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Creepiest Secrets in All Skyrim | MojoPlays

Creepiest Secrets in All Skyrim | MojoPlays
VOICE OVER: Riccardo Tucci WRITTEN BY: Johnny Reynolds
Welcome to MojoPlays, today we're looking at the creepiest secrets in Bethesda's Skyrim, regardless of how easy they are to discover. The game may have came out in 2012. But there are secrets hidden in literally every nook and cranny of this sprawling world. Many come from quests that are not required to complete the main story or are in places that are far off the beaten path. Skyrim is set in a dark and often twisted world. Be careful when exploring because you may dig up something sinister.
Welcome to MojoPlays, today we’re looking at the creepiest secrets in Bethesda’s “Skyrim,” regardless of how easy they are to discover. The game may have came out in 2012. But there are secrets hidden in literally every nook and cranny of this sprawling world. Many come from quests that are not required to complete the main story or are in places that are far off the beaten path. “Skyrim” is set in a dark and often twisted world. Be careful when exploring because you may dig up something sinister.







The Ghosts of Rannveig’s Fast




Experimenting with dark magic in a fantasy world always brings about despair. And this location acts as proof. Rannveig’s Fast can be found in the mountains between Morthal and Whiterun. Venturing too close will cause ghosts to attack you, though they make it clear they wish they weren’t. The location isn’t too tough to find, but the reason for their reluctant violence is. Exploring the right spot in the vast tomb can lead to you falling into a cage with corpses. The ghosts belong to other adventurers who were lured there by treasure, tortured to death by a necromancer, and made to do his bidding afterwards. You can find him without falling into his trap but hearing his confession makes vanquishing him all the sweeter.







The Frostflow Lighthouse




This quest sounds like it’s straight out of a horror movie. The Frostflow Lighthouse can be found on the coast of Winterhold. It’s a quaint, icy spot, but inside you’ll find a woman brutally butchered and hear disturbing scratching noises coming from somewhere. Finding out what happened requires a little investigative work. But a diary will eventually lead you into the cellar, where you’ll find a whole host of chaurus and Falmer. The chaurus are giant, poison-spitting insects and the Falmer are brutal, devolved elves. So it’s safe to say that the woman and her family’s demise was anything but short and peaceful. Not meeting the same nasty end requires some serious power.







The House of Horrors



An abandoned house in Markarth leads to this increasingly disturbing side quest. The citizen Tyranus will ask the Dragonborn to help him investigate the house as he believes it was once used for worshipping a Daedric Prince. That deity turns out to be Molag Bal, known for his schemes and enslavement of mortals. After locking you both in the basement, Molag Bal will cause the house to shake and objects to move on their own. He’ll then command you to kill Tyranus and bring him a priest who has been desecrating his altar. He’ll then force you to kill the priest (twice) using a rusty mace. You kill a lot of enemies in “Skyrim,” but the villainous forcefulness of this quest is downright alarming.






Geirmund’s Hall



On an island in the middle of Lake Geir lies the draugr-ridden tomb of Lord Geirmund. This location is one of several found in the side quest, “Forbidden Legend.” But it’s by far the creepiest of them all. Geirmund was once the Lord Battlemage to King Harald. But he was murdered by his three sons when they attempted to take over Skyrim. As punishment, they were turned undead and locked in different tombs throughout the land. Geirmund’s son Sigdis is the one who can be found in his own father’s tomb. It’s an unsettling punishment, being locked inside the tomb of your own victim. But we can’t say he didn’t deserve it.







Yngvild


In a secluded cave, on an island in the Northern part of the map hides one of Skyrim’s most despicable residents. Arondil was driven out of Dawnstar when the townspeople discovered his experiments in necromancy. But he wasn’t simply bringing people back from death. No, it is far more upsetting than that. Collecting his journals throughout the cave will shine more light on his current experiments. In addition to reanimating the female warriors he found in this tomb, he also kidnaps local women, kills them, revives them, and forces them and the draugr to defend him against the likes of you. If that wasn’t horrific enough, he also sleeps with all of them. It’s disgusting, disturbing, and a secret we wish we hadn’t uncovered.







The Midden’s Daedric Gauntlet


The college of Winterhold is one of the key locations in “Skyrim.” But hidden underneath is something quite dark. The Midden can be accessed through various locations and its chock full of corpses and frightening monsters. In one area, you’ll stumble across a pedestal holding a mysterious and definitely spooky looking gauntlet with bodies strewn around it. You’ll find that the bodies belonged to other students who used the gauntlet in a ritual to summon a Daedra, who then took their lives. Upon completing the ritual, you can either choose to banish the Daedra or free him, each of which will lead to a reward. But what exactly happened between the students and the Daedra is left up to the player’s imagination.





Halldir’s Cairn




This ghost-infested cave can be found in the Southwestern part of the map near Falkreath. And it’s home to one seriously devious foe. Inside, you’ll find a strange beam of light, three bodies, and a journal. The journal reveals the bodies belonged to bandits who, after arriving in the cave, began to hear a strange voice in their minds. The voice convinced them, one by one, to jump into the beam as a sacrifice to him. Exploring deeper will have you face hordes of draugr and ghosts before coming into contact with Halldir himself. He’s powerful enough to clone himself and use a variety of elemental spells. And we can assume it’s because he’s forced a lot more sacrifices than three over the years.
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