A Different Kind Of Beautiful
Monument Valley was one the most striking, atmospheric and intriguing games to ever come out for iOS platforms. The puzzles, integration of optical illusions and beautiful visuals make it a joy to play, and one of the few times where gamers felt like watching a piece of art unfold before their eyes.
Now it seems that the designer of the game is taking the essence of what made it such a hit and transferring into a radically different format; that of a interactive story that explores young love.
According to an article on Polygon –
Most of us are old enough to know that first love doesnât come easy.
Ken Wong of Mountains, an Australian development studio working on its first mobile game with indie publisher Annapurna Interactive, knows it. Heâs not ashamed or afraid to say so â and he doesnât think anyone should be.
âItâs 2017,â he told Polygon in a recent interview. âWe can make games about anything.â
Thatâs why heâs designed Mountainsâ first game, Florence, around the ups and downs of relationships. Eyeing a 2018 debut, Florence combines a mesmerizing, manga-esque art style with the touching, heartbreaking story of a young couple.
Details are light at this stage, but hereâs what Wong and the rest of the team at Mountains are willing to divulge: The mobile game tells the story of Florence, a hard worker in a dead-end job, and Krish, a man she meets and soon falls for.
The mobile platform will be crucial to how Florence works. Just as in ustwo Gamesâ Monument Valley, which Wong served as lead designer on, the game will be played in portrait mode. Sometimes, players see things or control things directly from Florenceâs perspective. Potential âminigamesâ in the vignette-style game might have players brushing Florenceâs teeth for her, or touching Krishâs face, Wong said.
âWe ended up thinking about the relationship between touchscreen on mobile devices and how touch is intimate, and how [we use] our personal mobile devices,â Wong said of the inspiration for bringing a complex love story to mobile. âWe take them with us everywhere, and we use them in bed, and they feel really personal to us. We started building up this metaphor between how we use our mobile devices and relationships.â
Other scenes have Florence and Krish observing the relationship as it unfolds, almost like itâs a scene in a film. The cinematic connection is important to Wong and the team at Mountains, with several cult classic romances inspiring both the story and the gameplay. These include things as varied as Titanic and 500 Days of Summer â neither film the most heartwarming of love stories.
âI also really love Eternal Sunshine of the Spotless Mind,â said Wong, waxing nostalgic about Michel Gondryâs devastating drama. The filmâs combination of unique visuals and non-linear story make sense as a reference point for Florence, based on what little we know so far.
âI love that these [stories] examine both sides of love â both the painful and the joyful,â he said. âThatâs something that I really didnât want to do: just a happy-ending kind of story of boy meets girl, and thereâs some misunderstanding, and everythingâs OK.â
So donât go into Florence expecting all smiles and sunshine. Love â especially when youâre young and vulnerable and new at the whole thing â rarely comes easily. But learning to embrace the good and the bad is the most important part of the experience.
âI think that people come into our lives and they change us and have an effect on us, and you have to learn how to see how both positive and negative experiences make us grow,â Wong told us.
Annapurna Interactive will bring Florence into our lives sometime next year on mobile platforms.
If you’re looking for a very different kind of gaming experience, one that sounds like its going to be pulling on a lot of heartstrings, then Florence is definitely one to look out for.