Top 10 Unfinished Games That Came Out Anyway
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Better late than ...unfinished? These games could have used a few more months of development time it seems. Welcome to http://WatchMojo.com and today we're counting down our picks for the Top 10 Unfinished Games That Came Out Anyway!
Top 10 Unfinished Games That Came Out Anyway
You’d fail your classes for handing in incomplete work, but these video game companies seem to get away with it every other week. Welcome to WatchMojo.com and today we will be counting down our picks for the Top 10 Unfinished Games That Came Out Anyway.
For this list, we will be looking at video games that were prematurely released before the developers could properly complete the product, therefore resulting in a lack of content or broken gameplay. Please note, that while many games today require post release patches to fix some bugs, they were still technically complete in the eyes of the developers, therefore titles like Assassin’s Creed: Unity are not eligible.
#10: “Star Wars Knights of the Old Republic II: The Sith Lords” (2004)
Now hold your Rancor’s Star Wars fans and hear us out. Yes, this follow up to the original ‘KOTOR’ is without question, a great game and the first installment was indeed a hard act to follow. All that being said, KOTOR 2 definitely feels like a step down from its predecessor. With only a year of production time and entirely new dev team, this game feels unpolished in certain areas, with re-used gameplay mechanics from the original and a barely modified graphics engine. There’s no doubt that this game is a classic, but we feel that maybe this one was shoved out the door to capitalize on the first entries popularity, which is a shame, because the force could have been stronger with this one.
#9: “Battlecruiser 3000AD” (1996)
First announced in 1992, then jumping around studios, suffering budget cuts and legal battles, it’s no wonder this one failed to live up to its potential. The designer of the game, Derek Smart had a vision to deliver a truly authentic space vehicular combat game, complete with deep gameplay and a beefy campaign mode. These dreams were quickly shattered due to the aforementioned financial woes the project experienced, not allowing the team to create the game they envisioned. There was still a great deal of hype surrounding the title just based on its premise, something which corporate business folks saw they could exploit and decided to release the game way ahead of schedule.
#8: “Sonic the Hedgehog” (2006)
The transition from 2D to 3D wasn’t favorable to many video game franchises, one of which being Sega’s blue mascot ‘Sonic the Hedgehog, whose leap to the third dimension ironically slowed him down even faster than he could ever run. After a few clunkers in a row, the 2006 reboot was showing a lot of promise as a strong return to form for the character; oh, how far from the truth that was. Sonic ’06 was absolutely littered with game breaking bugs, cumbersome controls and one too many lengthy loading screens. It was so bad, that some feel it completely shattered all hope for there ever being another good Sonic game. Gotta go fast…right back the drawing board.
#7: “Metal Gear Solid V: The Phantom Pain” (2015)
In the fifth outing of the mainline ‘Metal Gear Solid’ series, the pressure was on for Hideo Kojima to deliver the best game he possibly could for the fans. Unfortunately, that wasn’t the only pressure he felt, as the game’s publisher Konami kept butting heads with Hideo, resulting in unnecessary complications that ultimately hindered the quality of the final product. The MGSV we still got was no doubt phenomenal, but with a large portion of the final act being forcefully cut from the game, it noticeably feels like a piece of the puzzle isn’t present. This sucks because the rest of the game was so good, leaving us saddened to know we couldn’t see what else was planned.
#6: “Ultima IX: Ascension” (1999)
The Ultima series is no stranger to ticking off its fanbase with clearly rushed products like Ultima VIII, however it is with Ultima IX where the controversy really kicked into high gear. From the moment it hit shelves, fans felt it was nowhere near as refined as prior installments had been. One of the most common criticisms of the game was how insultingly detached the storyline felt, as it utterly failed to connect or do justice to prior games in the series. Having a bombardment of bugs to drag down the experience even further didn’t help matters either. Eh, not so ‘ultimate’ now right Ultima?
#5: “Ride to Hell: Retribution” (2013)
From the makers of the ‘Pimp my Ride’ game, originally announced in 2008, cancelled in 2009, then re-surfacing in 2013 as three entirely separate titles…you can start to imagine how this is a train wreck waiting to happen. With no version of the game scoring higher than an abysmal 19% on Metacritic, ‘Ride to Hell’ lives up to its name as one of the most unpleasant gaming experiences in recent years. Every aspect of its design feels duct taped, no, scotched taped together with horrendous graphics, terrible gameplay and highly offensive writing. There is no retribution coming for this unbearable excuse for interactive entertainment.
#4: “E.T. the Extra-Terrestrial” (1982)
Based on the blockbuster film of the same name, “E.T” is often regarded as the worst video game of all time. While it’s certainly terrible, we can’t help but feel bad for it considering its troubled production history. Considering the popularity of the film and the rise of the Atari home game system, an opportunity was seen by those in the business to capitalize on the brand and make a quick buck. “E.T” was then rushed into production, made by one guy in a total of five and half weeks. The fact he made anything at all under that time constraint is impressive, but we can’t ignore this clearly incomplete mess.
#3: “Superman” (1999)
At the start of it’s production, “Superman 64” certainly had promise. Developer ‘Titus’ software wanted to create the first 3D game where you actually felt like a superhero and with two years to work on it, this could have shaped up to be something special. In some other dimension, “Superman 64” may be the best game ever, but in ours, it suffered big time interference from Warner Bros and DC comics, who kept placing restrictions and demands on Titus, hindering the development process. Whether the idea was too ambitious or there were too many cooks in the kitchen, one thing is for certain in the eyes of players: this game didn’t fly.
#2: “Infestation: Survivor Stories” (“The War Z”) (2012)
Zombie games have been done to death (no pun intended) over the last few decades, so this game had a lot to prove to stand out. Well, it did garner attention, just not the kind anyone would hope for. As if the gameplay and design weren’t already average enough, the real nail in the coffin were the unforgiveable amount of microtransactions clearly shoe-horned into the product to squeeze cash from consumer’s wallets. Key features and weapons that were advertised were not in the actual game unless you payed for them. This isn’t even mentioning charging players to respawn after they died, otherwise they had to wait half an hour to play again. Not cool guys.
#1: “Big Rigs: Over the Road Racing” (2003)
Some may place it in the ‘so bad it’s awesome’ category but that doesn’t change the fact that this one is obviously far from being complete. Literally any sense of this being a competent, functioning game are thrown out the window. Collision detection is non-existent with the player being able to drive anywhere, even directly through obstacles. The physics and handling are completely ludicrous, with vehicles about to reach speeds well beyond reality and the graphics…what graphics? Were there graphics here? We don’t see them. Even more baffling, it’s meant to be a racing game, but your opponents don’t even cross the finish line after completing laps, destroying any challenge. Big Rigs is one big disaster.