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Top 5 Signs Spider-Man PS4 Wont Suck

Top 5 Signs Spider-Man PS4 Wont Suck
VOICE OVER: Dan Paradis
Script Written by Nathan Sharp

"Spider-Man" for PS4 is almost here, and from what we've seen at E3 2018, it's going to blow us all away! Insomniac's open-world web-slinging adventure looks to provide a fresh take on Spidey's story, with a more experienced Peter Parker taking on many of his most notable enemies. We just know it's going to be great, so here are 5 Signs Spider-Man PS4 Won't Suck!

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Top 5 Signs Spider-Man PS4 Won't Suck

This could be the best Spider-Man game yet. Welcome to WatchMojo.com, and today we’re counting down our picks for the top five signs that “Spider-Man” for PS4 won’t suck. For this list, we’ll be looking five of the most convincing reasons as to why Insomniac’s new “Spider-Man” game might not only be good, but may perhaps be the best “Spider-Man” game, and perhaps even the best Marvel superhero game, to date.

#5: No Microtransactions



Microtransactions have been an unfortunate reality as of late. Many multiplayer games are absolutely littered with microtransactions and loot boxes, and even some single player games come equipped with the option of buying a shiny new toy with real money. Luckily, we won’t have to worry about that with “Spider-Man.” When Game Informer asked the creative director, Bryan Intihar, if there would be microtransactions, Intihar beautifully quipped, “Hell no.” Well, we suppose that answers that. And thank the gaming gods for it, because no one wants to pay $10 for some extra webs or a new costume.

#4: Kingpin as a Villain



There is a truckload of “Spider-Man” villains that Insomniac could have included in the game, and while many of them will be present, we’re glad that they have also included Kingpin. Many of the classic “Spider-Man” villains have already been covered in recent films and games, but few of them have included Kingpin. This game opens with you taking on Wilson Fisk himself and later defending his henchmen from a new evil group called the Inner Demons. There will also be outposts littered throughout the map run by Kingpin’s men, allowing you to take on his vast villainous empire.

#3: An Experienced Spider-Man



What will set this game apart from the myriad of recent “Spider-Man” games and movies is the more mature and battle-hardened Peter Parker. All three film versions have shown an inexperienced and flawed Spider-Man, particularly Tom Holland’s. However, Insomniac states that this new story will feature an experienced, 23-year-old Spider-Man in the prime of his crime fighting capabilities. Hopefully this means that the story will cover some fresh ground, and perhaps we will see some moves and abilities we haven’t seen before. Either way, we can’t wait to see what a more skilled Spider-Man has in store for us.

#2: It’s a Standalone Story



We’re not bashing the quality of past “Spider-Man” stories here, but it will be nice to have a solid, standalone Insomniac tale for this game. As we’ve mentioned previously, a more mature and experienced Spider-Man could be grounds for some refreshing story ideas and thematic material. To make this idea even better, Insomniac has brought on veterans Dan Slott and Christos Gage as writers, who are known for their work on “The Amazing Spider-Man” series of comics. Everything points towards this game having an original and fleshed-out narrative, and we can’t wait to experience it.

#1: Insomniac Games



The game is being developed by Insomniac! We mean, do you even need another reason to be excited? These are the guys who have brought us some of PlayStation’s greatest icons, including Spyro the Dragon, Ratchet & Clank, and the fantastic “Resistance” series. Insomniac is one of those developers that you just know will deliver, and their passion for this project is clearly evident, proving that this isn’t just some corporate mandate to shell out another “Spider-Man” game. Their enthusiasm is contagious, because everyone can tell that this is going to be a superhero game to remember. We just can’t wait for September.

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