10 Things We Want To See In The Witcher 4

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VOICE OVER: Aaron Brown
WRITTEN BY: Aidan Johnson
With the next Witcher game on the horizon, we're diving into our top wishlist for the upcoming title. From improved combat mechanics to the return of beloved characters, we explore the features that could make "The Witcher 4" an epic adventure fans have been waiting for! Our countdown includes more enemy variety, traditional RPG progression, expanded weapon options, a more interactive world, refined combat system, enhanced alchemy, improved mounts, the return of Gwent, a smooth game launch, and the much-anticipated return of Geralt!
10 Things We Want to See in “The Witcher 4”
Welcome to MojoPlays, with a new Witcher game freshly announced, we’ve come up with 10 things we’d like to feature in the title. Be warned, there may be spoilers for previous titles.
More Enemy Variety
The series features one of the most extensive bestiaries in gaming, which makes sense, since it’s about a professional monster hunter. Still, after playing all three games, they feel less varied. Many grow tired of the constant drowners, nekkers, and ghouls constantly swarming them in the open world. The boss monsters face a similar issue, with many being copy pasted, like the griffins, nightwraiths, and wyverns. While enemies are still quite varied, it would be quite dull if “The Witcher 4” reused the same old bestiary, and we’d love it if it got a major expansion.
Traditional RPG Progression
“The Witcher 2” has much more traditional RPG mechanics than its successor, an aspect many fans prefer about it. While 3 still has amazing RPG mechanics, they’re less traditional than the first two games. With the popularity of “Baldur’s Gate 3”, a game with heavy RPG mechanics, CDPR may be motivated to double down on these elements. Since being a Witcher is extremely dangerous, it would make for a more satisfying experience, offer more replayability, and freshen the experience. It would also be nice if this included more dialogue options, with more impact and a branching storyline, like “The Witcher 2” featured.
More Weapons
A witcher’s primary weapons are his silver and steel swords, one for humans and one for monsters. Although, as all fans know, sometimes humans are the real monsters. Other weapons exist, like axes and maces, but they’re not as effective as swords. Ranged weapons like crossbows and bombs were eventually added, but it’s still a somewhat limited weapon selection. With Ciri taking the lead role, and a whole new witcher school, maybe more weapons will be introduced. It would be nice if more armor slots were introduced, rather than the four available in 3.
More Interactive World
“The Witcher 3”’s open world was critically acclaimed, and inspired a trend of expansive open-world RPGs. A long time has passed since its release, and the expectations for an open world are now higher. Hopefully, this could motivate CDPR to create a more interactive world. For example, dynamic contracts that come and go would be interesting, creating a dynamic world. Maybe killing a particular monster could change the locals’ behavior. If Ciri assists a faction, they could grow stronger, creating safer roads, and reducing bandit populations. “Cyberpunk 2077” included a more interactive world, with hacking, vending machines, varied shops, etc. So, maybe they’ll continue to improve this aspect.
Improved Movement & Combat
The combat and movement system got better with every game in the trilogy, a trend we are optimistic will continue. In 2015, “The Witcher 3” had some of the best combat in an RPG, but in the decade since, the bar has been raised by games like “Sekiro” and “Devil May Cry 5”. The combat lacks weight, gets repetitive, and most endgame battles just turn into Quen spam. One way it could improve is through varied stances, which the first game featured. They’ve since been abandoned, but they’re still used in other games, like “Black Myth: Wukong”, so maybe the Lady of Space and Time will bring them back.
Better Alchemy
Brewing potions is an essential part of being a Witcher, but in “The Witcher 3”, you can avoid them for your entire game. Making alchemy optional makes sense for appealing to a massive audience, but it’s not particularly lore-accurate. I mean, without alchemy, we’d have no Trial of the Grasses, and witchers wouldn’t even exist. We’d like to see this change for “The Witcher 4”, but we don’t want it to feel like a chore, as it does in 2. Instead, it would be wonderfully refreshing if it was a whole new, interesting, and rewarding system, with more complexity than in prior games.
Improved Mounts
“The Witcher 3” was the first entry with horse riding, and while it did the job, there was significant room for improvement. Geralt’s trusty steed Roach was notoriously buggy, reminiscent of the horses of “Skyrim”. If Isaac Newton met Roach, he’d have to completely reconsider the laws of physics, which the horse shamelessly defies. While amusing, it’s extremely immersion-breaking. Bugs aside, the horse mechanics aren’t that satisfying. Maybe they should take some inspiration from “Red Dead Redemption 2” for their next game, which has mechanics that make your horse feel like a realistic animal companion, rather than a force of nature.
Gwent
For many fans, Gwent was the main game, and everything else served as the backdrop for card collecting. It’s easily the best-designed trading card game within a game. It was so loved that a standalone online game was developed. Of course, they had to heavily nerf unbalanced aspects of the original, like spies. Still, it’s been massively successful, and has a dedicated player base, who now balance the game themselves. Fingers crossed it makes a return, and hopefully includes new leaders, archetypes, and potentially more mechanics. Maybe we can even fight monsters with cards instead of swords. Given its popularity, it has to be an auto-include for CDPR, or else the Gwent fans will have to mulligan the entire game.
A Smooth Launch
Everyone remembers the troubled launch of “Cyberpunk 2077”, after almost a decade of development, and the high expectations “The Witcher 3” set, excitement was through the roof. While it was still a great game, it was released with countless bugs, many game-breaking, and ran so poorly on Xbox One and PS4 that it was unplayable. It’s since been patched, and the CDPR CEO says he’s “finally happy” with it. Still, it tarnished its reputation forever. Now, we have to hope “The Witcher 4” doesn’t suffer the same fate. The developers crafted a new engine for the game, causing a plethora of issues, but they’re back to Unreal Engine, reducing the bug likelihood.
Geralt’s Return
While Cintra’s Lion Cub has always been as much the protagonist as Geralt, with hefty portions of the novels dedicated to her journey, fans love Geralt. Well, those fans will be satisfied to know he’s coming back! It makes sense, since the epilogue of “Season of Storms” is set 101 years after “The Witcher 3”, and does feature the White Wolf. No details about his return have been revealed, leaving us to speculate. We hope his feature does the character justice, and doesn’t take away from his ending in three. The Butcher of Blaviken worked hard to acquire his vineyard, we’re curious whether he’ll still have it, or if life will have soured once again for our hero.
What do you want to see most in “The Witcher 4”? Let us know in the comments!
