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Forgotten Resident Evil Games

Forgotten Resident Evil Games
VOICE OVER: Josh McLean WRITTEN BY: Josh McLean
Welcome to Mojoplays and today we're looking at 15 Forgotten Resident Evil Games. For this list, we're going to be looking at a handful of games you likely don't know much about or missed out on, and a couple of officially branded “Resident Evil” titles that we'd be surprised if anyone remembers! Our list includes "Resident Evil Survivor" (2000), "Resident Evil Outbreak" (2004), "Resident Evil: Deadly Silence" (2006), "Resident Evil: The Mercenaries 3D" (2011), and more!
Script written by Josh McLean

#15: "Resident Evil Re:Verse" (2022)

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The audience hasn’t quite forgotten, buuut has Capcom? Originally planned to release with “Village”, the hilariously titled “Re:Verse” has been delayed again and again with no word yet on its release. This Player v Player free-for-all could be dead on arrival. She earns a place on this list because people keep forgetting it exists, with only open-beta footage from months ago to refer to. We'll be giving it a spin when it comes out for sure, but only time will tell if it's worth remembering.

#14: "Resident Evil Survivor" (2000)

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Released right after Resident Evil 3, this PlayStation 1 “light gun game” appeared immediately dated by the time it was released. When compared to other RE titles such as Code Veronica which launched a month after, it was made perfectly clear Survivor lacked the same polish as its sister titles. Poor review scores didn’t help it any, but long time fans occasionally recall this one for trying something new, or introducing them to the idea of Resident Evil in a new way.

#13: "Resident Evil: The Mercenaries 3D" (2011)

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Releasing to mixed reviews ranging from “this is the best thing I’ve ever played” to “not even close to worth your money”, Mercenaries 3D offers players a minigame mashup mode of enemy hoards to shoot on the go. The bland title and lack of any story content meant that few moments stuck with players, with the exception of being able to waltz around with your 3DS friends.

#12: "Resident Evil: The Darkside Chronicles" (2009)

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This on-rails shooter exclusively for Wii deserves praise for what it is. But ultimately, taking place 2 years before the events of Resident Evil 4, while vaguely covering events between RE3, and Code Veronica, meant that you’re going to have to be deeply familiar with the storyline already to get anything out of it. The automated camera shake was just a bit too nauseating to play consistently, and it just didn’t hit the same as an arcade game without the Zapper accessory. Really, it exists as a fun side project for existing fans, but has been left behind to fossilize on the Nintendo Wii.

#11: "Resident Evil Confidential Report File #1" (2006)

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A subtle instalment in the RE franchise, this time on mobile! The “Confidential Report” series are turn-based strategy games with a cast of all new characters, who have obviously never been mentioned since. As far as we know the games are cannon, taking place in an underground Umbrella storage facility. But even after reading up on them and playing them, folks seldom remember these filler titles.

#10: "Resident Evil: Resistance" (2020)

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While a recent game… Folks really aren't playing this online-only multiplayer survivor this year. “Resistance” was packaged with Resident Evil 3 Remake, in which you can team up with three other friends to avoid a “mastermind’s” obstacles, or play the Jig-Saw-esque mastermind yourself. This project doesn’t feel like there’s a whole lot of meat to it despite having some fun features, and with Nemesis, Jill, and Leon all being playable in the continually supported 1v4 game, Dead by Daylight, there’s just not enough of a reason to boot this one up again.

#9: "Majini Makeover" (2009)

What is a Majini, and why would you want to give it a makeover? Well quite simply it was an official RE browser game that let you create abominations such as this: … Wow. Originally released to promote Resident Evil 5, you could submit your scarred, diseased, bug-eyed creation for the chance to win a copy of the game, AND some Intel Core processors for your PC. Whoever won, I hope it was worth defiling your profile pictures for all your friends to see.

#8: "PACHI-SLOT biohazard" (2008)

Indeed you may have forgotten how big RE-gambling really is! These official pachinko machines offer gameplay through the use of real life cash money and virtual cutscenes. Characters will land or miss shots depending on what the slot machine lines up, and typically finish an enemy off with a headshot or unleash a super strong attack when getting a succesful line. Capcom reported a “healthy income” from these cabinets, and honestly, they seem like a lot of fun! But, these things would serve far better as a bonus mode to the mainline games using a fictional currency, instead of losing your real dollars to a gambling machine. The Western audience may have forgotten the mass appeal of these things, but the Pachi-Slot market is still going strong.

#7: "BIOHAZARD i SURVIVOR" (2001)

Released in 2001, these puzzle / action games took a cutesier art style and creative liberties to ignore the events of RE2 & 3. After the mansion incident, “I Survivor”, “Zombie Buster”, and “Zombie Shooter” all introduce new STARS members that are unique to this series of mobile games. They have since never been heard from again. I’m sensing a theme here…The gameplay itself is most comparable to a WarioWare microgame, where zombies must be shot or clicked to avoid reaching your character, until a boss appears. It just didn’t catch on.

#6: "Resident Evil Outbreak" (2004)

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A multiplayer game where players could fill out the rolls of an ordinary citizen. There ain’t no Chris’s, Jills, or Leons here, sports fans. Outbreak’s big feature was to co-op your way through Raccoon City during the events of RE2 & 3, with full online support. It played well enough control-wise, but the lack of voice chat, big name character appeal, and lengthy missions meant it couldn't stand the test of time like its fellow Resident Evils. An expansion was later launched called “File #2”, with the planned third file never coming to be. I’d say it’s an idea worth revisiting nowadays, but it was a bit too ahead of its time for the PS2 era.

#5: "Resident Evil Survivor 2 – Code: Veronica" (2001)

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Not to be confused with the mainline game “Code Veronica'', this title is another attempt at the light gun formula, except - get this - there is nooo plot at all as the events of the game are actually a dream of Claire Redfield’s. Being the sequel to the previously mentioned Survivor game, this one is likely the more forgotten of the two because it didn’t do anything new. Not quite an FPS, not quite an arcade ride. Folks just preferred to play the real Code V, and its extremely short length meant it was over and forgotten about by the day you bought it.

#4: "Resident Evil: Dead Aim" (2003)

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With a title like that, yes! Another light gun shooter! They really used to crank these out, but at least Dead Aim features a unique story. This game takes us on a zombie infested boat with heroes Bruce & Fong Ling, who bring about the end of Umbrella after the events of Raccoon City. The gameplay is a mix of third person and first person perspectives when shooting, which… sounds like a really interesting formula. Another, which I wouldn’t mind seeing a modern adaptation of. Maybe it was the bland title, or generic cover that just looks like some action movie parody, but it just didn’t grab people, despite checking many of the RE boxes.

#3: "Resident Evil Gaiden" (2002)

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Underrated classic? Or point and click snoozefest? It’s Resident Evil, yes, but it’s on the gameboy colour… Some serious changes were implemented to make this game work, including an UnderTale esque battle system, using a cursor to shoot zombies. Despite starring Leon, this spin off is once again non canon, allowing it to make some surprisingly drastic changes. 20-year-old spoiler warning: Leon is a shape shifting bioweapon…This silly little handheld entry just doesn’t come up in conversation very often.

#2: "Resident Evil: Deadly Silence" (2006)

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Alright team, we’re remaking the first Resident Evil for “DS”. How do we title this bad boy? And that is probably how the awkward subtitle of “Deadly Silence” came along. Heavily overshadowed by RE Remake, this was the poor man's port that came around 4 years later. Everything about this cover, to me, implies you can skip this one. Again, it’s by no means a bad game, but the added touch controls to swing the knife don’t improve upon what the GameCube was capable of for the same game, and it’s been rarely spoken of since.

#1: "Resident Evil 2" (1998) on the Tiger GameCom

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No lie, the only reason anyone has ever heard of it is because of how obscure it is! The Tiger GameCom was a cheap handheld alternative that miraculously supported a black & white 8-bit version of Resi 2 … Well most of Resi 2, if you don’t care about large chunks of the game such as, y’know, CLAIRE. Anyone used to a console more powerful than a potato will likely find this unplayable, as the shooting, walking, and animation speed leave much to be desired. Let’s just say it was a neat attempt, and let this “game” fade away while we play RE2 remake again.

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