10 Predictions For Resident Evil 5 Remake
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VOICE OVER: Ty Richardson
WRITTEN BY: Ty Richardson
If Capcom decides to remake "Resident Evil 5" next, we've got some ideas on what that would look like. For this list, we'll be going over decisions we think could come to fruition as a means to correct the divisive RE5, fit it in with the modern games, and keep fans happy. Our list includes Wesker's New Plan, A True Femme Fatale, Less Action & More Horror, A Missing Valentine, and more!
Script written by Ty Richardson
Welcome to MojoPlays, and today, we’re giving you our 10 Predictions for “Resident Evil 5 Remake”! Capcom has reached an interesting crossroads in remaking the older “Resident Evil” games - what to do about the divisive “Resident Evil 5”? Though we don’t think all of our predictions will come true, we do think some of these decisions will come to fruition as a means to correct RE5, fit it in with the modern games, and keep fans happy. And here’s your spoiler warning for RE4 Remake as we’ll be talking about the game’s ending. What do you think will happen to RE5 for its remake? Let us know down in the comments.
This is very much an obvious prediction to make, but it’s hard to argue against it. The big problem with RE5 back in 2009 was very much the focus action and shooting rather than being scary. It didn’t necessarily make it a bad game from the get go, but it wasn’t the RE5 we wanted. It was less survival horror and more “Left 4 Dead”. Forget scaring the player - let’s just overwhelm them with enemies. Capcom today has seen how the fans react when they emphasize survival horror for most of the game; you get something competent, somewhat frightening, dumb in some ways but not over-the-top, and then go nuts at the very end when it’s time to escape. It’s a simple blueprint, but it’s what has allowed the games to sell millions upon millions of copies with each new release. Why abandon that blueprint and repeat the same mistakes?
One aspect of RE5 that had some outlets’ blood boiling was the number of black people you were fighting against throughout the campaign. This was because RE5 is set in West Africa, albeit a fictional region of West Africa. Said outlets would further make accusations of Capcom supposedly playing into “the old cliches of the dangerous ‘dark continent’...that you’d swear it was written in the 1920’s.” Regardless of how one may feel, Capcom has one of two options: either stick to their guns by keeping the game set in Africa or change the setting by putting Chris and Sheva in a completely different corner of the world. How big of a change could this make to the lore, narrative, or justification of Sheva’s place in the story is beyond us. For now, let’s all cool our jets and wait to see what Capcom ends up doing.
Let us assume that Capcom does go in a different direction with RE5’s setting. Part of why we believe Capcom might change the setting has less to do with the outrage of certain outlets and more of what Wesker says at the end of RE4 Remake. When Ada tries to understand how massive Wesker’s plan is in terms of casualties, he states “Billions.” Not to get literal, but according to a number of sources, the global population in 2009 (the year RE5 is set in) was 6.8 billion people. The two countries that held more than a billion people were China and India. Of course, Wesker could be talking about the billions of people who will be affected by the end of his plans, but something tells us Capcom might be taking us to an Asian territory instead.
Throughout RE4 Remake, Ada is clearly playing more of a femme fatale role as well as a hired mercenary for Wesker. However, the end of the game shows she is finally setting her moral compass as she tells the pilot to turn the chopper around. Whatever she’s doing, it’s clearly going to put a wrench in Wesker’s plans. Could this mean she’ll have a part in RE5? Hell, is there a chance she might replace Sheva? We’re not quite sure, but it’s a topic we might have to revisit later down the road.
The Merchant and the Duke have been fan favorites for some time now. The mysteries between their relationship and their presence only add to the eeriness of “Resident Evil”. While we wouldn’t want another bizarre shopkeeper forced in for the sake of having one, we’d still love to see either one of the two returning or a completely different shady character sell us stuff. Besides, it’s better than RE5’s boring old menus to act as a store between chapters.
Jill’s involvement in Wesker’s plans felt very forced, and it led to a boss fight we all could have gone through life without experiencing. It simply didn’t make sense, and she doesn’t even show up after the fight against her and Wesker. We’re willing to bet that if Capcom is going to make cuts like they have done in the remakes for RE3 and RE4, there’s a huge chance that Jill is first on the chopping block. Look, we love her, too, but the story has to make some sense, otherwise we’re just going to relive 2009.
Speaking of characters getting the ax, Irving Turner. This guy sucks. Why did we get a human version of the weasels from “Who Framed Roger Rabbit?” Did any of you ask for this? ‘Fess up.
Yes, lose Irving Turner, but keep Excella Gionne. We know that sounds like a weird thing, but Excella did have potential to be a sort of vehicle to carry out Wesker’s plans in the event of his death. There were a few times where we saw how manipulative Excella could be, and her lust for power matches Wesker’s whole schtick. We can agree that her death made sense, and yes, we know this whole suggestion was basically done in “Revelations 2” with Wesker’s sister. Thing is that the way Excella was just introduced and quickly thrown away in RE5 was kind of befuddling.
RE5’s saving grace back in 2009 (and to this day) was the co-op functionality. However, the “Resident Evil” games in recent years have basically neglected any hint of co-op unless it was to compete with other players. Something tells us Capcom is going to do away with it entirely in RE5’s remake. The publisher sees that when you keep things focused and not allow feature creep to set in, “Resident Evil” can deliver a strong experience. Why ruin it when you can create two strong campaigns, one for Chris and another for Sheva? Perhaps save the co-op for Mercenaries.
Get rid of Jill’s place in the story. Please, for the love of god, get rid of Irving Turner. But the one thing, Capcom, that you should not get rid of is the boulder-punching. Yes, so many people dunked on that moment back when RE5 first launched, and rightfully so. However, it reaches the same level of cheesiness and stupidity as Leon suplexing villagers or Barry dubbing Jill as “the master of unlocking”. So long as we get to see Chris straight up punch a rock in some way, shape, or form, we’ll be happy. Oh, but you can get rid of Trash Monster Wesker.
Welcome to MojoPlays, and today, we’re giving you our 10 Predictions for “Resident Evil 5 Remake”! Capcom has reached an interesting crossroads in remaking the older “Resident Evil” games - what to do about the divisive “Resident Evil 5”? Though we don’t think all of our predictions will come true, we do think some of these decisions will come to fruition as a means to correct RE5, fit it in with the modern games, and keep fans happy. And here’s your spoiler warning for RE4 Remake as we’ll be talking about the game’s ending. What do you think will happen to RE5 for its remake? Let us know down in the comments.
Less Action, More Horror
This is very much an obvious prediction to make, but it’s hard to argue against it. The big problem with RE5 back in 2009 was very much the focus action and shooting rather than being scary. It didn’t necessarily make it a bad game from the get go, but it wasn’t the RE5 we wanted. It was less survival horror and more “Left 4 Dead”. Forget scaring the player - let’s just overwhelm them with enemies. Capcom today has seen how the fans react when they emphasize survival horror for most of the game; you get something competent, somewhat frightening, dumb in some ways but not over-the-top, and then go nuts at the very end when it’s time to escape. It’s a simple blueprint, but it’s what has allowed the games to sell millions upon millions of copies with each new release. Why abandon that blueprint and repeat the same mistakes?
A New Setting
One aspect of RE5 that had some outlets’ blood boiling was the number of black people you were fighting against throughout the campaign. This was because RE5 is set in West Africa, albeit a fictional region of West Africa. Said outlets would further make accusations of Capcom supposedly playing into “the old cliches of the dangerous ‘dark continent’...that you’d swear it was written in the 1920’s.” Regardless of how one may feel, Capcom has one of two options: either stick to their guns by keeping the game set in Africa or change the setting by putting Chris and Sheva in a completely different corner of the world. How big of a change could this make to the lore, narrative, or justification of Sheva’s place in the story is beyond us. For now, let’s all cool our jets and wait to see what Capcom ends up doing.
Wesker’s New Plan
Let us assume that Capcom does go in a different direction with RE5’s setting. Part of why we believe Capcom might change the setting has less to do with the outrage of certain outlets and more of what Wesker says at the end of RE4 Remake. When Ada tries to understand how massive Wesker’s plan is in terms of casualties, he states “Billions.” Not to get literal, but according to a number of sources, the global population in 2009 (the year RE5 is set in) was 6.8 billion people. The two countries that held more than a billion people were China and India. Of course, Wesker could be talking about the billions of people who will be affected by the end of his plans, but something tells us Capcom might be taking us to an Asian territory instead.
Ada Wong - Hero
Throughout RE4 Remake, Ada is clearly playing more of a femme fatale role as well as a hired mercenary for Wesker. However, the end of the game shows she is finally setting her moral compass as she tells the pilot to turn the chopper around. Whatever she’s doing, it’s clearly going to put a wrench in Wesker’s plans. Could this mean she’ll have a part in RE5? Hell, is there a chance she might replace Sheva? We’re not quite sure, but it’s a topic we might have to revisit later down the road.
What’re Ya Buyin’?
The Merchant and the Duke have been fan favorites for some time now. The mysteries between their relationship and their presence only add to the eeriness of “Resident Evil”. While we wouldn’t want another bizarre shopkeeper forced in for the sake of having one, we’d still love to see either one of the two returning or a completely different shady character sell us stuff. Besides, it’s better than RE5’s boring old menus to act as a store between chapters.
A Missing Valentine
Jill’s involvement in Wesker’s plans felt very forced, and it led to a boss fight we all could have gone through life without experiencing. It simply didn’t make sense, and she doesn’t even show up after the fight against her and Wesker. We’re willing to bet that if Capcom is going to make cuts like they have done in the remakes for RE3 and RE4, there’s a huge chance that Jill is first on the chopping block. Look, we love her, too, but the story has to make some sense, otherwise we’re just going to relive 2009.
Worst Villain Ever?
Speaking of characters getting the ax, Irving Turner. This guy sucks. Why did we get a human version of the weasels from “Who Framed Roger Rabbit?” Did any of you ask for this? ‘Fess up.
A True Femme Fatale
Yes, lose Irving Turner, but keep Excella Gionne. We know that sounds like a weird thing, but Excella did have potential to be a sort of vehicle to carry out Wesker’s plans in the event of his death. There were a few times where we saw how manipulative Excella could be, and her lust for power matches Wesker’s whole schtick. We can agree that her death made sense, and yes, we know this whole suggestion was basically done in “Revelations 2” with Wesker’s sister. Thing is that the way Excella was just introduced and quickly thrown away in RE5 was kind of befuddling.
Alone Again
RE5’s saving grace back in 2009 (and to this day) was the co-op functionality. However, the “Resident Evil” games in recent years have basically neglected any hint of co-op unless it was to compete with other players. Something tells us Capcom is going to do away with it entirely in RE5’s remake. The publisher sees that when you keep things focused and not allow feature creep to set in, “Resident Evil” can deliver a strong experience. Why ruin it when you can create two strong campaigns, one for Chris and another for Sheva? Perhaps save the co-op for Mercenaries.
Keep the Boulder!
Get rid of Jill’s place in the story. Please, for the love of god, get rid of Irving Turner. But the one thing, Capcom, that you should not get rid of is the boulder-punching. Yes, so many people dunked on that moment back when RE5 first launched, and rightfully so. However, it reaches the same level of cheesiness and stupidity as Leon suplexing villagers or Barry dubbing Jill as “the master of unlocking”. So long as we get to see Chris straight up punch a rock in some way, shape, or form, we’ll be happy. Oh, but you can get rid of Trash Monster Wesker.
Send
“You lost me on removing Jill from this game. Did you play the DLC or any of the other stuff? Her place made complete sense in the game and her look is iconic. And that boss fight was great. But sure lets remove yet another of her apperances and force Ada.”
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