Top 10 Resident Evil Easter Eggs!
![Top 10 Resident Evil Easter Eggs!](/uploads/blipthumbs/VG-RP-Top10-Resident-Evil-Easter-Eggs_C9M8V8-720p30_480.jpg)
Whether they’re extremely difficult to find or are hiding in plain sight, they’re all in good fun. Welcome to WatchMojo.com, and today we’ll be counting down our picks for the Top 10 Resident Evil Easter Eggs.
For this list, we’ll be taking a look at all the Resident Evil secrets that caught us by surprise. Some are funny, some are peculiar, and others act as throwbacks to earlier titles in both the Resident Evil series and Capcom’s library of games a whole.
#10: Shinji Mikami’s Message
“Resident Evil” (2002)
Getting through a survival horror game is tough enough. Getting through it with every enemy being invisible sounds like an impossible task. If you do manage to get through the 2002 Resident Evil Remake on the infamous Invisible Enemy Mode, you’re effort and skill don’t go unnoticed. There’s a rewarding message at the completion screen left by the master and director himself, Shinji Mikami. He commends you on your performance, and thanks you for putting the time and effort into the game. Go on, pat yourself on the back. You deserve it.
#9: Alyssa Ashcroft
“Resident Evil 7” (2017)
Remember Alyssa Ashcroft? No? Well, then you missed out on some great Resident Evil games. The Outbreak series is criminally underrated, and we’re still hoping we’ll get remastered version sometime in the future. One of the featured playable characters was a reporter by the name of Alyssa Ashcroft, and it looks like she’s survived the Raccoon City outbreak. In Resident Evil 7, you can find a newspaper that has a headline referencing the events currently transpiring in the Baker family home, and the story is written by journalist Alyssa Ashcroft herself.
#8: Capcom Arcade Games
“Resident Evil 6” (2012)
There’s nothing quite like seeing video games within other video games, and Capcom seem to have perfect the art of self-references. In The Mercenaries game mode in Resident Evil 6, there’s a Capcom arcade in the Urban Chaos map, and it features a ton of Capcom’s retro games. On show are titles such as SonSon, and Star Gladiator. While you can’t play any of these titles, unfortunately, it is still a cool insight into their library from back in the day. Also, Ghosts ‘n Goblins is hard enough without zombies interrupting you.
#7: Ghost Sightings
“Resident Evil 7: Biohazard” (2017)
Before Resident Evil 7 was released, players had a lengthy demo that hinted at the mystery that would unfold in the main game. Fans were divided due to the first-person perspective and seemingly more supernatural elements. Well, when a freaking ghost flashes before your eyes in a dark plantation, who could argue with them? While the main game remained faithful to the mythos established in the Resident Evil universe, the ghosts in the demo were thrown in there just to scare the bejesus out of us.
#6: The Playground
“Resident Evil 6” (2012)
Despite some good set pieces and action sequences, Resident Evil 6 failed to deliver on the suspense, mystery and survival horror fans had come to love from the earlier entries, and some say this playground scene was the nail in the coffin. Thankfully, Resident Evil 7 managed to turn the series back around, and we can appreciate the playground in a different light. Seeing macho-man Chris Redfield go down a slide with a face of extreme intensity is sure to get a chuckle out of you, whether it’s genuine, or out of embarrassment for the game.
#5: Zombie Wesker
“Resident Evil” (1996)
Unfortunately, the zombified Wesker can only be found in the Sega Saturn port of the first game, in a mode unique to the platform. Wesker, the recurring antagonist who rarely takes off his sunglasses, gets a taste of his own medicine here. The Battle Game mode features an array of different locations from the game, and you’re tasked with eliminating all the monsters to progress to the next stage. One stage has you facing off against an infected Wesker, and he’s hell of a lot stronger than regular enemies. Better whip out the big guns for your former STARS captain.
#4: Film D
“Resident Evil 2” (1998)
It really amazes us how people are able to discover some of this stuff. In Resident Evil 2, you can find a hidden picture of Rebecca Chambers from the first game in Wesker’s desk. You don’t find it by inspecting the desk and opening the drawer like a reasonable person. No, you have to examine it fifty times before it gives you the photo. The picture features Rebecca in sportswear, and that particular costume can be bought as DLC for Resident Evil Zero HD Remaster. Where did Wesker even get this picture, anyway?
#3: Regina’s Outfit
“Resident Evil 3: Nemesis” (1999)
Resident Evil 3: Nemesis was released just a couple of months after the first Dino Crisis game. If you’d finished Dino Crisis, and still wanted more of it, you could at least have Jill wear Regina’s costume. Dino Crisis was basically Resident Evil with dinosaurs, so it won’t be such a jarring transition. We use the word ‘costume’ lightly, as it looks like you’re playing as Regina herself. The character’s hair color even changes. Despite the change in appearance, there are no dinosaurs to be found here. Nemesis is enough. Add dinosaurs to the mix, and you’ve got a death wish.
#2: Classic Camera Angles
“Resident Evil 5: Lost in Nightmares” (2010)
Static camera angles were employed masterfully in the earlier Resident Evil titles. They invoked a sense of dread and fear of the unknown, as you didn’t know what lurked around the corner, or behind you, so they always kept you on your toes. Despite Resident Evil 4 being a masterpiece, it took some fans a while to adjust to the new direction of the series. The "Lost in Nightmares" DLC featured a hidden Easter Eggs that addressed that, by allowing players to activate a static camera for their character. How do you activate it? Oh, it’s very straightforward: just talk to the front door until it responds with a question mark.
#1: Shooting the Camera
“Resident Evil 2” (1998)
Thanks to the fixed camera angles, you’re going to be firing off a few rounds every now and then towards the direction of the camera to stop the halt of monsters. If you’re positioned in the right area and aiming directly at the camera with a shotgun equipped, shells seemingly crack the screen when you fire. The screen stays broken for a split second, so if you want to see it again, you’re going to have to waste your ammo. Either use your stock-piled ammo for your inevitable fight with Birkin, or to endlessly shoot at the screen: the choice is yours.
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