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Top 10 Hardest Modern Video Games Bosses

VO: Riccardo Tucci WRITTEN BY: Jarett Burke
If you want to take on these guys, you’re going to have to “Git Gud.” For our Top 10 Hardest Modern Video Games Bosses list, we’re looking at the most punishing baddies in games from the seventh generation onward. They say modern games are easier than older ones, but these bosses sure didn’t get the message. Do you agree with our list? What other boss would you add to our list?
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Top 10 Hardest Modern Video Games Bosses

If you want to take on these guys, you’re going to have to “Git Gud.” Welcome to WatchMojo and today we’re counting down our picks for the Top 10 Hardest Modern Video Games Bosses.

For this list, we’re looking at the most punishing baddies in games from the seventh generation onward, so roughly 2005 to present. They say modern games are easier than older ones, but these bosses sure didn’t get the message…

#10: Mr. X (Super Tyrant)
“Resident Evil 2” (2019)


There are a few things that make this battle frustratingly hard but none more so than Mr. X’s instant-kill charge attack. If you’re low on ammo at this point, the fight is basically impossible, as you have to stagger Mr. X with a shot to the heart while he’s charging up to lunge at you. And it’s likely that you will be low on ammo at this point because much of the fight has you unloading bullets into the monster’s heart, which is pretty small and easily missed. Then there’s the issue of the platform itself and how small it is compared to the enormity of the boss – not to mention his decent speed, long reach and powerful regular attacks. Aim. Shoot. Don’t miss!

#9: Vergil
“Devil May Cry 5” (2019)


Even if you’re playing on “Human” difficulty to enjoy the game’s absurd story and button-mashy combat, the stage bosses can still be quite tough, and Vergil is definitely the hardest. In Dante’s final battle versus his brother, the first half of the fight is manageable if you keep moving and only attack when there’s an opening; but, when Vergil uses his Devil Trigger halfway through you’ll need to either memorize his blazing fast attack patterns in order to parry or just run away like a coward. This fight calls for lots of patience when the majority of the game is spent on the offensive, and if you’re overeager when facing Vergil, he’s going to carve you up like a Thanksgiving turkey.

#8: Morgan Freeman
“South Park: The Fractured But Whole” (2017)


Morgan Freeman is without a doubt the hardest boss in the game, but luckily he’s also an optional one. Unfortunately, if you’re looking to win that illustrious Farts Over Freckles trophy you’re going to have to brave this boss fight at some point or another. But, we REALLY don’t recommend trying to fight Mr. Freeman until you’ve beaten the game and your character is upgraded to the max, because he starts off with 9999 hit points and has a powerful fart attack that can kill any of your party members instantly. Also, in the second phase of the fight he has twice the amount of turns as the first. You’re going to need a whole lot of healing potions (and double the amount of patience) to survive this battle.

#7: Sigrun, the Valkyrie Queen
“God of War” (2018)


For all the work that goes into even reaching this boss, you’d think that she’d be slightly more forgiving, but… nope! That’s wishful thinking! All the previous Valkyrie fights have basically just been training for the Queen, and she uses all the move sets from the previous Valkryies as well, making her attack arsenal almost overwhelming. It’s not just that she has a lot of moves either, but she has a few that are incredibly powerful – like her flying mace slam – and are likely to end your game really quick if you’re not paying attention. You’ll need to be constantly blocking and looking for an opportunity to parry in order to get the upper hand in this tense battle.

#6: Sans
“Undertale” (2015)


If you’re brave enough to take the genocide route and challenge Sans in “Undertale” you’re likely the kind of gamer who is looking for punishing difficulty. Well, congrats! You found it! You’ll need to memorize these grueling mini-games patterns within an inch of perfection while continuously dying over and over again due to their frustrating difficulty. Seriously, just watching some of these patterns makes us feel dizzy… There’s no other way to progress this battle but to fight Sans, so make sure you bring as many recovery items with you as possible. He’s not impossible, but he can sure feel like it at times.

#5: Father Rodin
“Bayonetta” (2009)


Like a lot of other hidden, optional bosses, Rodin’s difficulty level is unlike anything else experienced in the main campaign. While the first “Bayonetta” game is quite challenging on its own, there’s literally no room for error with Rodin, what with his blindingly fast speed and punishing attacks. One wrong move and you’ll lose most of your health bar or even be instantly killed. Also, halfway through the battle, Rodin starts using his most powerful attacks more regularly, making this fight seem almost unfair. Dodge, dodge, and dodge again; be confident and precise in your attacks; and, most importantly, may the videogame Gods smile upon you because you’re going to need all the help you can get!

#4: Ornstein & Smough
“Dark Souls” (2011)


What’s worse than facing off against one incredibly punishing boss? Well, two bosses of course! Ornstein and Smough are designed to test your patience, what with Ornstein’s constant lunge and homing attacks somehow always finding their mark no matter how much you roll, and Smough’s much slower, though more deadly hammer attacks destroying your health bar. If you lock on to either one of them, it’s basically game over, as the other will eat your lunch – fast. Choosing which boss to kill first is a tough decision too, seeing as the remaining boss becomes doubly as powerful in the second stage of the fight; but, the real challenge comes in dodging both bosses successfully while they’re still alive. Good luck!

#3: Grim Matchstick
“Cuphead” (2017)


As if this fight wouldn’t have been hard enough just learning Grim’s attack patterns over three forms, but dealing with the randomly occurring cloud platforms just seems cruel… Sometimes in order not to fall to your death, you have to eat a projectile from Grim just to land safely on a cloud, making for a frustrating “Damned if you do, damned if you don’t” situation. The first two stages of this fight, while still frustrating, are manageable with well-timed jumps. But, it’s the last phase that had us wanting to rage quit! You’ll need to have some amazing concentration skills to keep track of the clouds, orange balls and flamethrower all at once.

#2: Orphan of Kos
“Bloodborne: The Old Hunters” (2015)


As if the bosses in “Bloodborne” weren’t tough enough, the “Old Hunters” DLC went ahead and upped the difficulty and gave us some of the toughest baddies in the entire Souls series. And, Kos is definitely up there as one of the hardest. If his loud shrieking doesn’t wreck your nerves, the second phase of this battle sure will, as Kos grows wings and just becomes a pure, unpredictable maniac! Parrying is key to the first stage of the fight, but staying still for long enough to even think of parrying in the second stage feels like a death sentence thanks to Kos’ insane leaping attacks and powerful lighting charges. Practice makes perfect, yeah… but you’ll need a bit of luck upending ole Kos.

#1: Isshin, The Sword Saint
“Sekiro: Shadows Die Twice” (2019)


In previous FromSoftware games, you could always summon another gamer to help you with tough bosses. Not so in “Sekiro,” however, as there’s no multiplayer available. So… you’re on your own! Sure, the first stage of this battle isn’t that hard, as a well-timed deflect leaves Isshin open to damage; but, the second stage of this fight is insane and is really all about survival. Isshin’s giant spear is much harder to deflect and has way more range than his sword, so it’s best to just stay clear of him unless you’re a deflecting master. Get the occasional shot in when you can, but DO NOT linger, as Issin’s combo attacks are brutal.
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