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Top 10 Worst Video Game Endings EVER (REDUX)

VO: Dan Paradis
Script written by Alex Crilly Mckean Well that just SUCKED. These are the absolute worst conclusions and finales to some seriously big budget games that, frankly, should have known better! Welcome to and today we’re counting down our picks for the Top 10 Worst Video Game Endings EVER! Special thanks to our user “MikeyP” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.comSuggest

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Top 10 Worst Endings in Video Games Redux

Well, that was a let-down. Welcome to and today we are counting down our picks for the top ten worst endings in video games.

For this list, we’ll be taking a look at conclusions in video games that blew our minds by just how bad they were. We’ll be taking into account previous lists as well as some new modern contenders who more than prove that the trend of anti-climactic endings is alive and well. Please note that we’re not calling the games themselves awful, it’s just their conclusions left a lot to be desired. As you might expect, be on the lookout for a whole load of spoilers.

#10: “Outlast” (2013)

Considered to be one of the best survival horror games in recent years, players were left cowering in fear as they frantically tried to survive against the inhabitants of Mount Massive Asylum. From its controls, atmosphere, pace, and of course its unforgettable antagonists Chris Walker and Doctor Trager, Outlast seemed like the whole package. So what went wrong? Well, after finally taking down Project Walrider it looks like our poor protagonist Miles is home free…only to be shot down by the military, who have conveniently stormed the place. This just seemed to cheapen the experience as whole, though it was thankfully remedied by its equally thrilling DLC: Whistleblower.

#9: “Borderlands” (2009)

Hunting down Vaults, gunning across Pandora and interacting with some truly memorable villains like Handsome Jack - yeah, that all came in the sequel. The first game on the other hand wasn’t quite as polished, evidenced by the final boss battle against the Destroyer, which in and of itself was not that great a challenge. Going down after layering it with enough bullets, your planetary escapade comes to an end with nothing more than a verbal pat on the back from the Guardian Angel to show for it. Thanks, I guess?

#8: “Halo 2” (2004)

Taking up arms as either the Master Chief or the Arbiter was an experience that many gamers still look back on with immense fondness. With so much world-building and endless hours of shooting down the likes of the Flood, we were expecting a finale that was nothing short of explosive. And what did we get? Just as it looked like we’re in for the battle of a lifetime, we got the one of the biggest cliff-hanger ever, period. The Chief may have promised to finish the fight, but the rest of us were ready for it then and there!

#7: “Mass Effect 3” (2012)

To be clear, we’re not talking about the extended cut that fixed most of the plot holes. No, we’re talking about the massive lightshow that concluded Shepard’s fight against the Reapers and left players wondering if all of it was worth it. After finally activating the Crucible, the player is presenting with three choices; Destroy, Control or Synthesis. While these morally contrasting options might seem like a good idea at first, the execution was what disappointed Mass Effect fans. All we got to see was Shepard bite the dust, the galaxy light up in one of three colours and…yeah that’s about it. At least the extended endings gave us some much-needed closure.

#6: “Monkey Island 2: LeChuck’s Revenge” (1991)

This is it, time for Guybrush Threepwood to take down his pirate nemesis yet again in a showdown that future generations will still speak of. Surely the sequel to such a beloved game would not pull an absolute cop out that would undermine the characters, story and all the effort put in by the player. Well it does, as during the final battle LeChuck is revealed to be… a child. Before we even have time to register this, we see that the entire game was a fantasy thought up by two children. Talk about pulling the rug for under our feet and ruining the immersion.

#5: “Ghosts ‘n Goblins” (1985)

Infamous for its unreasonable difficulty spikes, the perilous quest of Sir Arthur to save his princess from Satan left many gamers pulling out their hair. Not only from the never ending waves of ogres, demons, dragons and other monsters, but also from the fact that it only takes two hits to kill Arthur. And then there’s the ending. After overcoming the Lord of Hell, you’re told the whole thing was an illusion, and if you want the happy ending you have to play through the whole thing on a higher difficulty. All of that controller smashing you went through was all in vain.

#4: “Star Wars Knights of the Old Republic II: The Sith Lords” (2004)

Coming off the heels of the triumph that was KOTOR, the sequel certainly had a lot to live up to. While there were plenty of lightsabres and the choice to embrace either the Dark Side or the Light, the ending suddenly came out of nowhere. After defeating Darth Traya, we’re … uhh … "rewarded" with a long-winded narration of the decisions we made and what’s going to happen in the future, and that's it. This rather abrupt ending was due to the fact that EA rushed the game out the door to have it ready in time for a Christmas launch, leaving fans and modders trying to reconstruct the planned content that ended up being scrapped.

#3: “Metal Gear Solid 2: Sons of Liberty” (2001)

The Phantom Pain also had a similar issues, mostly due to Konami’s interference and editing of the final product. However, as much as we adore it as a game and as an entry in the MGS universe, Raiden’s solo mission did not exactly end on a high note. By this point we had faced off against Dead Cell, ran naked through hallways, sliced up countless terrorists with a sword and bested the like of Solidus Snake…only to be left with an ending that thoroughly confused us. Arsenal Gear? The Patriots? All the creepy codec messages? Without the benefit of hindsight and later sequels we were left scratching our heads with this one.

#2: “Sniper: Ghost Warrior” (2010)

We weren’t under any illusions that the ending of this game was probably going to involve some kind of epic sniper shot, though we were at least hoping for something added on like a cut-scene, or an extra piece of dialogue, anything to make it seem like a coherent conclusion. Anything but an instant cut to black. We’re not even joking here. One pull of the trigger and the game decides to just call it quits. There’s leaving the player unsatisfied, and there’s just slapping them in the face.

Before we reveal our number one pick, here are a few dishonourable mentions.

“Super Mario Bros. 2” (1988)

“Call of Duty: Ghosts” (2013)

“Sonic the Hedgehog” (2006)

#1: “No Man’s Sky” (2016)

While other games on this list may have had disappointing or in some cases just plain awful conclusions, and least they concluded. The same cannot be said of No Man’s Sky. After managing to venture all the way to the centre of the galaxy, in the vain hope that all the hours spent crafting and mining your way through similar looking planets would be worth it, you are greeted with your final reward; absolutely nothing. The galaxy flashes before your eyes as all your progress is undone, and you realise that what was supposed to be an epic journey was nothing more than a colossal waste.


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