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Top 10 Worst Vehicle Sections in Video Games

Top 10 Worst Vehicle Sections in Video Games
VOICE OVER: Dan Paradis
Script written by Fred Humphries

Try your very best not to stall. Join http://WatchMojo.com as we countdown our picks for the Top 10 Worst Vehicle Sections In Video Games. For this list, we're looking are the worst vehicle-based parts of the game that have awful level design, are riddled with glitches, and/or have terribly useless controls.

Special Thanks to our user "Laballs" for suggesting this topic with our Interactive Suggestion tool at http://www.WatchMojo.comsuggest
Script written by Fred Humphries

#10: The Apocalypse in a Taxi
“Alone in the dark” (2008)


Never before has the apocalypse seemed so dull. This part of the survival-horror title is supposed to come across as a desperate escape from the end of the world in New York but the mundane level design makes it more like a leisurely Sunday drive. As long as you can master simple left and right controls then you will easily follow the path that is created for your straightforward bid for freedom. Don’t let that dramatic music fool you either, there’s no tension here.

#9: Jeep Chase
“Resident Evil 6” (2012)


It’s no secret that Resident Evil games have diverted well away from their survival-horror roots and adding a high-octane car chase is about as far from those origins as you can get. It would be acceptable to have this if it wasn’t so poorly executed. The camera is placed at such an angle that you barely have any idea what is going on around you, making the action almost nauseating. There’s absolutely nothing riding on this mission as you can take any number of rockets to the windshield and just keep on trucking.

#8: The Swoop Bike
“Star Wars: Shadows of the Empire” (1996)


The camera angles throughout this third-person action title were largely met with critical disdain and they are the main source of annoyance during this sequence. You can barely see what is coming up next in this race that is way too quick for the level with such confined spaces. Without the quickest of reactions you will be sent flying into the wall and inevitably get stuck on a protruding piece of building. You’ll be requiring a perfect run to get through this tedious mission.

#7: Chariots of Dire
“Prince of Persia: The Two Thrones” (2005)


The game as a whole was seen as a strong follow up to the other titles in the action-adventure series but these small sections seem like an after thought. The horses and chariots are crudely animated in contrast to the rest of the game and the sequences serve no purpose other than to give the player something slightly different to do. There is no real challenge aside from the occasional rival chariot and foot soldier who tries to mount you. It’ll leave you pondering why you were ever on a chariot in the first place.

#6: The RC Baron
“Grand Theft Auto: San Andreas” (2004)


The plane is famously tricky to maneuver and the slightest bump into a lamppost or traffic light can send you careering in a totally different direction to where you want to go. The added element of a fuel meter puts even more pressure on your ability to navigate the craft through streets and around buildings. This, coupled with the need to line up your plane properly to shoot your targets, makes it a mission requiring a fair amount of trial and error.

#5: The LA River Chase
“Terminator 2” (1991)


If navigating through narrow gates and avoiding broken down cars in a weird perspective wasn’t hard enough, this action-adventure gives you the T1000 in a truck to contend with as well. Not only do you have to avoid the liquid-metal terminator but you have to shoot him back while still navigating the obstacles dotted throughout the level. There’s barely any pay off if you do complete the level, as it’s so short that you get almost no satisfaction from a successful escape in this terribly bland section.

#4: Under Construction Freeway
“Battlefield: Hardline” (2015)


Reality is suspended briefly in this escape scene from the first-person shooter. Everything and anything you crash into is apparently made of foam as you easily plough your way through on-coming cars, bollards and temporary buildings. The driving mechanics are a joke for a AAA title as you are given no control outside of broad swings left or right but it doesn’t really matter, you are indestructible after all. Also, anyone who’s driven around in the multiplayer will be shocked and how much they’ve changed the mechanics for this schlock.

#3: Sonic Snowboarding
“Sonic the Hedgehog” (2006)


The tale of the latest Sonic games has been a sad one and this winter sport-based sections exemplify this fall from grace. It is a hot mess of glitches and unfathomable controls that make completing the level a hefty challenge. The physics are utterly broken as Sonic can defy the laws of momentum with his snowboard coming to an instant halt for no reason. The level is evidently incomplete and is another nail in the coffin of the unfortunate Hedgehog.

#2: A True Ride to Hell
“Ride to Hell: Retribution” (2014)


In undoubtedly one of the worst games to have ever been created, these motorcycle sections of this action-adventure fail to live up to its already exceedingly low standards. If you manage to stay clear of one of the many game-ruining glitches then you will simply be challenged by the broken gameplay. This is the only difficult aspect of these ugly sequences as the repetitive quick time events and obstacles are easily beaten. Oh and uhh… don’t even think about trying to turn around or slow down, because the game automatically restarts you on the road if you do. Thank god its glitches are rather hilarious, otherwise you would be bored all the way to hell.

Before we reveal our top pick, let’s take a look at some dishonourable mentions.

Throttle
“Call of Duty: Advanced Warfare” (2015)

Planet Exploration
“Mass Effect” (2007)

On Your Bike Lara
“Tomb Raider Legend” (2006)

Gummi Ships
“Kingdom Hearts” (2002)

#1: Roger’s Jumping Car
“Who Framed Roger Rabbit” (1988)


You might think the NES version has terrible driving, and … it does, but its still functional compared to the Amiga and Atari ST mess. How is it that in a race your car is slower than everyone else? And you’re still expected to win? Such is the logic in this action title on multiple consoles. You have to move aside for the cars that fly past you and then this change of lane often puts you right in the path of an oncoming vehicle. There is a jumping mechanic that offers little and for some reason you can go on top of buildings but that also has no strategic advantage whatsoever. Like with many older games you are left to your own devices with how you can beat this baffling level.

What do you think? Which vehicle sections did you absolutely despise? For more glitch-free top 10s be sure to subscribe to Watchmojo.com.

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