The 10 HARDEST Things To Do In Assassin's Creed Games

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VOICE OVER: Aaron Brown
WRITTEN BY: Caitlin Johnson
Prepare for a journey through the most challenging sections in Assassin's Creed history! From impossible naval missions to brutal boss fights and mind-bending tombs, we're diving into the most difficult challenges that tested even the most skilled assassins. Our countdown explores epic challenges like the Gates of Atlantis in Odyssey, Unity's impossible co-op missions, and the nerve-wracking plantation liberations in Freedom Cry that pushed players to their absolute limits!
The 10 Hardest Sections in Assassin’s Creed Games
Welcome to MojoPlays, and today we’re looking at the hardest dungeons and challenges in “Assassin’s Creed” games.
The Gates of Atlantis
“Assassin’s Creed Odyssey” (2018)
Deep into “Odyssey”, you’ll arrive at Atlantis and meet Pythagoras, who tells you that he’s your real father and has been being kept alive for hundreds of years by the Staff of Hermes, an Isu relic. Then, he tasks you with going out into Greece and finding four Atlantis artifacts, defeating four bosses to get your hands on them. These fights are the hardest in the base game, particularly Medusa who remains one of the hardest bosses in the entire franchise to defeat. Only the Sphinx is easy, since you don’t actually fight her and instead solve her painfully simple riddles. The other three, though, are extremely challenging, and all of this is required to get the true ending of the game.
Co-op Missions
“Assassin’s Creed Unity” (2014)
Though “The Tournament” is the most difficult and notorious of “Unity’s” co-op missions, the truth is that many of them are unreasonably hard now because they’re designed for having two, three, or four players. Though “Unity’s” disastrous launch was over a decade ago and the game is phenomenal if you play it on Xbox Series X, PS5, or a decent PC, running at a buttery smooth 60fps on consoles, many still haven’t given it a second chance. So, it’s still near-impossible to find enough people to play those co-op missions with. It is, of course, possible to complete all of them on your own, especially if you’re skilled enough, but it’s always going to be worse than doing it with your friends.
Naval Missions
“Assassin’s Creed III” (2012)
Let’s be honest, it was always baffling that “Assassin’s Creed III” had naval combat. It makes sense given how important navies were to assuring world domination in the 18th century, but Connor becoming captain of the Aquila and engaging in ship battles is odd nonetheless. Of course, this was all preparation for “Black Flag” the following year, but the mechanics were clunkier and more limited than they’d go on to be in subsequent, naval-focused “AC” games. As well as that, some of the naval missions added in DLC aren’t ship-based at all: they lead you to Central America for complex platforming dungeons, that are challenging but extremely fun, ultimately rewarding you with Captain Kidd’s treasure.
Bounty Hunts
“Assassin’s Creed Syndicate” (2015)
Of all “Syndicate’s” side content, from glitchy carriage races to the repetitive but rewarding child liberation missions, the bounty hunts might be the trickiest. For full synchronization, you have to kidnap a Templar leader ALIVE and take them to a nearby carriage, then deliver them to the police. You CAN kill them and make it slightly easier, but even then, you’re left carrying the body through a restricted area crawling with Templars and Blighters. Planning out the best route and stealthily taking down other enemies so that your target doesn’t run away can take a while, especially late in the game when they’re at their hardest.
Tombs of the Fallen
“Assassin’s Creed Valhalla” (2020)
The Tombs of the Fallen were part of “Valhalla’s” massive amount of post-launch free content, along with plenty of pricey DLCs. Eivor can find these secret tombs across England, learning in the process about the key figures in the Roman conquest of Britain. In lore, Emperor Nero ordered that these tombs be hidden and defended, which turned every single one into a huge puzzle dungeon. We didn’t have any classic dungeons like this in “Valhalla” before, just environmental puzzles to find collectables, so it was fun to have them back. However, they take a lot of time and lateral thinking to get through, with multiple, smaller puzzles and stages blocking you from progressing. They’re perhaps trickier and more time-consuming than “Valhalla’s” many bosses.
The Masyaf Keys
“Assassin’s Creed Revelations” (2011)
You’re required to find all five of the enigmatic Masyaf Keys to progress the story in “Revelations”, which is half about freeing Constantinople and half about Ezio unlocking the secrets of Altaïr’s library. Each key brings with it memories of Altaïr’s later life and is needed to open the door beneath Masyaf Castle. But they’ve been scattered throughout Constantinople. They lead to big platforming sequences with impressive setpieces, easily the best in the series up to that point - and that’s a high bar, especially considering “Revelations’” story also ends with a parachute chase and a battle to the death while falling from a cliff. You’ll need all of your platforming skills to complete them.
The Last Three Assassinations
“Assassin’s Creed” (2007)
We could have put finding all the flags or defeating all the Templars here, but the first game’s difficulty is at its peak in the final third. With each trio of assassination targets Altaïr takes down, the more the soldiers become aware of him. By the end, his notoriety is at its peak, and it’s impossible to move around the cities freely. You have to make use of hiding spots, blending opportunities, and helpful groups of scholars to get around without aggro-ing legions of guards. On top of that, AFTER performing an assassination, Altaïr’s escape from each city is even more challenging. And it’s worse if you DO end up running into one of those Templars while trying to flee.
The Assassin Tombs
“Assassin’s Creed II” (2009)
The original “Assassin’s Creed” challenge dungeons were the Assassin Tombs in the second game. There were six, each containing a unique key that Ezio needed to unlock the Armor of Altaïr kept in the Sanctuary of Monterigionni. With the platforming significantly improved between the first two games, these tombs tested your mastery of the controls with long platforming sequences inside many of Italy’s most famous landmarks. Florence Cathedral and St Mark’s Basilica are clear highlights, showing off the internal architecture. You’ll have plenty of time to appreciate the finer details as Ezio falls to his death over and over again.
Plantation Liberations
“Assassin’s Creed Freedom Cry” (2013)
Throughout Haiti, Adéwalé can free slaves in various ways. He can help them escape, prevent them from being transported, or liberate entire plantations. These plantation missions, however, can be challenging because if Adéwalé isn’t stealthy enough, the overseers will start executing slaves to try and discourage you. There are also many additional steps and a few different objectives each plantation will give you, since you may also need to find keys or unlock pens. Worse, even if you liberate all the plantations, they’ll eventually reopen with new slaves. Completing these missions many times is necessary to unlock all the rewards Haiti’s rebel fighters offer, as well as ensuring their help in the story.
Lairs of Romulus
“Assassin’s Creed: Brotherhood” (2010)
Like the Assassin Tombs, the Lairs of Romulus all need to be completed for Ezio to unlock the best armor in the game, the Armor of Brutus. We’re not sure WHEN Brutus used it since he certainly wasn’t wearing it when he helped Aya to assassinate Caesar in “Origins”, but it was his at some point. The lairs are also more varied, encompassing platforming puzzles along with chases and even an enemy gauntlet deep underground. All of Ezio’s skills as an assassin and fighter are put to the test, and your reward is the armor set and the knowledge of who the sinister Followers of Romulus really are.
Let us know in the comments which “Assassin’s Creed” challenges took you the longest to complete.
