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Game Decisions You're Getting Wrong No Matter What

VO: Riccardo Tucci WRITTEN BY: Caitlin Johnson
Decisions like which squad mate to sacrifice or what Brooch to wear can often feel like difficult, game-altering choices, and sometimes no matter what you do, you're gunna get boned. So here are our choices for the video game choices that are going to bite you in the ass either way.

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Gaming Decisions You’re Getting Wrong Either Way

Welcome to MojoPlays! For this video we’ll be looking at decisions in gaming that you’re getting wrong either way, even if you feel like you can make the right choice. Since some of these decisions are critical game moments, there are many spoilers ahead.

Save Hannah or Let Her Fall?
“Until Dawn” (2015)

Throughout “Until Dawn” you decide who lives or who dies out of the cast of teenage stereotypes, except in the game’s dramatic opening. After being embarrassed by her supposed friends, Hannah Washington runs out into the Canadian wilderness without so much as a jacket. The player, as her twin sister Beth, follows her into the woods, at which point the monstrous wendigo begins to pursue them. To cut a long story short, the encounter ends with Beth hanging from a cliff, Hannah holding onto her for dear life, and the player has to choose between letting Hannah fall so Beth can climb to safety or trying to save them both. Unfortunately, no matter what happens, both twins will fall, leaving Beth dead and Hannah transformed into another wendigo.

The Golden Butterfly Case
“L.A. Noire” (2011)

Cole Phelps investigates a string of Black Dahlia copycat murders, one of which is the violent slaying of Deidre Moller. Throughout the investigation two prime suspects emerge: her shifty husband Hugo, or pedophile Eli Rooney, both of which are equally incriminated by the various pieces of evidence. Captain Donnelly would rather you arrest Rooney for the crime to get him off the streets. However, after completing the Homicide Desk plotline it turns out that all the previously convicted killers were innocent, and the women were all victims of a serial killer. This means your time deliberating between Moller and Rooney was all for nought.

Roman or Kate?
“Grand Theft Auto IV” (2008)

After a long and complicated crusade, Niko Bellic finally discovers the identity of the traitor from the Old Country – his brief ally, Dimitri. “GTA IV” makes a habit of forcing players to choose who to kill, previously pitting Playboy X against Dwayne and Francis McReary against his brother, Derrick. But this is a choice like no other, as he is advised on the one hand by his faithful cousin Roman to deal with Dimitri for a big payday, and on the other by potential love interest Kate, who says the deal is not worth the risk. Unfortunately, whomever the player decides to listen to will be gunned down in cold blood – right outside the church on Roman’s wedding day.

Facing Joseph Seed
“Far Cry 5” (2018)

When it comes to “Far Cry”, Ubisoft have always had a habit of making players choose between multiple bad outcomes. But they turned it up a gear when creating the two awful “Far Cry 5” endings, where you either resist Joseph Seed or take his deal and walk away with your friends. One outcome results in the Rookie murdering all his allies after the song “Only You” comes on the radio, which is the song Jacob Seed earlier used to condition them to kill everybody in the vicinity. The second outcome ends with Joseph detonating a nuke and wiping out all of Hope County, a blast which only he and the Rookie survive, leaving them trapped together forever in a prepper bunker. Which one is the bad ending, again?

Tenpenny Tower
“Fallout 3” (2008)

The ending choice may boil down to poisoning the entire Capital Wasteland for no good reason, or activating the purifier to return hope to mankind, but the choices at the heart of this side quest aren’t so clean-cut. A group of ghouls are trying to gain entrance to the exclusive Tenpenny Tower, a haven for society’s “elites”, and it’s your job to have the two groups come to terms and live together in harmony. While you can choose to wipe out one in favor of the other early on, the good karma option requires you to keep going between factions and passing numerous high speech checks. The real kicker is that when you finally do get the ghouls accepted, their leader Roy will wait a few days and then kill all the humans anyway, making all your hard work pointless.

Standing up to Ramsay Bolton
“Game of Thrones: A Telltale Games Series” (2014-15)

Everybody knows that there’s no shortage of death in “Game of Thrones”, but this incident still came out of the left-field for players of the Telltale Games adaptation. With the Bastard of Bolton attempting to get his hands on the Forrester estate after the death of the family patriarch, it’s down to the oldest son Ethan to stand up to him. Players may have thought Ethan was safe since he’s still just a kid, but even that wasn’t enough to save him from Lord Ramsay’s bloodlust. No matter which option you take, each one of them results in Ethan’s gruesome murder in front of his family, as Ramsay stabs him through the neck.

Your Final Fate
“Spec Ops: The Line” (2012)

Choosing whether or not to murder a group of innocent civilians with deadly white phosphorous sounds like a no brainer, but it’s not even the worst choice you’ll be forced to make while playing “Spec Ops.” After committing various atrocities on Dubai’s refugee population, Captain Walker realizes that Konrad – up until this point thought to be the villain – is a hallucination he imagined for himself to explain away his own war crimes. This leads to four different endings: Walker commits suicide; Walker is shot by the Konrad hallucination and dies that way; Walker kills the hallucination but is gunned down by soldiers; or Walker kills the hallucination and all of the soldiers, apparently getting away with all the innocent lives he’s taken.

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