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VOICE OVER: Dan Paradis
Script written by Shane O' Gorman

To find all of these facts, you're probably gonna have to do some backtracking... These are the tidbits of trivia, fun facts and little bits of inside knowledge about Nintendo's premiere sci-fi franchise! Welcome to http://WatchMojo.com and today we're counting down our picks for the Top 10 Facts About The Metroid Series!

Special thanks to our user “Shane0” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.comsuggest


Top 10 Facts about the Metroid Series These Metroid facts were in captivity; the galaxy will not be at peace until we share them with you! Welcome to WatchMojo.com and today we will be counting down our picks for the Top 10 Facts about the Metroid Series. For this list, we’ll be looking at little known or surprising facts about Nintendo’s sci-fi action franchise ‘Metroid.’

#10: “Alien” Film Series Parallels

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It doesn’t take a rocket scientist to figure out that there are a lot of similarities between the ‘Metroid’ and ‘Alien’ franchises: a badass female protagonist, atmospheric sci-fi environments, a lethal extraterrestrial species, and an even more ruthless ‘mother.’ Heck, they’re so similar that even Nintendo acknowledges it, having named the enemy ‘Ridley’ after the director of ‘Alien’, Ridley Scott.

#9: The Creation of the Morph Ball

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Of the many weapons and equipment in Samus’ arsenal, none have become quite as popular or iconic as the morph ball. What you might not know is that this signature move wasn’t the result of genius creativity but rather a last possible resort. Initially, Samus was going to have a crawling animation for when she traveled through small gaps and crevices. Unfortunately, the NES was incapable of properly rendering the animation in a way the devs were happy with, so as an alternative, they just had her transform into a ball and roll around instead. And that Mr Pauly on Miiverse is why "Metroid" can't crawl.

#8: Long Lost Family?

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Throughout the main series, Samus has been generally depicted as a loner. Well, in a 1996 interactive story published in Nintendo Power Source called “Blood of the Chozo”, it is revealed that she actually has a younger brother named Solomon Aran. Well, if that’s true, you might be asking yourself why her bro didn’t help out on any of her adventures? Turns out he is lost and presumed dead – key word being “presumed.” Though the 2002 Metroid manga retconned many of the details from “Blood of the Chozo,” there’s still a chance for Solomon to make it into the official cannon in the future.

#7: You Aren’t Supposed To Be Here

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In “Metroid: Fusion”, there is a trick to access the sector 4 navigation room before picking up the diffusion missiles by performing a series of shinesparks, breaking the intended sequence of the game. However, the devs seemed to realize this was possible before the game’s release. If you’re able to pull this off, which is no small feat, the ship’s computer will actually applaud your work and praise your intuition in being able to figure out the shortcut. It’s a nice nod from the production team, rewarding cunning players with a neat easter egg.

#6: Secret Weapons

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Super Metroid is a treasure trove of secrets to uncover with all of its nooks and crannies and hidden abilities like the trick that lets you regenerate your health instantly. On top of the large selection of weaponry already available, did you know that there were a bunch of secret weapons for you to unlock? For example, if you were to equip both Charge Beam and a separate beam, then choose power bombs as your secondary weapon then begin charging the charge beam…something really cool will happen. This same process will vary depending on which secondary weapon you have equipped so go nuts and experiment, we won’t spoil the surprise!

#5: Godzilla Sound Effects

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Have you ever listened very closely to the sounds Ridley or Kraid make in Super Metroid? Do they sound oddly familiar to you? Well, they should! Nintendo actually sampled the various monster grunts, gurgles and roars from the many “Godzilla” films and used them as the sound effects for the alien creatures within the ‘Metroid’ series. Considering many of these monsters are scaly, large and menacing just like the Kaiju from Godzilla franchise, the sounds work here just as well as they did in those movies. The logical next step is obviously Samus vs. Godzilla.

#4: Unused Monologue

Metroid Prime begins how you’d want any game in the series to: spooky ambience, a distress call and the bounty hunter named Samus Aran leaping into action - quite literally in this instance. There’s little setup and it just gets the show on the road; but it wasn’t always planned this way. Initially, there was to be a monologue performed by voice actress Jennifer Hale, as she recounted the events of prior games to setup this new adventure players were about to embark on, but this idea was ultimately scrapped. Maybe it was a good thing to just let the game begin in atmospheric silence, as that’s one of the series’ strengths. Plus…we all know what happens when Samus talks.

#3: How Times/Tech Have Changed

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Upon its release, ‘Super Metroid’ was a massive game, not just from a gameplay perspective but also in terms of being a technological feat. The game pushed the SNES to its absolute limit, with a cartridge that was packed with a whopping 24 megabits of information inside, making it the largest game on the system at the time of its release. Wait a minute, 24 megabytes? That may not sound like much nowadays, when 24 megabytes can easily fit on any standard cellphone, a device that then goes snuggly in your pocket. It’s crazy to think how times have changed, that something once so incredibly large is now considered so insignificantly small.

#2: Going Left Was Considered a Puzzle

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It might be hard to believe nowadays, but back when the first Metroid was released, the concept of being able to walk to the left in a video game was a mind-blowing revelation. Think about it, most games on the NES all encouraged moving to the right, with a certain wacky plumber making that a commonplace expectation. Upon starting ‘Metroid’, most players would have instinctively gone right immediately, however anyone curious enough to see what would happen if they tried to go left would not only be treated to the ‘morph ball’ but the realization that this world was going to be much bigger than they ever imagined.

#1: Super Metroid Was Nearly Cancelled 3 Times

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Although loved by gamers, Metroid isn’t nearly as popular as other Nintendo franchises such as Super Mario Bros and Legend of Zelda. Because of this, several times during the development of Super Metrod, Nintendo considered canning the game altogether, as they doubted its overall potential as a successful title. As we know now, it sold very well and became a critical darling, often hailed as a masterpiece even to this day. So, it’s crazy to think that, just because some Nintendo executives felt a lil’ iffy, we may have never gotten one of the most fantastic games to grace the SNES. Heck, that means the franchise may not have continued after that…so, no Metroid Fusion or Prime either. Eesh, scary thought.

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