even say.

#4: “Marvel’s Avengers” (2020)

Marvel's Avengers faced criticism primarily due to repetitive gameplay, uninspired missions, and technical issues. It faced criticism from me due to milking, beating a dead horse, and harping like a string section. The game's narrative failed to captivate players, with a lackluster story campaign and shallow character development. Players found the loot system and progression mechanics unengaging, leading to a tedious grind for upgrades. If there was any IP more full of anticipation back in 2020 than Avengers, I haven’t heard of it.

#3: “WWE 2K20” (2019)

WWE 2K20 was criticized for its numerous technical glitches and bugs, which severely impacted gameplay and visual quality. Players reported frequent crashes, awkward character animations, and unreliable online features. The game's overall performance was widely panned, resulting in a poor reception and dissatisfaction among fans of the series. You’d think it wouldn’t be that hard to get a game right that has been the same game since the days of WWF, but apparently not, it’s time for them to knock some devs outta the ring.

#2: “Marvel VS Capcom: Infinite” (2017)

Fans cherish Marvel vs. Capcom for its fast-paced combat, complex combos, and HUUUGE character roster. However, Marvel vs. Capcom: Infinite disappointed with a significantly reduced character lineup and lackluster art style, what’s more annoying than losing the character Sigma, and no longer being able to make Sigma jokes? Nothing, that’s what. Eurogamer reported sales fell short of Capcom's two million target, selling only one million copies, and its absence from major tournaments like EVO 2018 and Capcom Pro Tour really highlighted its lack of impact. Boo. What a disappointment.

#1: “Skull and Bones” (2024)

Originally anticipated for its promise of naval combat in the vein of Assassin's Creed Black Flag, Skull and Bones struggled with repeated delays and shifting development priorities. We can only stay excited for so long, and Skull and Bones is no GTA VI, or Elder Scrolls VI, and it was low-key acting like it was. When released, it lacked the innovation and depth expected, offering repetitive gameplay loops and a lackluster progression system. Ultimately, Skull and Bones failed to live up to its initial hype, leaving fans and reviewers underwhelmed by its execution, much like EVERY ENTRY WE’VE SEEN. PICK IT UP GUYS!
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