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The 10 Worst Lego Video Games

VOICE OVER: Ty Richardson WRITTEN BY: Ty Richardson
As much as we enjoy Lego video games, like any other IP, not every game is a home run, or in this case, an beautifuly-built bundle of bricks. With the amount of flaws these games possess, we'd much rather step on a pile of Legos. Our list includes “Lego Star Wars: The Force Awakens” (2016), “Lego Battles” (2009), “Lego Rock Band” (2009), “Lego Indiana Jones 2: The Adventure Continues” (2009), “Lego The Incredibles” (2018) and more!
Transcript
Script written by Ty Richardson

10 WORST Lego Games


Welcome to MojoPlays, and today, we’re taking a look at the 10 WORST Lego Games!

As much as we enjoy Lego video games, like any other IP, not every game is a home run, or in this case, an beautifully built bundle of bricks. With the amount of flaws these games possess, we’d much rather step on a pile of Legos. Did any of these titles disappoint you? What’s the worst Lego game you’ve ever played? Share your dismay in the comments below.

“Lego Star Wars: The Force Awakens” (2016)

What made the other two movie-based “Lego Star Wars” games so enjoyable was how they managed to tell the stories of all six movies in a way that felt coherent while utilizing lighthearted humor. So, what about an entire game based on ONE movie? Mmm, not so much. “The Force Awakens” triples the length of the two-hour flick with poor pacing, uninteresting level design, and open world gameplay that feels bloated and monotonous. The Force has been stronger in previous games, and throwing in arbitrary shooting gallery segments isn’t going to strengthen it.

“Lego Marvel Super Heroes 2” (2017)

The first “Lego Marvel Super Heroes” was special in that it was the first Lego game to feature DC Comics’ competitor. On top of that, it managed to provide an experience that celebrated Marvel’s greatest heroes and villains. Its sequel, on the other hand, was far from spectacular. It does absolutely nothing special with the Lego formula in terms of mechanics, resulting in tedious gameplay that makes the whole thing forgettable. The only thing this game could be remembered for is its painfully bad story. Seriously, does there really have to be a smarmy comment every other sentence?

“Lego Battles” (2009)

Honestly, we’d jump on board with a real-time strategy Lego game! How many times did we mix our medieval sets with aliens or send SpongeBob and Darth Vader to Hogwarts? While we did see this idea come to fruition on the Nintendo DS, it floundered in the worst ways imaginable. “Lego Battles” was way more buggy than most Lego games were, especially the ones made on DS. To make matters worse, the controls were abysmal, the difficulty is almost non-existent, and the game fails to evolve anywhere past “baby’s first ‘Age of Empires’”. We’d certainly like to see this concept return with improvements made, but after a dreadful Ninjago spin-off, “Lego Battles” may never return again.

“Lego Worlds” (2017)

“Minecraft” in Lego-form is like putting a hat on a hat - nothing is taken away, but nothing is improved either. “Lego Worlds” is the inverse of that, in that it’s Lego in “Minecraft” form. Like the former, nothing is really gained. Unlike the former, whatever time you spend playing it is lost forever. “Lego Worlds” tasks you with exploring randomly generated worlds that are littered with nothing but fetch quests. Adding to the frustration are the awkward controls that make moving and building feel like an arduous chore. We can appreciate the experimentation, but why was this made if the gameplay never goes beyond its core concept? You gotta give your player more to do besides building assets and gathering resources.

“Lego Rock Band” (2009)

Speaking of pointless endeavors, remember “Lego Rock Band”? If not, we wouldn’t blame you as this entire game was forgettable from start to finish. For starters, there was nothing about it that made it a Lego game outside of visuals. There was no interesting twist, no new gameplay mechanic, just Lego people jamming out. As for the setlist, it’s kind of a jumbled mess of styles. How exactly do you go from artists like Elton John and Bon Jovi to Korn and The All-American Rejects? Sure, the songs chosen were great, but the selected songs simply don’t mesh together. In hindsight, Lego probably would have worked better under the “Guitar Hero” name instead.

“The Lego Movie Videogame” (2014)

Unsurprising to see a game based on a movie make it on here, and how unfortunate that it's the one based on “The Lego Movie”. Really, with all that TT Games has done with the license, this should have been a shoe-in for success. Alas, it ended up butchering everything that made the movie great. Firstly, the story is rushed and removes all character development and key moments featured in the movie. TT Games isn’t even given any room to inject their own humor into the storyline, instead opting to reuse footage from the movie. Overall, it’s just one repetitive and lazy package. Just go watch the movie - you’ll get more entertainment than playing the game. Oh, and the sequel? It basically recycled the open world formula from “Lego Worlds”.

“Lego Indiana Jones 2: The Adventure Continues” (2009)

What makes “Lego Indiana Jones 2” so painful is that we already had a “Lego Indy” game the year before. So, why does this one exist? Simply because of “Kingdom of the Crystal Skull”. While it did introduce a level editor, there wasn’t enough to justify the price tag. The pacing made things go stale quick, and completing the game was way too easy compared to other Lego games. On top of that, the stories weren’t as properly conveyed as the first game. All in all, it feels like this game was only made for the sake of more money. Adventure has a name, but it’s certainly not this.

“Lego Marvel’s Avengers” (2016)

Compared to “Lego Marvel Super Heroes 2”, this is arguably the more offensive. “Lego Marvel’s Avengers” attempts to combine both the 2012 film and its sequel, “Age of Ultron”, into one mashed up story. And it failed. Miserably. The game somehow managed to make both stories an incoherent mess while bloating the open world gameplay with tedious, uninspiring quests. What’s more frustrating is the abysmal sound design. Some lines are ripped straight from the movie and used as combat dialogue for whatever reason, and the sound mixing is so awful that it’s almost like everyone mumbles their lines. Had this waited until “Avengers Infinity War” and “Endgame”, we could have had a great game.

“Lego The Incredibles” (2018)

Where do we even start with this one? Just being attached to the “Incredibles” name gave this game promise, but it turned out this one wore a cape at the wrong time. First off, you’re forced to play through “The Incredibles 2” BEFORE you can play the first movie. Then, there’s the insanely repetitive mission structure and lootbox-esque unlockables. Worst of all, significant plot points of the first movie are COMPLETELY REWRITTEN for the sake of fitting the series formula! Gazerbeam’s disappearance was part of what made the movie so interesting! Now, he was just a dude in hiding. Look, if you weren’t going to be faithful to the source material, why bother with this? Why couldn’t this have just been a “Lego Pixar” game and just adapted several movies instead?

“Lego Island 2: The Brickster’s Revenge” (2001)

What even happened here!? What made the original “Lego Island” so memorable were the various entertaining minigames, multiple playable characters, and the overall goofy charm. “Lego Island 2” is completely void of any of that! We could live with having to play as Pepper, but boring minigames, annoying sound design, and a terrible PlayStation port made this game unbearable. The least they could have done was inject some personality into its characters, and yet, all we get are stiff animations, weird voice acting, and lazy writing. “Lego Island” deserved far better than this!
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