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Top 10 Games That are TOO EASY

Top 10 Games That are TOO EASY
VOICE OVER: Dan Paradis
Script written by Nathan Sharp

To hard is no fun, but the pendulum swings both ways...Welcome to http://WatchMojo.com and today we're counting down our picks for the Top 10 Games That Are Too Easy!

Special thanks to our user “cort stahl” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.comsuggest


#10: “Luigi’s Mansion” (2001)

Being the first Mario-centric title on a new console is definitely a massive undertaking, and critics generally agreed that “Luigi’s Mansion” did a respectable job of introducing the Marioverse to the GameCube. That said, both the length and difficulty left a lot to be desired. We’re not sure if it was to appeal to younger audiences or what, but this game was far too easy, as the ghost vacuuming was overly simplistic and the boss battles were laughably effortless. On top of that, the game could be completed in about six hours, which makes the insulting difficulty all the more frustrating.

#9: “Pokémon Sun & Pokémon Moon” (2016)

After the massive craze that was “Pokémon GO,” a lot of casual and older Pokémon fans were ready to jump back on the bandwagon and Diglet in to the newest Pokémon title. Luckily for them, the games were both really easy and accessible. Some changes, which made the games more simplistic, were met with criticism, like the new move efficiency indicator, while battles were criticized for the less-than-formidable AI. They even made catching Pokémon a lot easier. While Pokémon has always been for kids, these newest titles seem to be the most accessible ones yet.

#8: “Diablo III” (2012)

Pfft, and they call this “hard mode.” Pro tip: play on “torment” if you can, unless you want to breeze through enemies like they’re helpless puppies instead of Hellish monsters. A major criticism aimed at the game since its release has been that it is far too easy compared to its predecessors. Many critics pointed out the weak enemies and easily-obtained Legendary items, which in turn make the rest of the game a cakewalk, even if you increase the difficulty. Others complained that potions are too plentiful and that health potions are basically unneeded due to the ease of battles.

#7: “Blue Dragon” (2007)

The artist behind Dragon Quest, Chrono Trigger, and Dragon Ball, working on a brand new IP – sign us up! While this JRPG featured some spectacular character designs by Akira Toriyama and stunning graphics, the generic gameplay fell bellow expectations, as did the game’s difficulty. Most of the game is simply far too easy to be considered an epic adventure, especially with regards to the boss battles. While the odd fight here and there may prove somewhat challenging, they are mostly a breeze, and chances are that you will plow through hordes of standard enemies like they’re wet pieces of paper.

#6: “Teenage Mutant Ninja Turtles: Turtles in Time” (1991)

The 80s and early 90s were, and still are, well known for their excruciatingly difficult games. This, however, is not one of those games. While “Turtles in Time” is no doubt an absolute classic, we can’t ignore the game’s major flaws – repetitiveness and length. Look, we love the game too, but there’s no denying that the combat can get pretty boring and monotonous after a while, and once you get the hang of it, the game becomes a walk in the park. It doesn’t help that it’s also painfully short, as you can complete it in less than an hour.

#5: “New Super Mario Bros. 2” (2012)

A staple of the Mario franchise is undoubtedly the collection of coins. It’s too bad that this title decided to go bonkers with the coins and kind of ruined the game in the process. This sequel has an entire country’s economy worth of coins to collect. Problem is, the game retains the 100 coins = 1 life mechanic of old Mario titles, meaning that it becomes borderline impossible to run out of lives. Seriously, even if you aren’t actively trying to collect coins, chances are that you will have accumulated enough through your journey to never see that game over screen. It’s still fun, but don’t expect much in terms of a challenge.

#4: “Middle-earth: Shadow of Mordor” (2014)

Man, the novel and movies definitely made the forces of Mordor seem more threatening than these babies! Yes, the game can be difficult if you charge like the Rohirrim at a war chief while woefully unprepared, but if you play with strategy and continue to level up throughout the experience, much of the game is disappointingly easy, especially when utilizing an enemy’s weakness. The “Arkham” style combat is extremely simple and makes mowing down common enemies a breeze, and the final boss is laughably bad in its simplicity. Come on Sauron, we expected more from you…

#3: “Kirby’s Epic Yarn” (2010)

Upon release, “Kirby’s Epic Yarn” was praised for its gorgeous visuals, imaginative level design, and therapeutic properties. While this is all well and good, there is next to no challenge to be found in this game, so for those wanting a more traditional gaming experience – look elsewhere. The game is rarely, if ever, frustrating, and you are unable to die, which makes the entire experience much less challenging or impactful. While the game finds its challenges in other ways, the inability to die and resulting lack of stimulation turned off a lot of players when the game was released.

#2: “Prince of Persia” (2008)

This game is pure style, unfortunately it was severely lacking in the substance category. While it may look spectacular, its gameplay is insultingly easy, and many critics agreed that the game held your hand far too often. Literally. The game’s platforming is straightforward, and the combat is a joke, as you are able to mow down foes like you’re a Terminator. Also, the fact that your companion saves you every time you miss a jump is just insulting to those of us who wanted a little challenge, as it is literally impossible to lose.

#1: “Yoshi’s Story” (1998)

Whatever you do, do not go into this game expecting a 3D “Yoshi’s Island” or you will be terribly disappointed. For one thing, “Yoshi’s Story” featured just 24 courses in the entire game, compared to the 50+ of “Yoshi’s Island,” and “Story’s” courses could be finished in a matter of minutes. To add insult to injury, only six of the courses had to completed in order to finish the game, meaning the game could technically be beaten within an hour. Add to that the fact that the gameplay consists of finding and eating fruit, of which there is an overabundance. In short, there’s no challenge whatsoever. It is colorful, though.

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Yoshi story is not hard
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