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5 Things GTA 6 SHOULDN'T Change And 5 Things It SHOULD

5 Things GTA 6 SHOULDN'T Change And 5 Things It SHOULD
VOICE OVER: Ty Richardson WRITTEN BY: Ty Richardson
GTA 6 is on the horizon, and we've got some strong opinions about what Rockstar should keep and what they desperately need to change. From customization to online gameplay, we're breaking down the features that make Grand Theft Auto great and those that need a serious overhaul! We'll dive into everything from character creation and driving mechanics to the beloved cheat codes and online experience that fans have come to expect from the series.

5 Things They SHOULDN’T Change in GTA 6 and 5 They Should


Welcome to MojoPlays, and today, we’re taking a look a 5 things we hope won’t change in “Grand Theft Auto VI”...and 5 things we think desperately need a fix.

DON’T Change…Customization

One of the best aspects of GTA V was just how extensive the character customization was between both the single-player campaign and GTA Online. On one hand, you could design Michael, Franklin, and Trevor however you saw them fit. On the other hand, you could almost make an exact replica of yourself just from a variety of facial presets and some accessories. We sincerely hope Rockstar is expanding the options further for GTA 6 at least for the online mode, and honestly, we wouldn’t be surprised if they just brought over all of what was given in GTA V.

DO Change…Sprinting

Rockstar has had a weird habit of attributing its sprinting mechanics to mashing a button mindlessly. Whereas other games now feature auto-run or allow you to sprint just by clicking an analog stick, Rockstar still wants you to mash a button to run. Here’s the thing - not everyone likes hearing their gross thumb mashing on plastic when all we’re trying to do is get to our next objective. Rockstar, please just let us click an analog stick to run. Or better yet, just copy TT Games’s running system for the Lego games; if we’re moving forward for a certain amount of time, auto-sprint triggers. Easier than mindlessly tapping X!

DON’T Change…Cheat Codes

Ever since GTA 3 debuted on the PlayStation 2, “Grand Theft Auto” has long been known to feature some of the best cheat codes in gaming history. Insta-spawn helicopters and tanks, alter the game’s physics, give yourself the ability to run at breakneck speed, cause the entire world to fall into anarchy through Riot Mode… It all makes GTA a hilarious experience. Unfortunately, much of AAA gaming has left these fun gimmicks behind in favor of microtransactions and DLC. We only hope Rockstar doesn’t follow suit and completely abandon these codes - it’ll only make GTA seem more buttoned-up, which is the exact opposite of the IP’s general demeanor.

DO Change…Driving

Despite having developed so many games that feature driving missions and racing, Rockstar still can’t seem to nail down vehicle physics and driving mechanics. That isn’t to say GTA V was abysmal per se; they were better than previous games, but not by a huge margin. If you want certain cars to have torque or feel like we’re driving ice boxes, then at least make it an explicit detail about the car in some way before we go wasting cash. While we’re at it, can we get a more expansive customization feature for cars? GTA V was, again, a step in the right direction, but why so barren of options?

DON’T Change…Traffic

One thing we’ll say GTA V did perfectly was the traffic size. While it was lighter than usual for a place that’s supposed to parody Los Angeles, it was still busy to feel like the world was alive, but open enough for pulling off crazy maneuvers. Earlier games had major problems where it felt traffic was deliberately trying to prevent us from escaping the cops or reaching our destination in time. It would often make certain missions very aggravating. GTA V, on the other hand, found a perfect balance. So long as GTA 6 follows suit, we should be a-okay.

DO Change…Gunplay

Despite innovations in making shooting feel good in video games, Rockstar Games has been glued to their own awkward gunplay for some reason. Unless you’re packing explosive ammunition or using a shotgun, every gun feels like a peashooter in sound and impact. What’s worse is how tiny the reticle is for almost every weapon. While GTA V did allow players to change crosshairs in the settings menu, we need to make that the default and not whatever pebble Rockstar keeps setting us to.

DON’T Change…Sense of Humor

Part of the appeal with GTA is the sense of humor. Since the early days of the series, GTA has straddled the line between being edgy and being borderline offensive. However, the level of finesse GTA has shown was thanks to series lead writer Dan Houser, who is no longer at Rockstar Games, and the numerous co-writers he’s had to help with each game. Many have speculated that the story will be written by Michael Unsworth and/or Rupert Humphries, who both wrote GTA IV, GTA V, “Red Dead Redemption”, and “Red Dead Redemption II” alongside Houser. But at the time of this video, it is unknown who is leading the story. We just hope the jokes won’t be tamer.

DO Change…Trophies & Achievements

We know most GTA players probably don’t care about this, but plenty of other gamers do. The most annoying part about GTA V’s Platinum trophy was how you had to not only play the single-player campaign, but also grind the ever-loving hell out of GTA Online! Trophy guides estimate at least one hundred fifty hours of playtime in order to get the Platinum trophy. Rockstar, would it be too much to ask you to separate the online trophies from the single-player campaign trophies? Not everyone wants to even touch GTA Online for very specific reasons, which we will get to in just a minute.

DON’T Change…Wanted System

Another facet of GTA’s formula that GTA V did right was the Wanted system. In previous games, every game had a Wanted system that made it too easy or too hard to escape the cops, often making frustrating scenarios in certain missions. GTA V at least was a bit more flexible with its placement of garage workshops, alleyways, and the ability to see the cops’ peripheral vision via the mini map. That said, let’s keep this same approach for GTA 6 and not tweak the Wanted system too much. Although, maybe make traffic collisions less sensitive in triggering the fuzz?

DO Change…GTA Online

Look, if there is ever one thing that desperately needs to be changed for GTA 6’s sake, it's GTA Online. While we can appreciate the ability to unlock everything through natural gameplay (and without having to grind as much as other games would make us), there are some glaring issues with griefers, trolls, and toxic behavior in general. Story wise, there isn’t much substance beyond Agent 13’s constant sarcasm and Lester’s…um, awkwardness. What GTA Online needs is some flesh on its story, something other than “we’re getting rich to get rich so we can be rich”. And maybe get other characters to set up missions instead of Agent 13 or Lester, please.

What do you hope GTA 6 does to shake up the series’ formula? Let us know down in the comments, and be sure to subscribe to MojoPlays for more great videos everyday!
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