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The 10 Hardest Devil May Cry Bosses

VOICE OVER: Riccardo Tucci WRITTEN BY: Alex Slade
Devil May Cry games are known for their over-the-top combat and outrageous boss fights! For this video, we'll be looking at bosses from every game in the series that took multiple tries and a good strategy to beat. Spoilers will follow. Our list includes Malphas “Devil May Cry 5” (2019), Sanctus Diabolica “Devil May Cry 4” (2008), Nightmare “Devil May Cry” (2001), Arkham “Devil May Cry 3: Dante's Awakening” (2005) and more!
Transcript
Script written by Alex Slade

10 Hardest Devil May Cry Bosses


Welcome to MojoPlays, and today we’re looking at the 10 Hardest “Devil May Cry” Bosses.

For this video, we’ll be looking at bosses from every game in the series that took multiple tries and a good strategy to beat. Spoilers will follow.

Let us know in the comment section below which boss made you throw your controller at the wall.

Malphas

“Devil May Cry 5” (2019)


Uhh, we mean the chicken boss because that’s all people ever call this annoying wretch. While the first half of the fight is annoying, it’s not so bad if you time your dodges right. The bird reaches its tolerance threshold soon after, rampaging all over the place. The camera does you no favors here, as it can’t keep up with the speed of the boss. It appears out of nowhere, incredibly fast, making it almost impossible to dodge. Staggering it is the way to go, but if you remain on the offense for too long, you’ll get hit by its projectiles.

Angelo Credo

“Devil May Cry 4” (2008)


Boy is this boss epic. While Credo moves slow at times, his combos are ultra-fast and don’t give you much wiggle room to dodge, especially when you're playing in a small arena such as this one. You may think you have him worked out, but when he’s in the air, he can be quite unpredictable, and his spear-throwing technique is on-point, with a small window to dodge, let alone catch the thing. He does move faster as the fight goes on, which throws many people off-guard. When swords surround you, you mustn’t get caught in one of his combos, as the blades will finish you off.

Sanctus Diabolica

“Devil May Cry 4” (2008)


A final boss is gotta be challenging, and one that’s in the air is extremely frustrating. Getting to Sanctus is half the battle here. To break his shields, you're going to have to avoid laser beams and fireballs. Keeping a cool head is essential here because if you are continually getting battered before you can dish out any real damage, you’re going to get impatient and make even more mistakes. The fight's final portion is more a gimmick for epic storytelling, but you can still be crushed if you don’t dodge in time.

Vergil

“Devil May Cry 5” (2019)


Nothing like a bit of brotherly love, in the act of slicing each other up with swords. Vergil keeps his cool most of the time until he unleashes his Devil Trigger. He strafes incredibly fast, and you can get blindsided quite easily. This is an incredibly tough fight, as a lot of DMC teaches you that the best defense is a good offense; however, you can’t rely on that with Vergil. If you’re too aggressive, you’ll get beat down. We’re only referring to the fight as Dante here, as fighting with Nero is a cake-walk in comparison.

Nightmare

“Devil May Cry” (2001)


Fighting an amalgamation of sludge and bits isn’t ever exciting, but it’s engaging if difficult enough, and the Nightmare meets those expectations. Some bosses are only a pain until you work out a specific strategy, but Nightmare doesn’t really give you a chance to work it out, what, with the constant projectiles and energy beams directed at you. If you do manage to activate the rune wheels without being interrupted, you then have a chance to attack its cores. If its cores are red, well, good luck is all we can say.

Arkham

“Devil May Cry 3: Dante’s Awakening” (2005)


If a boss requires both Dante and Vergil to take it down, you know it’s tough. If you were just beating on the giant blob the entire fight, you wouldn’t have such a hard time, but the floating slug tentacle things he uses just swarm and attack you with 100% accuracy. If you’re not continually attacking, your health will drain at a rapid pace. It also doesn't help that when Vergil joins the fray, he seems to have forgotten how to fight, but we can chalk that up to the awkwardness of controlling both Dante and Vergil at the same time.

Nelo Angelo

“Devil May Cry” (2001)


He hits hard and can deflect a lot of Dante’s attacks. His lunges are long and are telegraphed, so you only have a tiny window to jump over them. We appreciate that there is some level of chivalry to the fight, with the whole ‘taking this outside’ thing, but we don’t enjoy the cheap shot Nelo gives us when we take it to the next floor, and then again on the next. The whole teleport and shoot energy ball technique screams of desperation too, but we can’t deny getting wrecked by it.

Dante

“Devil May Cry 4” (2008)


All right, the series’ main protagonist as a boss fight is bad-ass, but he’s also got to live up to his name. Anything but an incredibly challenging battle would be disappointing. While many other bosses are subdued, Dante definitely isn’t, rushing in with a flurry of attacks. If you shoot, he shoots, canceling out your bullets, limiting your move set, and he’ll counter-attack your melee swings with ease. The twist is that Dante’s going easy on us the entire time while we’re literally fighting for our life, but we wouldn’t want it any other way.

Vergil

“Devil May Cry 3: Dante’s Awakening” (2005)


This is his third appearance on the list, so we get it; he’s hard. He shines in “Devil May Cry 3.” Seriously, the amount of swings he unleashes in a split-second is damn impressive, and his ability to deflect bullets by spinning his sword will have you thinking on your feet. Like his fight in “Devil May Cry 5”, his Devil Trigger is the thing to look out for here. Vergil is already lightning-fast and unpredictable, and those traits are amplified in this form.

Mundus

“Devil May Cry” (2001)


We all know how powerful Vergil is, but what about the one who controls him? While he isn’t the most powerful combatant in the story, this battle makes that hard to believe. You’ve got Mundus himself unleashing a barrage of attacks such as laser beams and meteors before he turns into a cosmic H.P Lovecraft monstrosity with a thousand hands, a weird arcade-like rail-shooter with inverted controls, and demon dragons in lava. With all that going for him, it makes sense he’d be the hardest boss in the entire series.
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