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The 10 Best Sequences in Assassin's Creed Games

The 10 Best Sequences in Assassin's Creed Games
VOICE OVER: Aaron Brown WRITTEN BY: Caitlin Johnson
No matter how many missions we undertake in the Assassin's Creed games, there are some that clearly stand out more than others. For this list, we'll be breaking down and highlighting some of our favorite moments and sequences throughout the entire Assassin's Creed series. In this video we'll chase down a hot air balloon in Sequence 9 of AC Unity, settling our differences with Kassandra in Valhalla, and attending Carnivale with Ezio in Sequence 9 of ACII along with many more memorable moments.

10 Best Sequences in Assassin’s Creed Games


Caitlin Johnson
Welcome to MojoPlays, and today we’re looking at the most bombastic memory sequences in “Assassin’s Creed” games.

Memory Block 07

“Assassin’s Creed” (2007)


After defeating Robert de Sable and revealing the Templar plot to King Richard III, Altaïr must investigate de Sable’s claims that al Mualim has been corrupted. Upon returning to Masyaf, he discovers his Assassin brothers are being manipulated. He fights his way through, and we get the mind-bending boss fight against al Mualim himself, who has gone mad with power after getting his hands on the Apple of Eden. Though the boss fight is a little tedious, we can’t fault the narrative weight of the last sequence in the game, as it reveals that the Apple is a piece of advanced technology and that this wasn’t the straightforward historical romp we thought. Desmond returns to the present and finds Subject 16’s gruesome messages, and the game ends. What a ride!

Sequence 09

“Assassin’s Creed Unity” (2014)


While “Unity’s” last sequence is also spectacular, covering the Cult of the Supreme Being, the downfall of Robespierre, and the final boss fight against Germain, we’re choosing an earlier sequence. In this one, Arno and Élise are in the throes of their alliance and opt to escape over the rooftops in a stolen hot air balloon. This chase combined with these two finally working together makes the sequence easily the most fun in the game, especially as Arno pursues Élise while she defends him from rooftop snipers, and they bicker. They top it all off with a night of passion, giving us hope, just for a moment, that maybe things will work out for these two.

Sequence 6

“Assassin’s Creed Rogue” (2014)


We have another closing sequence here, when Shay and Haytham Kenway pursue Achilles Davenport and Liam O’Brien far north, into the Arctic. The Arctic gets points for being one of the most unique settings in an “Assassin’s Creed” game. Not only does this sequence have the dramatic chase into the Arctic Circle and a battle over another Precursor artefact, not to mention Haytham brutally wounding Achilles as a warning to the Assassins, but we get the final corrupted memory. This is the memory that joins up with the opening of “Assassin’s Creed Unity”, as Shay infiltrates Versailles, encounters a young Arno and Élise, and then assassinates Charles Dorian, putting the events of the next game into motion.

The Isle of Skye Arc

“Assassin’s Creed Valhalla” (2020)


While the mythology games don’t have sequences like the older entries do, “Valhalla” did introduce “arcs” – these were long storylines tied to Eivor forging alliances with specific regions. The most memorable for our money, though, wasn’t even in the game at launch, but added later. Eivor heads to the Isle of Skye in Scotland and encounters Kassandra. The two have a brief fight before realizing that they’re not enemies at all, and then join forces. Kassandra even saves Eivor’s life at one point, and this was a very fun way to catch up with our favorite Greek hero and see how the last 1500 years have been treating her.

Sequence 04

“Assassin’s Creed Syndicate” (2015)


Jacob finds out that the Templars are peddling something called “Soothing Syrup” to London’s poor and decides to investigate, which miraculously leads to him befriending Charles Darwin. After he helps Darwin burn down the factory where it’s being made, Jacob goes straight to the source, Dr Elliotson in Lambeth Asylum. The asylum assassination level is easily the most memorable in the whole game, even more than infiltrating Waterloo or the Bank of England. If you go the unique assassination route, Jacob takes the place of a cadaver and kills Elliotson in the middle of a lecture, making this sequence one of our all-time favorites.

Sequence 9

“Assassin’s Creed III” (2012)


After spending years hunting Templars in the American colonies, Connor finally meets his father Haytham, and throughout Sequence 9, the two of them begrudgingly work together to track down Benjamin Church. Players were certainly beginning to miss Haytham after spending so much time with him during the intro, so it was fun to reunite and see Connor learn more about the Templars and what they really want. They have a lot of interesting conversations about how the Templars and Assassins have the same goals but disagree on their methods. Haytham even joins Connor on a voyage south into the Caribbean to assassinate Church. It’s a shame they couldn’t put their differences aside permanently.

Sequence 10

“Assassin’s Creed IV: Black Flag” (2013)


Most of this sequence is concerned with Bartholomew Roberts, as Edward strikes up an uneasy alliance with this notorious pirate to locate the Observatory. After doing Roberts’ dirty work to find the blood vials they need, Roberts finally takes him to the Observatory, on the northern coast of Jamaica, where he reveals the true nature of the treasure the Assassins and Templars are fighting over. The Observatory is an Isu temple containing a Crystal Skull, which Bart uses to track people across the globe via the samples of blood contained in the phylacteries. And, of course, Bart betrays Edward and sets his downfall into motion. The rest of the game is spent tying up the loose ends from this memory sequence.

Sequence 05

“Assassin’s Creed: Brotherhood” (2010)


Ezio hunts down many targets in Rome, but few are as memorable as “the Banker”, the name given to Juan Borgia the Elder. He’s just as corrupt as all the other Cardinals in Rome at this time, and Ezio needs to get creative when it comes to gaining access to him. In the first memorable moment, Ezio climbs into the Pantheon via a hole in the roof and disguises himself as a Borgia guard. He then needs to carry a chest of money through the city, guessing where to go based on the other guards’ reactions. Finally, we have “In and Out”; upon finding the Banker’s location, Ezio needs to sneak into some ancient ruins and kill him in the middle of debauched orgy.

Sequence 8 – The End of an Era

“Assassin’s Creed: Revelations” (2011)


The perennial black sheep of the franchise is “Revelations”, but it would be a mistake to overlook it since it has some of the most spectacular sequences in any “AC” game. The final act has the memorable missions in the underground city in central Turkey, but even the chase while the city burns down isn’t as exhilarating as the parachute sequence at the very end of the game. The game’s villain, Prince Ahmet, kidnaps Ezio’s latest love interest and eventual wife, Sofia Sartor. Ezio rescues her but then his parachute ends up attached to the carriage she’s driving, and he has to dodge buildings while assassinating enemies on horseback. It culminates in a clifftop boss battle, as Ezio and Ahmet battle while falling.

Sequence 09: Carnevale

“Assassin’s Creed II” (2009)


It’s close between Sequence 9 and Sequence 14 for “Assassin’s Creed II”, as Ezio pursues Rodrigo Borgia to the Sistine Chapel. But we’ve gone for the former because you just can’t beat seeing Venice during its world-famous Carnival. The sequence begins with a dramatic mission in which a courtesan is murdered and Ezio pursues the killer, and then develops into Ezio attending the carnival to try and win a golden mask by competing in various challenges. The challenges aren’t difficult, but it all adds to the immersion of the setting. We like this one even more than the previous sequence that ended with Ezio using Leonardo’s flying machine to break into the Doge’s Palace.

Let us know your favourite “Assassin’s Creed” memory sequence in the comments, and tell us whether Ubisoft should bring them back!
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