Top 5 Developers That Hate Their Own Games!

Script written by Christopher Lozano

Most people are proud of their creations, and will defend them against any and all criticism...but for these guys, they're doing all the criticism! Welcome to and today we're counting down the Top 5 Developers That HATE Their Own Games!

Special thanks to our user “DanParadis” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.comsuggest

Top 5 Game Developers Who Hate Their Own Games

Making games for a living seems like a dream come true for many of us, but for some, it has turned into a nightmare. Welcome to and today we’ll be counting down our Top 5 Game Developers Who Hate Their Own Games.

For this list, we’ll be looking at those individuals who turned their backs on their own creations over creative differences, studio politics, or even because of their huge success.

#5: Leslie Benzies

The “Grand Theft Auto” Series

Sometimes leaving the company you helped lead to success is amicable and everything is smooth. This was not one of those situations. Leslie was a developer at Rockstar Games who helped turn it into the massively successful studio it is today. After the release of “GTA Online,” trouble began to brew between Leslie and the rest of Rockstar’s leaders. He alleges that he was forced out of the company and is due over $150 million dollars. The lawsuit claims that the company encouraged visits to strip clubs and sexually compromising photos in order to create grounds for potential termination. Leslie has since started a brand new studio and is working on a new open world game titled “Everywhere”.

#4: Markus Persson

“Minecraft” (2009)

There’s a little game out there which has become a worldwide cultural phenomenon. Maybe you’ve heard of it, it’s called “Minecraft.” Markus Persson, the indie creator of the graphically simple but massive game, sold it along with the company Mojang to tech giant Microsoft for $2.5 billion dollars. According to several social media posts since the sale, Persson has expressed his disillusionment with making games and the industry in general. On top of that, apparently being a billion is a real bummer. Persson has talked about how having such a large pile of cash has hurt his social life. We’re skeptical.

#3: Phil Fish

“Fez” (2012)

In his short time on the indie game scene, Phil Fish has become one of the most polarizing figures in the industry. He garnered notoriety for his behavior and some of his comments in both panels and on Twitter. We’re starting to think this twitter thing might not be very healthy for us as a species. At one point, Phil decided he had enough and proclaimed his hate for the gaming industry as a whole and even canceled the sequel to his critically acclaimed hit “Fez.” All this over an argument with a journalist.

#2: Peter Molyneux

“Fable” series (2004-)

Mr. Molyneux has garnered a reputation over the years of promising grandiose titles and under delivering. While promoting Fable 2, he threw Fable 1 under the bus claiming Quote: “It sits in my pile of shame”. Then when that game didn’t deliver, when promoting Fable 3 he slammed Fable 2 as well calling most of the game QUOTE: “rubbish”. Then after leaving Lionhead studios to work on Godus, Peter then proceeded to … you guessed it: Slag off Fable 3, claiming QUOTE “The Gem that was in my mind has never come to be, it’s always flawed in some way”. Pete, maybe you should try coming back down to Earth before promising the Universe.

#1: Howard Scott Warshaw

“E.T. the Extra-Terrestrial” (1982)

Look, it’s not always easy creating video games. Sometimes things don’t always work out like you planned, but you should be proud of your game regardless. Unless that game is “E.T.” Following the worldwide success of the Steven Spielberg movie, Atari set out to make a game based on the lucrative property. They brought in Howard, who had great plans for an innovative adaptation, to make the game. Unfortunately, they only gave him about 5 weeks to make it. The result is what many claim to be the worst game ever made. It was so bad that they buried all the unsold copies and its failure is often cited as the reason Atari went bankrupt.