The HARDEST Mission In Every Assassin's Creed Game
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VOICE OVER: Aaron Brown
WRITTEN BY: Caitlin Johnson
Dive into the world of "Assassin's Creed" as we tackle the most challenging missions from each game in the series! From stealthy jailbreaks in "Mirage" to epic naval battles in "Black Flag," these missions are designed to test even the most seasoned assassins. Join us as we rank and revisit these notorious levels that have left players frustrated, yet determined. Starting with newer games like “Valhalla” and moving back to classics like “Assassin's Creed II,” this list covers it all. Whether it's sneaking through a heavily guarded fortress or taking down formidable foes, find out which mission made you rage quit!
The Hardest Missions in Every Assassin’s Creed Game
Welcome to MojoPlays! Today, we’re looking at the hardest mission in every “Assassin’s Creed” game. Which “AC” mission made YOU rage quit?
For this list, we’re starting with the newest games and ending with the oldest, because the older games are significantly harder and more annoying.
Jailbreak
“Assassin’s Creed Mirage” (2023)This is the first big stealth mission in “Mirage”, but it’s also one of the trickiest since it’s even harder to avoid suspicion sneaking into a prison than sneaking into most other places. Basim is sent into Damascus Gate Prison to free Ali ibn Muhammad, the leader of the local rebels. Ali is being held deep in the bowels of the prison, and it takes a long time to navigate the maze-like tunnels and find him. Once he’s freed, there’s a scripted moment when, while trying to break into the guards’ quarters, the game will spawn new enemies on top of you. This is all to explain why they’re holding off the guards in the subsequent cutscene, but it’s definitely frustrating.
Storming the Walls
“Assassin’s Creed Valhalla” (2020)The newer “Assassin’s Creed” games have definitely gotten easier in some regards, and trickier yet in others. They’ve now got true boss fights that don’t rely on puzzles, and while some of those fights are great, others aren’t worth the effort. This mandatory fight against Fulke is particularly difficult, but unlike bosses like the Daughters of Lerion, it’s not really because it’s supposed to be. It’s difficult because you’re trying to raid and storm a castle while also fighting Fulke, who will pursue Eivor and Eivor alone. She’s also a damage sponge and if you’re not over-leveled, it can take a WHILE to get through a fight that doesn’t change or do anything interesting. It’s a real test of your patience.
The Goddesses’ Hunt
“Assassin’s Creed Odyssey” (2018)Early in “Odyssey”, you’ll encounter Daphnae in Phokis, a huntress with the Daughters of Artemis, who gives you a quest to travel Greece and slay various mythical creatures. These aren’t the mythical Isu experiments you need to beat for the story, but famous beasts from elsewhere in mythology, like the Kretan Bull and the Nemean Lion. And while some of the bosses are relatively easy, like the giant stag, others are the bane of “AC” players everywhere. Specifically, the two boars, though for our money, the Kalydonian Boar is the worst of them. It’s annoying and it will repeatedly spawn regular boars to also attack you. It’s so notorious it’s had many players lowering the difficulty JUST to get through this fight.
Lucius Septimius
“Assassin’s Creed Origins” (2017)Finally, a mission that’s hard because it’s designed WELL instead of being designed terribly. Under the name “the Jackal”, Septimius is the most intimidating member of the Order that Bayek and Aya dedicate their lives to defeating, following the murder of their son. And it’s Aya, not Bayek, who gets to fight him that last time and finally defeat him. He’s fast and his attacks have a surprising amount of range, and it can be tricky to learn his attack pattern when he has so many moves to utilize. Eventually, though, you’ll triumph, in the most cathartic boss fight of the whole game.
A Thorne in the Side
“Assassin’s Creed Syndicate” (2015)Of all the stealth assassinations in “Syndicate”, taking out Evie’s nemesis Lucy Thorne might be the worst. For this mission, you’re spirited away to a new and enclosed map, the Tower of London, and you can’t leave until you’ve done the deed. And as it’s the Tower of London, it’s full of guards – both royal and Templar – and they will not take kindly to you wandering around. It’s long and annoying to unlock the unique assassination opportunities, plus as it’s a brand-new area, you’ve also got to get your bearings. And finally, when you do reach Lucy Thorne, she’s just as obnoxious as always.
The Tournament
“Assassin’s Creed Unity” (2014)One big selling point of “Unity” at the time, though it wasn’t clear that any of the fans were asking for this, was that it supported up to four-player co-op. As such, it’s got co-op missions littered across the map, including one called The Tournament where you have to do a parkour route to collect flags and then win at a fight. You’re SUPPOSED to have four players to do this, but if you try to do it solo, it’s easily the hardest thing in the entire game. And unfortunately, given “Unity’s” age and the fact it still ran poorly up until very recently, you’re going to struggle to find anyone to do co-op with. That means if you want to complete the game, you’re almost definitely going to have to solo this mission.
Storm Fortress
“Assassin’s Creed Rogue” (2014)“Rogue” is in general an underrated entry in the series. True fans stand by it, but you’ll find plenty of people who just never got around to picking it up. This one mission, however, might make you want to throw down your controller in rage, as it’s unanimously agreed to be the worst part of the whole game. The Storm Fortress is one of the legendary ships, easily the hardest Shay has to fight. It’s a towering beast with a huge health bar, capable of doing massive damage if it rams you. Worst, once you whittle away enough of its health, it’ll summon two more giant Man'o'Wars to come after you, meaning you have to fight them as well. At that point, it’s just cruel.
The Siege of Charles-Towne
“Assassin’s Creed IV: Black Flag” (2013)Tailing missions have always been the worst part of this franchise, but what if you had to do a tailing mission while sailing a pirate ship? Somebody at Ubisoft thought that was a good idea, and they built this mission where Kenway needs to steer the Jackdaw through a swamp to tail another boat. It takes forever and even the characters point out that it’s a ridiculous and terrible idea, so who knows why it was kept in the game. You’ve also got to periodically leave the Jackdaw to take out guards on land, and getting full sync requires you to skin a bunch of crocodiles for some reason.
Battle of the Chesapeake
“Assassin’s Creed III” (2012)It may have been the first game in the franchise to offer the series’ famous naval combat, but it definitely wasn’t working at its best here. That’s what makes this mission so difficult, especially if you’re wanting that coveted “100% Synchronization”. If you’re doing that, you have to destroy all the ships with just one broadside, and there are thirteen of them. Not only that, but friendly fire is a big issue here as there are many allied ships also in the water. Those ships definitely won’t help with the fight, but they will get in the way when you’re trying to win the battle for the Patriots.
The Champion, Part 2
“Assassin’s Creed: Revelations” (2011)Tailing missions are bad enough, but escort missions in “Assassin’s Creed” might be even worse. The Assassins need to defend a guy from an angry Templar who, for some reason, really has it out for him. You have to defend him from a group of enemies and, for full sync, he’s not allowed to lose ANY health. But even if you’re not going for full sync, he has such little health that it’s all too easy for him to get hurt and die. Combine that with the large number of civilians running around threatening Ezio with desynchronization if he’s not careful, and you’ve got a doozy.
In and Out
“Assassin’s Creed: Brotherhood” (2010)We know, you were expecting to see the tank again, but if you’re not going for 100% sync, the tank mission isn’t quite as bad as this one. Ezio needs to assassinate another of the Borgias, this time a hedonist called “the Banker”, who’s hosting a lavish party in the Roman ruins. The problem is that you need to take an extremely specific route through the ruins to avoid getting detected, and as this is an older game, detection means instant desynchronization. You’ll be trying over and over again to do the level in exactly the way Ubisoft wants you to, without any actual indication from them what that way is. It’s trial and error in the worst way.
Port Authority
“Assassin’s Creed II” (2009)If your assassination targets are particularly isolated it can be VERY difficult to reach them without being detected. That’s the big issue with this mission in “Assassin’s Creed II”, where you have to assassinate a merchant on a large ship. There are guards everywhere and he monologues the entire time, which will really throw you off at first. Thankfully, Ubisoft didn’t program the assassination target to react to the sound of gunshots, so you can use the gun to cheese it if it’s proving too annoying to do legitimately. Anything to get him to stop talking.
Assassinating Sibrand
“Assassin’s Creed” (2007)In truth, most of the assassination missions can be difficult in the very first game, because Ubisoft was still finding its feet. Though they were all set up for interesting kill opportunities, it could be tricky to get close without alerting a dozen guards. The same is true here, when you need to take out Sibrand. What makes this so tedious is that Sibrand is a coward and if Altaïr is spotted, which he probably will be because this is the very first game and it plays like that, he’ll run away. He’s on the docks, though, so this means you have to do a very tricky platforming run to follow him without falling into the water, which is instant death. Why did you never learn to swim, Altaïr!?
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