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VOICE OVER: Dave Thibault WRITTEN BY: Caitlin Johnson
Welcome to MojoPlays! Today, we're looking at hidden “Resident Evil” secrets it took fans years to find. With so many games in this series, there are plenty of clever, hidden details.
Hidden Resident Evil Secrets It Took Fans Years to Find Welcome to MojoPlays! Today, we’re looking at hidden “Resident Evil” secrets it took fans years to find. With so many games in this series, there are plenty of clever, hidden details. Cut Characters “Resident Evil” (1996) One of the many changes the original “Resident Evil” went through during pre-development was the characters themselves. While Chris Redfield and Jill Valentine have since become video game icons, there were some additional characters who were removed from the game somewhere along the way. Two unused characters were Dewey and Gelzer. Dewey was meant to serve as comic relief, while Gelzer was a leftover from an earlier version of the story where the main characters were futuristic cyborgs – hence him being at least twice the size of Chris. Ultimately though, they didn’t make the final cut, with Barry taking over as an additional main character. Japanese Voice Acting “Resident Evil” (1996) For fans who want to go digging to find new aspects of their favorite games, “Resident Evil” is a goldmine. It was three years after the original release when the “Director’s Cut” came out and with it an entirely new score. The score was released as an album called “BioHazard Symphony Op. 91: Crime and Punishment”, and the second disk contained sound effects and Japanese voice lines that never made it into any finished version of the game. This is because the Japanese version of the game was originally meant to have voice acting in its native tongue, but director Shinji Mikami felt the acting was subpar and so the Japanese lines were never used. Shoot the Camera “Resident Evil 2” (1998) Thanks to the fixed camera angles and tank controls, in early games you’re only given a handful of directions you can shoot in. But if you’re paying close attention, there are two moments in “Resident Evil 2” where, if you have Leon equip the shotgun, he can shoot directly into the screen. The screen has a shatter animation and bullet holes to boot; it’s a neat touch that really makes you appreciate the attention to detail put into this series. Leon’s Jacket “Resident Evil 4” (2005) Being riddled with zombies, “Resident Evil” is no stranger to death – but one loss cut deeper than them all. When Leon made his grand return in “Resident Evil 4”, one thing that featured in all the trailers, marketing, and even on the menu screen, was his new leather jacket. But his time as a style icon was short-lived. He gets in a fight with Mendez early on and gets knocked out; when he comes to his jacket is nowhere to be seen, and will be gone for the rest of the game. But if you boot up the Separate Ways campaign as Ada, which came with the PS2 version a year later you can find a villager sporting Leon’s jacket. Prototype Version “Resident Evil” (1996) By all accounts, the development cycle of the first game was arduous, to say the least. Numerous versions are known about today, including this strange prototype build dating back to 1995. These early versions were different from the finished product in a number of ways and were put online by a fan in 2010. Some of the more minor differences are changes to the camera angles that look more like angles seen in the game’s remakes, as well as adding the ability to change weapons in real-time. But they also revealed that at one point, the game had a co-op mode – another feature that would reappear in later installments. The Ghost Image “Resident Evil 4” (2005) After Mike’s Chopper is shot down, if you zoom in on a distant building using a rifle scope you can see this mysterious image. We’re used to seeing zombies and mutants, but this picture seems to be of a completely normal, ordinary person. In fact, most theories suggest that this is actually one of the game’s developers, who’s been immortalized forevermore in a weird, 2D texture you were never supposed to see. The texture is never used again throughout the game and nobody has ever come out to identify the hidden figure – even the supposed developer themselves. Demon Coins “Resident Evil 3: Nemesis” (1999) The early games in the series are famous for their puzzles, often making you wonder who had the time to come up with elaborate mazes to unlock the doors in a police station. But it seems that even Capcom didn’t have the time to develop all the puzzles, because these unused coins were discovered in the game files for “Resident Evil 3”. Said to depict some kind of “demon”, they’re red, blue and gold in color, and were presumably used to unlock or discover something hidden. What this was, we’ll probably never know – unless they’ve found their way into the 2020 remake. Fixed Camera Angles “Resident Evil 5” (2009) Though many praised the switch from rigid, fixed camera angles to more dynamic, over-the-shoulder gameplay when it happened in “Resident Evil 4”, the franchise’s switch to action has been regarded by some as a misstep – that’s one reason why the hardcore-horror remakes have been so popular. But in a classic throwback, for “Resident Evil 5’s” “Lost in Nightmares” DLC, Capcom included an Easter egg where the fixed camera angles make a triumphant return. If you interact with the main door three times until a question mark prompt appears, you’ll switch to the old style, gracing you with plenty of eerie angles as you explore an abandoned mansion once again. It Was Meant to Be an FPS “Resident Evil” (1996) Iconic as the fixed camera angles and the third-person gameplay both are, neither is the way it was originally meant to be. More early prototypes of the game and concept art have been leaked that show this ambitious build, but unfortunately, the hardware of the PlayStation 1 was already too limited to bring this to fruition. It took Capcom another twenty years to finally realize this vision with the release of “Resident Evil 7”, which finally switched the franchise to first-person; despite some people not being on board with the change initially, it proved itself to be one of the scariest entries yet, thanks in no small part to the POV change. GameBoy Color Remake “Resident Evil” (Cancelled) Capcom absolutely loves porting their games in as many ways as possible, and the original “Resident Evil” is no exception. It’s seen numerous remakes and remastered versions across many platforms, and one version even appeared on the Nintendo DS. But once upon a time, a port to the GameBoy Color was on the horizon, which was intended to be as faithful as possible. In the end, the game was scrapped, but then in 2012 some cartridges with early builds loaded onto them were discovered and put online. Remarkably, the game was nearly completed when it was thrown out, and despite having some unyielding controls it’s more or less playable.

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