The 10 Biggest Mysteries in Cyberpunk 2077
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VOICE OVER: Johnny Reynolds
WRITTEN BY: Caitlin Johnson
The world of Cyberpunk 2077 is full of unanswered questions! For this list we'll be looking at some of the more perplexing elements of CDPR's sci-fi RPG. Our list includes Murk Man, Who Lives on the Moon?, V's Childhood, Alt Cunningham, Cyberpsychos and more!
10 Biggest Mysteries in Cyberpunk 2077
Welcome to MojoPlays! Today, we’re looking at the 10 biggest mysteries in “Cyberpunk 2077”. There’s so much left to see and do in Night City.
Murk Man
Any hellish dystopia can benefit from somebody putting other people’s interests above their own, and that’s apparently where Murk Man comes into “Cyberpunk 2077”. You’ll never actually meet Murk Man, however, just steal his flashy, Rayfield Caliburn. You’ll find the car in a tunnel after completing both the mission “Ghost Town” and getting enough street cred, along with a log that explains Murk Man’s origin story. He’s a direct parody of Batman, but his true identity remains mysterious. We’d love it if there was a side mission where you can actually encounter Murk Man and have a reckoning with him - you did steal his car, after all. And maybe you could get some interesting loot, or pledge to fight for justice alongside him.
Who Lives on the Moon?
By the 2070s, the Moon has already been occupied by humans for eighty years, but despite all that, the game never dwells on this. Though the moon was a core motif in “Edgerunners”, we’d love to see it in the game, and it’s a great potential setting for future DLC. We’re already getting a big DLC to look at what truly remains of the “New USA” and its Militech-controlled president, so why not go all the way to the lunar surface? And with a sequel game already confirmed as well, the Moon is definitely an evocative setting we’d love to explore. It’s also controlled by ESA in the TTRPG, so it would be interesting to see a big, European melting pot up there rather than North America.
The Cat
At certain key moments, V can encounter a cat – which they note is shocking as all the cats are supposed to be gone from Night City. You can adopt a stray cat called Nibbles if you do a small quest, but you’ll also see a cat in a construction site during the quest “Gimme Danger”. Takemura will say he believes the cat is a “bakeneko”, a type of yōkai in Japanese mythology. He explains that the cat could be a herald of bad luck and misfortune, which is certainly the case here. Not only has V been unlucky during the game, but this questline can eventually lead to Takemura’s death at the hands of Arasaka. But do spirits like that exist in this world, or is it a regular cat surrounded by strange coincidences?
V’s Childhood
We understand that the reason V’s life is kept vague is so that you can roleplay effectively. But what V did before the game’s opening is still very mysterious regardless of which lifepath you choose. In the Nomad path, we know they were once a Bakker and that the Bakkers were absorbed by Snake Nation, but we don’t know anything about the other Bakkers or any of V’s former family and friends. The Streetkid lifepath says V was “raised by gangs”, but reveals nothing more from there. Finally, Corpo is the most fleshed out, but we still meet almost nobody from V’s early life before the prologue begins. And you CAN have deep backstories that leave room for effective roleplaying – CDPR already accomplished this with “The Witcher”.
Alt Cunningham
We see Alt Cunningham in flashbacks as Johnny Silverhand’s main squeeze – though not main enough that he knows the first thing about her, as he has no idea she’s a gifted and dangerous netrunner. When V meets Alt, however, she’s very different, now an inhuman AI trapped behind the Blackwall. Alt says some strange things, however, including that Johnny is misremembering how she died. It’s possible that Alt could have easily manipulated Johnny’s memories beyond that, since she’s the one responsible for finally detangling Johnny and V. If Johnny’s memory is flawed, then we still don’t know how Alt really died, and whether Johnny, Arasaka, or somebody else could be responsible.
Cyberpsychos
What’s the true cause of cyberpsychosis? All the lore in the TTRPG, video game, and anime leaves this purposely vague, with different characters implying different things. At face value, the cause of cyberpsychosis is that the human body can’t tolerate too many cybernetic implants. But when you dig a little deeper, various characters will suggest that the true cause is much more complex, and that people’s oppressive, material conditions can cause or worsen mental health conditions. While fighting the cyberpsychos, you’ll often find logs that reveal they were already struggling before the psychosis kicked in. There’s even a shard called “The Truth About Cyberpsychosis” that blames “the modern lifestyle” and the “dehumanization” of their cybernetic culture. It’s up to you to decide what you believe.
The Blackwall
The Blackwall is, supposedly, a layer of ICE that keeps the world’s rogue AIs locked away. “ICE” stands for “Intrusion Countermeasures Electronics”, essentially a type of firewall invented by the father of the cyberpunk genre, William Gibson. But there are theories that the ICE of the Blackwall is something else entirely; ANOTHER AI, this one tasked with keeping all the others penned in. Whether that’s true or not, there are other mysteries surrounding the Blackwall, too. What other AIs have been trapped back there, aside from Alt Cunningham? How dangerous could they be if released? And are the Voodoo Boys right that the AIs will escape sooner or later? These are questions we’re sure will be explored in the future.
Will V Find a Cure?
The sequel, whenever that arrives, will almost certainly have to give us a new main character to follow, since V’s fate can vary so wildly. And there’s no way in any of the game’s endings for V to truly escape death. They get the closest when they go onto Arasaka’s space station, but even then, they still won’t be around to appear in a sequel. Unless, of course, Arasaka actually DOES make good on its promise to cure V. Ultimately, though, while this IS still a mystery, it wouldn’t be in keeping with the game’s themes for any sequel to retcon V’s death. V’s character arc in most of the endings is about accepting the inevitable, after all.
Johnny’s Body
We know Arasaka captured Johnny Silverhand and made an engram of his personality, but what actually happened to Johnny’s body when it had outlived its usefulness? Johnny’s long questline does spend some time trying to answer that question, as V is led to some oilfields on the outskirts of Night City to try and find Silverhand’s grave. But there’s a twist: Johnny’s remains aren’t here at all. He’s distressed by this news and the quest to find his body ends here. This means we still have no idea where his body actually is, though it seems plausible that Arasaka would either be keeping it somewhere or would have destroyed it long ago.
Mr. Blue Eyes
The most enigmatic figure in the game, Mr. Blue Eyes is often talked about but rarely seen. You’ll encounter him if you do the Peralez’s quest “Dream On” – which you definitely should, because it’s one of the best in the game. When you talk to Jefferson at the end, Mr. Blue Eyes will be watching, a strange entity able to talk through other characters, like the Dolls. But who is he, really? Is he a NUSA politician wanting to bend Night City to his will? Or is he potentially a rogue AI, pulling the strings from way behind the scenes? The AI route is similar to the machinating AI Wintermute in “Neuromancer”, a novel “Cyberpunk” draws from significantly, and we’d love to see this explored more soon.
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