Top 10 Most Replayed Video Game Levels Of All Time

Welcome to WatchMojo, and today we’re counting down our picks for the video game stages, levels, and areas that gamers revisited the most often - whether out of enjoyment, frustration, or nostalgia.
#10: Fort Frolic
“BioShock” franchise (2007-16)
The retro futuristic underwater city of Rapture has many creepy and fascinating environments. However, few are as talked about or revisited as Fort Frolic. The area is essentially Rapture’s shopping and entertainment district. However, it’s been taken over by the unhinged artist Sander Cohen, whose idea of art is decidedly violent. Between the Spider Splicers crawling the ceiling and the Plastered Splicers acting like statues and then moving when you look away, the level ups the scare factor quite a bit. Additionally, the macabre artwork and violent ballet you’re forced to perform are especially memorable. It’s no wonder why Fort Frolic is so much fun to revisit, whether it’s in single player or multiplayer.
#9: The Silent Cartographer
“Halo: Combat Evolved” (2001)
There are many fantastic “Halo” levels, but The Silent Cartographer has a dedicated fanbase that is anything but silent! The first game’s fourth level sees Master Chief and a group of marines rock up to an island to assault a Covenant position. From the initial beach landings, you transition freely between vehicle sections, infiltrating tight corridors, and taking on tough enemies like Hunters. Everything about the level, from its variety, to the electric guitar themes, to the weapon variety seems designed to make you feel like a badass. It’s like if the Normandy beach landings had a rock soundtrack…and a smaller death toll. Speaking of which…
#8: Omaha Beach
“Medal of Honor: Allied Assault” (2002)
As immersive as war films like “Saving Private Ryan” can be with their depiction of the Normandy landings, “Medal of Honor: Allied Assault” takes things one step further by truly dropping players into the middle of the action. The initial scripted sequence sees the frontlines drop as the boats hit the beach, and things only get more chaotic from there. Graphical limitations aside, the level still manages to capture the terror and chaos of the historical landings. Whether players replay the level to experience the intensity again, or to further appreciate the real men who fought in this dangerous battle, Omaha Beach is a level gamers pay their respects to time and time again.
#7: Effect and Cause
“Titanfall 2” (2016)
This sci-fi shooter has a ton of cool mechanics, but this level features arguably the coolest one in any FPS - time shifting. Throughout the level, you’ll transition between a ruined facility in the present and the untarnished location in the past. The time swapping is incredibly seamless and is incorporated in so many fun ways into the gameplay. You use it to solve puzzles, progress through areas that are closed off in one time period, and in combat to dodge your foes - who think you’re somehow teleporting. It’s such an amazing mechanic that we’d play an entire game like this.
#6: Rainbow Road
“Mario Kart” franchise (1992-)
Yeah, okay, technically there are multiple Rainbow Road levels, but they all have a common theme. They’re usually the final track in every “Mario Kart” game. They’re set in space or a black void, with a brightly colored road of many colors. Oh, and they’re usually extremely difficult. You don’t even need to get hit by a Koopa shell to get knocked off, because chances are you’ll fall off on your own. A feast for the eyes and a challenge for racers, Rainbow Road never fails to attract gamers through its enticing combo of dazzling visuals and expert challenge.
#5: Warehouse
“Tony Hawk’s Pro Skater” franchise (1999-)
First levels in video games tend to be some of the most replayed, particularly if they feature in multiple games. The iconic warehouse in the “Tony Hawk’s Pro Skater” games is one such example. It’s the perfect introduction to the series’ skating focused gameplay, with plenty of halfpipes, rails, and other things to grind on, with most of the collectibles easy to find. However, there are still enough secrets to find that the Warehouse still feels fresh whether it’s your first time playing it or your hundredth. Much like the early 2000s soundtrack, going through the glass to get that tape just never gets old.
#4: Hidden in Plain Sight
“Uncharted 4: A Thief’s End” (2016)
This level is practically a work of art! It starts off simple enough - you explore a marketplace, do a little haggling. Then you’re exploring a church, platforming up the massive gears. Next, there’s a puzzle to solve. The chapter then transitions to a shootout, which develops into a massive car chase that sees you smashing through neighborhoods and driving on rooftops. Then you’re jumping between cars as everything crescendos into a crazy action sequence. And that’s not even touching on the story beats and great acting that are going on during all this either! There’s more gameplay variety and thrills packed into this single level than you’ll find in entire games!
#3: Turbo Tunnel
“Battletoads” (1991)
Sometimes you replay a level because it’s just that good. And sometimes, you replay a level because it’s literally impossible to complete on the first time. Or the second. Or the thousandth! Turbo Tunnel is among the most infamous levels in gaming, simply because of how much of a bottleneck it is for progression in the game. Turbo Tunnel requires precise timing and memorization of the obstacles in your way as you drive a speeder bike at breakneck speeds down a blind corridor. It’s only the 3rd level, and yet most players will probably never see what happens beyond it, because we all gave up after repeatedly failing to defeat it.
#2: Green Hill Zone Act 1
“Sonic the Hedgehog” (1991)
The blue blur’s first game’s first stage remains one of the most iconic video game levels ever made. That infectiously catchy tune has lived in all of our heads since the day the game debuted. Likewise, Sonic bouncing off enemies’ heads and running up those loop-de-loops has been ingrained in pop culture. Like most “Sonic” levels, there’s a surprising degree of depth that adds to its replayability. Sure, you can just blast through it as fast as you can. But taking it slow can yield alternate paths and unfamiliar areas years after you’ve first played it. And even if you’ve never played the original, the series’ many remixed versions in later games ensure that Green Hill Zone will be revisited endlessly.
#1: Bob-omb Battlefield
“Super Mario 64” (1996)
Of course, there are tons of replayable “Mario” levels. Yet if we have to nail down which has been replayed the most, we’re gonna’ say Bob-omb Battlefield. Sure, it’s a first level, but it’s also the first level of the first 3D “Mario” title. The whole stage is a veritable platforming playground and gives off a wonderful sense of freedom. Collecting all the stars is fun, but the open design and minor details invite so much experimentation. There are multiple warps to discover. You can tool around on a Koopa shell, or soar over everything with the Wing Cap. Bob-omb Battlefield was the first taste of 3D gameplay for many players, and it's a flavor we continue to savor repeatedly, even decades later.
Is there a video game stage you can’t stop playing? “Level with us” in the comments and “come out swinging” with your favorites.
