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VOICE OVER: Dan Paradis
Script written by Kurt Hvorup

For being so short, these games seem kind of pricey. Join http://www.WatchMojo.com as we countdown our picks for the Top 10 Shortest Full Priced Video Games.

For this list, we're looking at games sold for full retail price that we have found to be disappointingly short in Single Player content, with special attention to games whose campaigns lasted approximately 5 hours or less. We're excluding indie games simply because of their reduced price, same goes for Metal Gear Solid Ground Zeroes” since that was released at half retail price.

Special Thanks to our users "SMC0DT" "Eric Rendeiro" "Madeinbrazil123" "cloudy07" for submitting this idea on our Interactive Suggestion Tool at http://www.WatchMojo.comsuggest
Script written by Kurt Hvorup

Top 10 Shortest Full Priced Video Games

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For being so short, these games seem kind of pricey. Welcome to WatchMojo.com and today we’ll be counting down our picks for the top 10 Shortest Full Priced Video Games. For this list, we're looking at games sold for full retail price that we have found to be disappointingly short in Single Player content, with special attention to games whose campaigns lasted approximately 5 hours or less. We're excluding indie games simply because of their reduced price, same goes for Metal Gear Solid Ground Zeroes” since that was released at half retail price.

#10: “The Order: 1886” (2015)

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For all the hype and the technology at play, what's here feels undercooked. This game, which was developed by Ready At Dawn over a 5 year period, portrays an alternate universe London in which half-human creatures exist and elite knights battle them. Its masterful graphics, careful use of steampunk iconography and core premise – while admirable – could not compensate for the quick thrust of the campaign, which can be completed in about six hours. Factoring in a lack of additional content and underwhelming gameplay, the full retail price attached to “The Order” at launch is questionable at best, laughable at worst.

#9: “Star Fox: Assault” (2005)

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Maybe Namco should have let Nintendo cover this one. “Star Fox: Assault” opted to return to the space-combat roots of its series, save for certain on-foot and ground vehicle segments. Unfortunately for eager players, the game's campaign consisted of a mere 10 missions that could be completed in about six hours... and lacked the branching paths of games past. To add insult to injury, much of the unlockable content in “Star Fox: Assault” were tied to the game's local-only multiplayer, leaving the campaign feeling all-the-more light.

#8: Yoshi’s Story (1997)

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After the successful Yoshi’s Island on the SNES, the thought of a sequel as Mario’s adorable sidekick, - (without having to drag that crybaby everywhere) - was a joy very short lived. You only need to finish 6 levels in order to beat the game, and depending on your skill level, this will take an average of about 2 hours to beat on your first try. And while there are far more than just 6 levels, you’ll pretty much have seen everything the game has to offer in about 10 hours. Assuming that ear straining main theme doesn’t throw you off earlier.

#7: “Pokemon Snap” (1999)

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Although we really like this game and its concept, the length is something of a sticking point. “Pokemon Snap”, a spin-off of the core “Pokemon” franchise released for the Nintendo 64, drew gamers young and old into its fold with a simple idea: photographing wild Pokemon. Fun as the concept was, the game's reliance on linear levels that could be completed in less than ten minutes left something to be desired. Further, the game possessed a mere seven levels, it only showcased 63 of the original 151 Pokemon, and game completion can be achieved in roughly two hours. So disappointing.

#6: “007: Quantum of Solace” (2008)

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One would think drawing upon a pair of major films, particularly from the generally entertaining Bond franchise, would produce something of substance. Yet what resulted was a first-person shooter that quickly pushed players through action-heavy versions of scenes from 2006's “Casino Royale” and its sequel “Quantum of Solace”. Though “007: Quantum of Solace” was found to be competent in its shooting mechanics, the fact that its story could be completed in a few hours diminished the experience somewhat.

#5: “Vanquish” (2010)

Ah, Shinji Mikami, so close to perfection and yet just off the mark. Developed by PlatinumGames, “Vanquish” crosses third-person action with a sliding mechanic and the challenge of bullet-hell games to create a slick and exciting experience. Players enamoured with the game's vibrant visuals and intense gameplay were thus disappointed to learn a single playthrough can be finished in a few hours. Matters aren't helped by the breakneck pace of the action, which push the player quickly to the game's conclusion.

#4: “Terminator: Salvation” (2009)

Based on the film of the same name, the third-person shooter “Terminator: Salvation” actually acts as a loose prequel to the film's events. Sadly, this does little to take away from the slightness of the game's narrative, which can be experienced in full – taking into account its cutscenes – in no less than four hours. Adding to the lack of substance on display, “Terminator: Salvation” is said to have only difficulty settings as its unlockable content, and a planned multiplayer mode was scrapped during development.

#3: “Kane & Lynch 2: Dog Days” (2010)

Its blatantly short length is so notable, it spawned an meme. “Kane & Lynch 2’ nauseated audiences with it’s shaky camera style, which actually probably made the abruptness of its conclusion somewhat of a relief. Spanning eleven missions taking the titular pair of hardened criminals through Shanghai, “Dog Days” is believed to last around four hours in continued play. Considering critics took issue with the game's brevity, among many other issues, it's not a surprise that the decision to sell the game at full retail price would be a contentious one.

#2: “The Bouncer” (2000)

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For all the hype, this didn't amount to much. An early PlayStation 2 title, “The Bouncer” offered a intriguing approach to beat-em-up game design: separating gameplay segments with cutscenes that furthered the story. The game would then let the player choose between three fighters, with the two unselected characters acting as AI allies in the next segment. The novelity at work here was hampered, however, by the cutscenes and loading screens taking up much of play time... leaving only small portions of player-controlled action to be enjoyed. Approximately 2 hours to be precise. Before we unveil our top pick, here are a few honorable mentions: “Wet” (2009) “Mirror's Edge” (2008) “Army of Two: The 40th Day” (2010) “Steel Diver” (2011)

#1: “Rogue Warrior” (2009)

On top of not being a particularly well-made game, it's also depressingly short. Sharing only a name with US naval officer Richard Marcinko's autobiography, “Rogue Warrrior” is hypothetically a tactical first-person shooter set in North Korea, spotty execution notwithstanding. Of course, almost all reviews of the game pointed to it’s abysmal length, with an estimate placing it at two hours or less. Combined with underdeveloped story elements, terrible A.I. and a wide array of poor design decisions, the fact that “Rogue Warrior” doesn't last long is utterly shameful... though it may qualify as a minor mercy. Do you agree with our list? What full priced games do you feel are too short? For more fulfilling Top 10s published daily, be sure to subscribe to WatchMojo.com.

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