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VOICE OVER: Josh McLean WRITTEN BY: Josh McLean
Welcome to MojoPlays, and today we're exploring 10 hidden locations you may have missed in Assassin's Creed Valhalla! For this list, we'll be looking into locations that most players would have walked right past without realizing, or difficult references to locate on the world map due to them being completely unmarked. We're skipping big quest lines such as finding “Excalibur” or reaching "Asgard," as its inclusion, while awesome, is something most players are going to find. Our list includes Rapunzel's Tower, Alice's Hidden Tea Party, Bilbo Baggins' home, the Hundred Acre Wood, and more!
Script written by Josh McLean

#10: The Dark Souls Bonfire

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Fans of the “Souls” series of games may be all too familiar with this symbol for saving one’s progress. Thankfully, Valhalla offers you a standard save menu which you can use at any time. Yet, a bonfire with a sword thrust into it can still be found all the same! Even if you’ve heard of this easter egg, it’s still tricky to locate out in these unmarked castle ruins.

#9: The Prison Of References

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Alright, you ready for this cluster f-– lyte? Towards the back of Dunwic castle, a very specially designed cell can be found which bears resemblance to the “sky cells” of castle Eyrie from the Game of Thrones series, as well as a handwritten note speaking of an unseen H.P Lovecraft esque spider monster. Curiously, the place is full of chickens which will attack you if you strike them - a possible reference to the Cuccos in the Legend of Zelda. So it’s anyone’s guess how many other subtle nods are sprinkled throughout this one area.

#8: Rapunzel's Tower

Taking a stroll through Leicestershire may lead players past a dilapidated castle with a single tower left standing. If you have subtitles enabled, or aren't already racing to get to another objective, Eivor may hear the wails of an unassumingly titled: “Anglo-Saxon woman”. The unseen voice will ask you to save her from her captor. Though, the man quickly yields and retreats once you engage him in battle. Only then is it revealed that the two were engaging in a bit of fairytale roleplaying, and the quest is never spoken of again!

#7: Voldemort’s London Cabin

As far as secrets go, this one is a slap in the face once you realize what you’re looking at. Harry Potter fans may notice that, not only are there multiple broom sticks outside, but the banners of each major house of Hogwarts can be found being represented by colour. The door is guarded by a serpent, which only comes full circle once discovering the note inside listing the seven Horcruxes. While the encounter with this location is extremely subtle, head due North of it to find “Dobby’s Altar”, which you can straight up give clothing to. Ey, one for the peeps really paying attention, and one just screaming “reference”.

#6: Bilbo's Place

Swapping over to another beloved fantasy book series, it may surprise you that, yes, the “one ring” can be found just sitting on a table. After finding a key to this specific moss covered house in “Glowecestre”, stroll on in to find a note complaining about Gandalf himself, here referred to as the “druid”. Anyone not meticulously searching every house would have easily missed this one, as opposed to the very Gollum-like quest line of retrieving a ring for the “Skull crusher”.

#5: Alice's Hidden Tea Party

This wholesome encounter can be stumbled upon after doing some off-roading near Suthsexe. Once passing by an overgrown cave, Eivor will comment on hearing the voice of a little girl who had fallen down the hole after chasing a white rabbit. To really hammer the “Wonderland” aspect home, a full mad hatter tea party can be found within the area, although there aren't any mystical creatures or cats present… Yet?

#4: D and D Aftermath

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Now we’re getting reeeally niche because if you found this nod on your playthrough, then you’re definitely the mad lad who actually reads every note they come across. In Wessex, atop a stone wall, pairs of dice can be found as well as fully outlined character sheets parodying the popular game Dungeons & Dragons. Or - sorry! I meant “Prisons and Pyewackets”. There’s an elf-queen, a warlock, a poet, and a bear tamer, although it appears they’ve had to suddenly abandon their game - hopefully to go get pizzas or something, and not off to their deaths…

#3: Hundred Acre Wood

And what would this list be if we didn’t mention the anglo-saxon boy’s tree house that bears a striking resemblance to that of the Disney fable?! Speaking of bears, Winnie, or “Winniefred” is here too! Rightfully so as a pacified, honey searching rascal. It gets even better, as if the player waits long enough, eventually a piglet and eeyore counterpart will accompany him. Oh and before you ask - yes, you can attack them, and no you don’t get anything for it other than a traumatized child… Why would you even consider such a thing?

#2: The ISU Temple

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Long time series fans are delivered a massive high five from devs when using your real-life eagle vision to track down everybody’s favourite Desmond. In Vinland, after meeting with Connor’s ancestors from Assassin’s Creed III, you can actually find the same path to the ISU temple that Desmond took in previous games.Taking a closer look at the entrance reveals the same symbols engraved by ancient technology, though covered by graffiti from the title 9 years its senior. Once again, forging your own path and keeping a mindful eye pays off.

#1: Magister Vitus' Tomb

Now to bring it on home; it doesn't get any more hidden and secretive than an in-universe canonically hidden location. I don’t exactly know how gamers have pieced it together, but after triangulating the coordinates of two numbered runes. A master assassin’s final resting place can be found at the bottom of a well. On top of everything, the structure is surrounded by tall grass and doesn’t even look enterable at first glance. Despite this, within the tomb a skeleton rests on top of an Assassin’s symbol pointing to a note only readable in cryptic text. Some folks a lot smarter than I have managed to unscramble the cypher, but I’ll leave that to you to uncover. This place has AC specific lore about previous assassination missions this man lead and requires the use of logic puzzles, coordinates and calligraphy to fully appriciate. You got me, Ubisoft. I’m impressed.

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